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If anyone wants to see a tiny clip of gameplay

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Old 11-05-2017, 02:28 PM   #49
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Re: If anyone wants to see a tiny clip of gameplay

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Originally Posted by Meccanical
Footwork stat?
I dont know but I think it would be smart for a game promoting its new movement tech to have a stat that controls movement, right?
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Old 11-05-2017, 02:29 PM   #50
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Re: If anyone wants to see a tiny clip of gameplay

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Originally Posted by aholbert32
I dont know but I think it would be smart for a game promoting its new movement tech to have a stat that controls movement, right?
Say no more my man.
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Old 11-05-2017, 02:40 PM   #51
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Re: If anyone wants to see a tiny clip of gameplay

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Originally Posted by Donnie_Brasco_FR
What mean RPM?
Real player motion
https://www.ea.com/games/ufc/ufc-3/n...tech-deep-dive
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Old 11-08-2017, 12:36 AM   #52
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Re: If anyone wants to see a tiny clip of gameplay

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Originally Posted by Yaari
I like the player selection screen. UFC 2 had a way too dark setting for my taste. This is somewhat in the middle, I think it looks nice.

I like the way it looked as well. I could be wrong but it looked like the arena select part was showing an actual in game video presentation of the arena, or a screenshot of the arena you're choosing.

Similar to the arena pictures that UFC Undisputed, EA MMA, Fight Night used to give you a visualization of the place you're fighting in.

Which if that's true is alot better than EA UFC 1 & 2.
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Old 11-08-2017, 12:49 AM   #53
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Re: If anyone wants to see a tiny clip of gameplay

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Originally Posted by GameplayDevUFC
Right stick click and is was reimplemented using RPM. Way more fluid.

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GDP I'm glad to hear this. EA UFC 2 stance switching was alright. More about the speed of FNC. EA MMA was alot quicker and fluent to stance switch. With the Remap the games stance switching sounds like it's RS/R3 like UFC Undisputed.

Stance switching is what made my footwork unique in EA UFC 2 because I use it as a means to change how I circle, dash, control range, and set up different angles for strikes for my opponent to run into.

EA UFC 3 it sounds like I might see others using stance switching more often. Because in EA UFC 2 I only seen people switch at the start of the Round, or when their leg was getting damaged.

Excited to see RPM first hand, and hoping others appreciate and realize changing the controls was the only way for us to get this new movement of real player motion technology.
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Old 11-08-2017, 02:06 AM   #54
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Re: If anyone wants to see a tiny clip of gameplay

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Originally Posted by Malaach
I like the way it looked as well. I could be wrong but it looked like the arena select part was showing an actual in game video presentation of the arena, or a screenshot of the arena you're choosing.



Similar to the arena pictures that UFC Undisputed, EA MMA, Fight Night used to give you a visualization of the place you're fighting in.



Which if that's true is alot better than EA UFC 1 & 2.


São Paulo Brazil venue - A picture of a dump with filthy animals


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Old 11-08-2017, 07:39 PM   #55
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Re: If anyone wants to see a tiny clip of gameplay

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Originally Posted by Meccanical
Footwork stat?
There is a Switch Stance that affects how effective you are fighting out of your non-default stance.
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Old 11-08-2017, 08:54 PM   #56
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Re: If anyone wants to see a tiny clip of gameplay

Apologies if this has been asked already, but is anyone allowed to comment if Dominick Cruz's footwork is somehow replicated in the game to any degree? I figure that would be the most difficult to implement if it's ever attempted.
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