Head Movement: Final Boss Thread

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #1

    Head Movement: Final Boss Thread

    Can we have all of the amazing posts regarding head movement copied on here?

    And all those who oppose please let us know why(Still wanna know if it’s anyone besides Solid Altar)

    Just to clarify team head movment wants the range of motion/ control of fight night. At least for the guys with super high head movement ratings.

    It wouldnt be broken because kicks/grappling make it impossible to rely on. You’re open to all kicks, and your opponent should have a pretty big grapple advantage when using it.

    Thoughts?
    Last edited by Phillyboi207; 12-19-2017, 01:49 PM.
  • Nugget7211
    MVP
    • Nov 2017
    • 1401

    #2
    Re: Head Movement: Final Boss Thread

    Why I personally don't want 360 head movement in UFC 3 (I'd like it in a future game, but I don't want it in this one) is because of the analogue punch reading, which is something I really, really doubt they'll change.

    My concern would be that if they basically tacked full head movement control on at the end of development, there could be a "magic angle" that would avoid almost all strike animations (kinda how leaning back worked in 2 tbh). Because all the strike are animated to hit the head on the center line and don't track at all, like if someone stays ducking your fighter doesn't jab down at them or lower their hooks, they'll just keep winging strikes at where their head is "supposed" to be.

    This could cause, for example, ducking down to the left or right, to avoid uppercuts and knees that go up the center line and straight and hooking punches, and perhaps even high kicks depending on the angle. I'm aware that this is a fairly apocalyptic scenario for the feature, but I'm just using it to illustrate a point.

    To be 100% clear, full 360 degree head movement in a future game with the striking system built to account for it would be awesome, but I think shoving it into 3 a month before launch would be ****
    **** off, Nugget7211 - GPD, 2017 & 2018
    Internet Hero - Jack Slack, 2018

    Comment

    • TheGentlemanGhost
      MVP
      • Jun 2016
      • 1321

      #3
      Re: Head Movement: Final Boss Thread

      360 head movement ONLY for fighters with high 80s and up head movement rating. Most UFC fighters do not utilize good head movement.

      Sent from my SM-J700P using Tapatalk

      Comment

      • DaisukEasy
        Pro
        • Jul 2016
        • 577

        #4
        Re: Head Movement: Final Boss Thread

        Continuing from the Stamina topic.

        Originally posted by Solid_Altair
        Originally posted by DaisukEasy
        Seriously, not having full control head-movement is as weird as not having full control footwork. Imagine if the only way to move was by doing the little hops when you flick your stick..

        That's exactly how silly the current head-movement system is. Not sure why some of you aren't seeing it.
        I understand how that may appeal to intuition. But they are very different. Diagonal movement and the diagonal spectrum are both important for "dancing". Diagonal head movement isn't required at all.

        It has nothing to do with wanting to "dance" Altair. All head-movement is not created equal. You have defense, counter and offense oriented head-movement. They're not the same thing.

        Defensive head-movement:










        These are large swaying motions in just about every direction.

        Pro's
        - You're making your head as hard to hit as possible.


        Neutral
        Preemptive

        Con's
        - There's no way to setup a counter if your opponent misses unless they literally run into your punch
        - Tiring
        - Susceptible to leg kicks
        - Susceptible to takedowns



        Counter oriented head-movement:









        These are short & fast-twitch motions that barely make your opponent miss


        Pro's
        - Set's up powerful counters
        - Doesn't cost as much stamina

        Neutral
        - Reactionary

        Con's
        - Significant consequences if you fail to do it correctly
        - Difficult to pull off


        Case in point:





        Offensive head-movement



        Swaying left, right or ducking while moving forward into your opponents range

        Pro's
        - Loads up punches depending on which way you're swaying (hooks or overhands basically)
        - Masks your intentions and keeps your opponent guessing (you can takedown, punch or just retreat right afterwards)


        Neutral
        Preemptive

        Con's
        - Tiring
        If predicted:
        - Susceptible to uppercuts
        - Susceptible to (flying) knees
        - Susceptible to body strikes
        - Susceptible to leg kicks
        - Susceptible to takedowns


        ---------------------


        In the UFC3 beta, the only thing we've got is the offense oriented head movement masquerading as the other two.

        On top of that, UFC3's dodging mechanics are binary. Certain sways dodge certain punches 100% of the time.


        TL;DR

        Instead of head-movement being a dangerous game of timing and distance management like it is in real life, they've turned it into rock-paper-scissors.

        I don't see how anyone can defend that honestly.
        Last edited by DaisukEasy; 12-19-2017, 11:16 AM.

        Comment

        • MartialMind
          EA Game Changer
          • Apr 2016
          • 321

          #5
          Re: Head Movement: Final Boss Thread

          Originally posted by DaisukEasy
          Continuing from the Stamina topic.




          It has nothing to do with wanting to "dance" Altair. All head-movement is not created equal. You have defense, counter and offense oriented head-movement. They're not the same thing.

          Defensive head-movement:










          These are large swaying motions in just about every direction.

          Pro's
          - You're making your head as hard to hit as possible.


          Neutral
          Preemptive

          Con's
          - There's no way to setup a counter if your opponent misses unless they literally run into your punch
          - Tiring
          - Susceptible to leg kicks
          - Susceptible to takedowns



          Counter oriented head-movement:









          These are short & fast-twitch motions that barely make your opponent miss


          Pro's
          - Set's up powerful counters
          - Doesn't cost as much stamina

          Neutral
          - Reactionary

          Con's
          - Significant consequences if you fail to do it correctly
          - Difficult to pull off


          Case in point:





          Offensive head-movement



          Swaying left, right or ducking while moving forward into your opponents range

          Pro's
          - Loads up punches depending on which way you're swaying (hooks or overhands basically)
          - Masks your intentions and keeps your opponent guessing (you can takedown, punch or just retreat right afterwards)


          Neutral
          Preemptive

          Con's
          - Tiring
          If predicted:
          - Susceptible to uppercuts
          - Susceptible to (flying) knees
          - Susceptible to body strikes
          - Susceptible to leg kicks
          - Susceptible to takedowns


          ---------------------


          In the UFC3 beta, the only thing we've got is the offense oriented head movement masquerading as the other two.

          So I'll ask again, why do some people feel that's superior to having full control?
          Incredible post dude. A+

          Comment

          • DaisukEasy
            Pro
            • Jul 2016
            • 577

            #6
            Re: Head Movement: Final Boss Thread

            To add to what I previously said. Going into a defensive shell and just avoiding and blocking punches to weather a storm is a pretty common thing.

            So we should also be able block while moving our head.

            Most recent example:



            He's not just blocking, he's not just moving his head. He's doing both.

            Pro's
            - You're really hard to hit.

            Con's
            - More tiring than just head movement or blocking.
            - Even more susceptible to take-downs, clinching, leg kicks, body shots
            - No offensive ability at all
            - If something does manage to connect clean, it should be the equivalent of a counter hit





            The ones you don't see coming are the ones that hurt you the most.

            Example of people getting moving their head and blocking at the same time but getting hit anyway. Spoiler alert, they have a bad time.







            On top of being realistic it would prevent this tactic from being overpowered & abused.
            Last edited by DaisukEasy; 12-19-2017, 01:41 PM.

            Comment

            • LittleEvil
              Banned
              • Nov 2017
              • 203

              #7
              Re: Head Movement: Final Boss Thread

              I am 100% behind the post that said 360 head movement for ratings 80 or higher.

              Having everyone have 360 movement would honestly be worse than the current system.

              I also think the 360 head movement should be slower and more refined than UFC 2 before implemented in any way. Solid Altair's post about "dancing" seems ridiculous, but if the speed of the movement isn't done right he unfortunately could have a point. I definitely don't agree with his post, just pointing out it would be important to make sure the speed of the movements is realistic, and you can't just spazz out all over the place

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #8
                Re: Head Movement: Final Boss Thread

                Originally posted by DaisukEasy
                In the UFC3 beta, the only thing we've got is the offense oriented head movement masquerading as the other two.
                I completely disagree.

                UFC 3 has the defensive and offensive head movement as described in your post, with the defensive one masquerading as the third.

                Comment

                • DaisukEasy
                  Pro
                  • Jul 2016
                  • 577

                  #9
                  Re: Head Movement: Final Boss Thread

                  Originally posted by GameplayDevUFC
                  I completely disagree.

                  UFC 3 has the defensive and offensive head movement as described in your post, with the defensive one masquerading as the third.
                  Where?

                  I didn't see any nuanced, reactionary, timing & distance management based head movement in the beta, just preemptive rock-paper-scissors.

                  Comment

                  • emmdeekay
                    Rookie
                    • Nov 2017
                    • 102

                    #10
                    Re: Head Movement: Final Boss Thread

                    I like the simplicity and predictability of the head movement the way it is now. I like knowing if my opponent is opening up with hooks I should duck. I like conditioning people to dodge one way and then switch it up knowing if I time it right it's gonna work.

                    Personally I think the UFC 3 head movement is the best in any combat sports game to date and I think changing anything this close to release would compromise it too much to be worth doing.

                    Comment

                    • GameplayDevUFC
                      Former EA Sports UFC Gameplay Developer
                      • Jun 2014
                      • 2830

                      #11
                      Re: Head Movement: Final Boss Thread

                      Originally posted by emmdeekay
                      I like the simplicity and predictability of the head movement the way it is now. I like knowing if my opponent is opening up with hooks I should duck. I like conditioning people to dodge one way and then switch it up knowing if I time it right it's gonna work.

                      Personally I think the UFC 3 head movement is the best in any combat sports game to date and I think changing anything this close to release would compromise it too much to be worth doing.
                      These are the benefits you get moving to a discrete system, and it was a very deliberate choice.

                      I think the gameplay benefits greatly as a result.

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #12
                        Re: Head Movement: Final Boss Thread

                        Originally posted by GameplayDevUFC
                        I completely disagree.

                        UFC 3 has the defensive and offensive head movement as described in your post, with the defensive one masquerading as the third.
                        Unless you guys plan on fixing the input lag it doesnt have nearly the defensive capabilities.

                        In the beta there was lag when inputting the head movement and lag when trying to grapple out of it. That made head movement pretty bad and all we saw was “duck-uppercut” or the bobbing inside.

                        Just want to make it clear though I’m not expecting a new head movement system this game but I hope it’s considered for the next one

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #13
                          Re: Head Movement: Final Boss Thread

                          Originally posted by DaisukEasy
                          Where?

                          I didn't see any nuanced, reactionary, timing & distance management based head movement in the beta, just preemptive rock-paper-scissors.
                          From your own post, you describe defensive head movement as:

                          "These are large swaying motions in just about every direction.

                          You're making your head as hard to hit as possible.

                          Preemptive"

                          That's exactly what the standing head movement in UFC 3 is.

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #14
                            Re: Head Movement: Final Boss Thread

                            Originally posted by Phillyboi207
                            Unless you guys plan on fixing the input lag it doesnt have nearly the defensive capabilities.

                            In the beta there was lag when inputting the head movement and lag when trying to grapple out of it. That made head movement pretty bad and all we saw was “duck-uppercut” or the bobbing inside.

                            Just want to make it clear though I’m not expecting a new head movement system this game but I hope it’s considered for the next one
                            There was no input lag on head movement.

                            You probably felt the ratings effect kicking in, which makes is take longer for lower rated fighters to get their head off the center line.

                            Comment

                            • emmdeekay
                              Rookie
                              • Nov 2017
                              • 102

                              #15
                              Re: Head Movement: Final Boss Thread

                              Originally posted by GameplayDevUFC
                              These are the benefits you get moving to a discrete system, and it was a very deliberate choice.

                              I think the gameplay benefits greatly as a result.
                              Absolutely agree.

                              I think while analogue head movement looks the part, in every game it's used in it ends up more frustrating than useful.

                              Getting a hard read on someone should put you at a massive advantage and with the head movement currently I feel that way.

                              Comment

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