Head Movement: Final Boss Thread

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • AeroZeppelin27
    MVP
    • Nov 2017
    • 2287

    #46
    Re: Head Movement: Final Boss Thread

    Originally posted by GameplayDevUFC
    The Aldo gif someone posted was the closest I've seen in this thread to 360 analog control.

    The rest maybe make a good case for different magnitudes.

    But not so much different angles.

    And that's just looking at the clips from an aesthetics standpoint.

    What it would actually add to the gameplay is another question.

    Keep in mind, people are already complaining about control complexity.
    The Controls are perfectly fine once you've adapted to them IMO.

    As for headmovement, it's the distance of slips vs the control of 360* headmovement.

    Example, McGregor v Alvarez, a nice and easy one, before McG lands that 4 punch combo, he twitch slips at Alvarez jab (or cross, can't recall) by moving his head back, maybe an inch, maybe 2, just to make Alvarez overextended, then Bap.

    Emulate this in UFC 3 and Connor swings back 6 inches no matter what.
    That's partially where my issue lies, there is no range control on slips, there are no short/long slips really, there are short/long lunges, but essentially a fighter can only sway in 4 directions and can only do so at full extension.

    This is why I kinda think full control would be better, as we have total range control on our slips, I have several moments in the beta where I'd slip punch A and be caught by punch B resetting from a slip or as I throw my counter as I've slipped the punch early in the animation and then kept slipping when I should be reactively countering.

    I'd happy take a compromise of say, short/long slips, or full control as a secondary option, but I do get you guys have a new system and total control may not work. I don't think total control is utterly required, but I do think we need more control with what we have,

    I'll openly admit I perhaps need to play the full game before cementing my position. Absolutely, but I felt the need for more control over head movement in the beta personally.

    Edit: Cain vs Big Nog is another example, Cain is constantly moving his head left-right and right left, but only by a few inches, just in way that makes him hard to lock down and get a bead on, then when Nog does come in, Quick, short slip, 3 punch combo and my heart broke. But that's the type of slipping I believe is missing, short, controlled slips.
    Last edited by AeroZeppelin27; 12-19-2017, 08:26 PM.

    Comment

    • Pappy Knuckles
      LORDTHUNDERBIRD
      • Sep 2004
      • 15966

      #47
      Re: Head Movement: Final Boss Thread

      In FNC you often get in scenarios where you're hurt and you're just trying to move to clear the cobwebs and buy time. In the beta it felt like I was just unnecessarily eating shots in a lot of situations.

      In UFC 3, are we able to move like Robbie Lawler did in this barrage against RDA? I didn't see any evidence that we could in the time I spent with the beta, but I'd love to be proven otherwise.

      12K likes, 315 comments - brucebufferufc on December 16, 2017: "TY Winnipeg, Manitoba, Canada #UFC fans for your added energy in the arena enhancing last night’s exciting evening of Octagon action, culminating into this main event 5 rd. battle between @rdosanjosmma & @ruthless_rl 👊 Cheers to All! #ITSTIME #BUFFLIFE 😎".


      Sent from my Z981 using Tapatalk

      Comment

      • Serengeti1
        MVP
        • Mar 2016
        • 1720

        #48
        Re: Head Movement: Final Boss Thread

        Originally posted by Pappy Knuckles
        In FNC you often get in scenarios where you're hurt and you're just trying to move to clear the cobwebs and buy time. In the beta it felt like I was just unnecessarily eating shots in a lot of situations.

        In UFC 3, are we able to move like Robbie Lawler did in this barrage against RDA? I didn't see any evidence that we could in the time I spent with the beta, but I'd love to be proven otherwise.

        12K likes, 315 comments - brucebufferufc on December 16, 2017: "TY Winnipeg, Manitoba, Canada #UFC fans for your added energy in the arena enhancing last night’s exciting evening of Octagon action, culminating into this main event 5 rd. battle between @rdosanjosmma & @ruthless_rl 👊 Cheers to All! #ITSTIME #BUFFLIFE 😎".


        Sent from my Z981 using Tapatalk
        You can literally watch the main event from the other weekend to witness diverse head movement. RDA was also moving his head constantly. He wasn't bobbing and weaving or ducking. Just moving his head subtlety in different directions. Even when Lawler wasn't throwing strikes at him.

        I don't want to sound rude or aggressive but there is no argument here in terms of this not being a great addition to the game. We need to get past this part and move on to the discussion of if/how/when it can be implemented into this game or future games. I'd fully understand if the system isn't possible this time around.

        Comment

        • Pappy Knuckles
          LORDTHUNDERBIRD
          • Sep 2004
          • 15966

          #49
          Re: Head Movement: Final Boss Thread

          Originally posted by Serengeti95
          You can literally watch the main event from the other weekend to witness diverse head movement. RDA was also moving his head constantly. He wasn't bobbing and weaving or ducking. Just moving his head subtlety in different directions. Even when Lawler wasn't throwing strikes at him.

          I don't want to sound rude or aggressive but there is no argument here in terms of this not being a great addition to the game. We need to get past this part and move on to the discussion of if/how/when it can be implemented into this game or future games. I'd fully understand if the system isn't possible this time around.
          Well, GPD's posts give off the impression that he thinks the current system is fine as it is right now. If, how and when isn't really a question any of us can answer outside of the EA team itself. All we can do is continue to stress what we want and give examples highlighting things we want to see. I'm not looking at this through a developers eyes, but as a fan of the sport.

          Sent from my Z981 using Tapatalk

          Comment

          • Serengeti1
            MVP
            • Mar 2016
            • 1720

            #50
            Re: Head Movement: Final Boss Thread

            Originally posted by Pappy Knuckles
            Well, GPD's posts give off the impression that he thinks the current system is fine as it is right now. If, how and when isn't really a question any of us can answer outside of the EA team itself. All we can do is continue to stress what we want and give examples highlighting things we want to see. I'm not looking at this through a developers eyes, but as a fan of the sport.

            Sent from my Z981 using Tapatalk
            That second paragraph wasn't in reply to you mate. It was to the gamechangers/developers.

            Comment

            • Pappy Knuckles
              LORDTHUNDERBIRD
              • Sep 2004
              • 15966

              #51
              Re: Head Movement: Final Boss Thread

              Originally posted by Serengeti95
              That second paragraph wasn't in reply to you mate. It was to the gamechangers/developers.
              I wasn't really sure if you were addressing me with that, but figured I'd explain myself regardless.

              Sent from my Z981 using Tapatalk

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #52
                Re: Head Movement: Final Boss Thread

                Originally posted by Pappy Knuckles
                Well, GPD's posts give off the impression that he thinks the current system is fine as it is right now. If, how and when isn't really a question any of us can answer outside of the EA team itself. All we can do is continue to stress what we want and give examples highlighting things we want to see. I'm not looking at this through a developers eyes, but as a fan of the sport.

                Sent from my Z981 using Tapatalk


                That’s not the impression I get though. I get that he doesn’t think you guys have proven that 360 movement is as prominent in mma as some are saying.

                I see a ton of posts showing slight head movement which I think we all think is necessary. I would love to see short quicker slips and think they should be added to everyone.

                What I’m not convinced about is that everyone needs fnc style 360 head movement.


                Sent from my iPhone using Tapatalk Pro

                Comment

                • Solid_Altair
                  EA Game Changer
                  • Apr 2016
                  • 2043

                  #53
                  Re: Head Movement: Final Boss Thread

                  Originally posted by aholbert32
                  That’s not the impression I get though. I get that he doesn’t think you guys have proven that 360 movement is as prominent in mma as some are saying.

                  I see a ton of posts showing slight head movement which I think we all think is necessary. I would love to see short quicker slips and think they should be added to everyone.

                  What I’m not convinced about is that everyone needs fnc style 360 head movement.


                  Sent from my iPhone using Tapatalk Pro
                  Nope. The slips in the game are short enough.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #54
                    Re: Head Movement: Final Boss Thread

                    Originally posted by Solid_Altair
                    Nope. The slips in the game are short enough.


                    Now I disagree with that or maybe I’m misstating what I mean. I wasn’t able to slip off of reaction easily during the beta. Now that could be because of poor reaction by me but I do feel that the slips could be shorter and quicker.


                    Sent from my iPhone using Tapatalk Pro

                    Comment

                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #55
                      Re: Head Movement: Final Boss Thread

                      What I see in videos is not the fighter moving his head much more than needed to evade the punches. The attacks usually zap juuuust past the head. In some cases there is even the need for a force field the re-routs the arc of the strike, so it actually misses the head (common in the case of overhands). Making the slips shorter would actually make them harder to time.

                      As to the slipping on reaction thingy, there is no input lag. There is no responsiveness issue with head movement. That is just an illusion. And the fighters with a lower head movement stat have longer start ups. The start ups must exist, or else the head would teleport. I think the fastest start up for LW is 6 frames. In general, fully reactive head movement is something to be used against very slow attacks.

                      Comment

                      • Haz____
                        Omaewa mou shindeiru
                        • Apr 2016
                        • 4023

                        #56
                        Re: Head Movement: Final Boss Thread

                        Originally posted by GameplayDevUFC
                        These are the benefits you get moving to a discrete system, and it was a very deliberate choice.

                        I think the gameplay benefits greatly as a result.
                        Did you catch the part where not a single other person in this thread agrees with that guys post? Or your post? Not a single person liked either post either.

                        Did you see how many people in this thread agree with the OP? And how many likes those posts got?

                        I think it's incredibly obvious what people want, and it's fluid, responsive head movement. Not rock, paper, scissors head movement....



                        The sad part is..... if GPD really has read everything in this thread, and still doesn't think fluid, responsive head movement would make the game better, there is literally no hope. Solid Altair has somehow completely convinced him that goofy Arcade Fighting game logic is better than real life Martial Arts technique.
                        PSN: Lord__Hazanko

                        Just an average player, with a passion for Martial Arts & Combat Sports

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #57
                          Head Movement: Final Boss Thread

                          Above is why devs don’t typically post regularly on online forums. Gpd disagrees with some of the people and it turns into him wants “goofy arcade fighting game logic”.

                          It’s pathetic


                          Sent from my iPhone using Tapatalk Pro

                          Comment

                          • Haz____
                            Omaewa mou shindeiru
                            • Apr 2016
                            • 4023

                            #58
                            Re: Head Movement: Final Boss Thread

                            Originally posted by aholbert32
                            Above is why devs don’t typically post regularly on online forums. Gpd disagrees with some of the people and it turns into him wants “goofy arcade fighting game logic”.

                            It’s pathetic


                            It's true.

                            He thinks arcade fighting game logic is better for the game than real life fighting technique. There is an entire book of posts with incredible gifs, incredible points, and it's all ignored. I'm not trying to be rude but it's insanely frustrating to see so many excellent, amazing points just get tossed aside like nothing.

                            It's crazy.



                            MMA is not Street Fighter or Tekken. Taking Fighting Game logic/,mechanics and putting them into a Martial Arts sim is not what we want.
                            Last edited by Haz____; 12-19-2017, 09:37 PM.
                            PSN: Lord__Hazanko

                            Just an average player, with a passion for Martial Arts & Combat Sports

                            Comment

                            • Haz____
                              Omaewa mou shindeiru
                              • Apr 2016
                              • 4023

                              #59
                              Re: Head Movement: Final Boss Thread

                              Can't embed this one, but yet another amazing gif.

                              https://9gag.com/gag/ayDjpXW/lando-v...-head-movement

                              -----------------------------------------------

                              Anyone watch Perry - Ponzi last night? Perry was slipping all of Ponzis strikes with crisp fluid head movement most of the fight.

                              Fighters use headmovement like that all the time. That doesn't mean you have to look like Anderson Silva, or Dominic Cruz.
                              Last edited by Haz____; 12-19-2017, 09:34 PM.
                              PSN: Lord__Hazanko

                              Just an average player, with a passion for Martial Arts & Combat Sports

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #60
                                Re: Head Movement: Final Boss Thread

                                Originally posted by Solid_Altair
                                What I see in videos is not the fighter moving his head much more than needed to evade the punches. The attacks usually zap juuuust past the head. In some cases there is even the need for a force field the re-routs the arc of the strike, so it actually misses the head (common in the case of overhands). Making the slips shorter would actually make them harder to time.



                                As to the slipping on reaction thingy, there is no input lag. There is no responsiveness issue with head movement. That is just an illusion. And the fighters with a lower head movement stat have longer start ups. The start ups must exist, or else the head would teleport. I think the fastest start up for LW is 6 frames. In general, fully reactive head movement is something to be used against very slow attacks.


                                I don’t agree with that. Fighters can react and slip a jab or cross on reaction.

                                I don’t fully understand all the frames discussion talk so I’ll defer to you but I do feel like that when using people with good head movement it should easier reactionary slips should be more responsive.


                                Sent from my iPhone using Tapatalk Pro

                                Comment

                                Working...