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EA Sports UFC 3 Beta Feedback Video #2

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Old 12-21-2017, 02:23 PM   #9
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Re: Beta update #2 video

I’m Happy with these changes so far ,now Let’s delete the short jab from up close it looks horrible and makes no sense Or change it to an automatic variation of a short elbow.
And please add referee stoppages like they should look a true finish the fight!



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Old 12-21-2017, 02:28 PM   #10
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Re: Beta update #2 video

Thank you for great updates. subs escape speed is going to be more faster than the beta's patch one?
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Old 12-21-2017, 02:36 PM   #11
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Re: Beta update #2 video

Please increase the range on straight body punches now.

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Old 12-21-2017, 02:37 PM   #12
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Re: Beta update #2 video

Quote:
Originally Posted by MalformedDC2009
Please increase the range on straight body punches now.

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The range on straight body punches is the same as straight head punches.
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Old 12-21-2017, 02:39 PM   #13
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Re: Beta update #2 video

Awesome!!! Quick question, does the grayed out gates at the bottom correctly equal the number of gates in the sub? In the beta, it would show 4 or 5 even on 2 gate submissions.
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Old 12-21-2017, 02:42 PM   #14
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Re: Beta update #2 video

Quote:
Originally Posted by GameplayDevUFC
The range on straight body punches is the same as straight head punches.
I felt like I had to get real close to throw these for some reason. I saw one or two others mention this too. I guess I need to try those again.

Edit: I think it's the speed that is slower, so it is making it harder to hit from range without getting super close. I think they should be sped up a bit.

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Old 12-21-2017, 02:44 PM   #15
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Re: Beta update #2 video

I don't think the body kick speed needs to be slower because a single body kick was too slow in the beta. I'd prefer loved body kick's speed after throw a job. I could be wrong but I am worried this change make kick catch is going to be a bit OP like parry.
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Old 12-21-2017, 02:48 PM   #16
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Re: Beta update #2 video

Quote:
Originally Posted by Trillz
not too sure about the blocking of the strike of a slipping strike and being able to punish them, without them being able to block. We will see.
I think they're not unsafe on block. But if you whiff them, they are pretty easy to punish, now, whereas before, the window was very short.

But they were made very bad on block, in the sense that you can barely block in time and that you cannot combo viably off of it. Having the combo being slowed down on block is probably the biggest part of the change. Basically, hig block will be a good "option select" against leaning strikes (if you don't whiff against the lean, of course). Like... when people come in leaning and striking you can simply high block and pressure back, now.

Quote:
Originally Posted by Evil97
Awesome!!! Quick question, does the grayed out gates at the bottom correctly equal the number of gates in the sub? In the beta, it would show 4 or 5 even on 2 gate submissions.
That confused me, too.
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