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MacGowan's patchable grappling suggestions

This is a discussion on MacGowan's patchable grappling suggestions within the EA Sports UFC forums.

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Old 04-03-2018, 12:49 AM   #9
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Re: MacGowan's patchable grappling suggestions

Fantastic post! Really like these ideas!
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Old 04-03-2018, 03:05 PM   #10
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Re: MacGowan's patchable grappling suggestions

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Originally Posted by AeroZeppelin27
Fantastic post! Really like these ideas!
Thanks

Quote:
Originally Posted by Zeta Reticulan1
Number 3 big time. It should be easier to use the clinch to neutralize inside boxing. The controls definitely don't help. It should be L1 + TOWARDS the opponent for single collar, not L2 + up.
Yeah, the window from inside boxing to clinching seems very wonky and slow.
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Old 04-04-2018, 08:38 AM   #11
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Re: MacGowan's patchable grappling suggestions

Great ideas and a well written post.

Some of these definitely look like things that could happen before UFC 4.
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Old 04-04-2018, 12:36 PM   #12
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Re: MacGowan's patchable grappling suggestions

I don't understand #3. Nothing clinch related requires you to push any stick away from your opponent.

Can you explain that one a bit more?
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Old 04-04-2018, 12:38 PM   #13
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Re: MacGowan's patchable grappling suggestions

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Originally Posted by GameplayDevUFC
I don't understand #3. Nothing clinch related requires you to push any stick away from your opponent.

Can you explain that one a bit more?
I mean, if the fighters are of equal height, you could argue that up is away?
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Old 04-04-2018, 01:08 PM   #14
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Re: MacGowan's patchable grappling suggestions

I'd also like to point out what seems to be a little known fact:

If you deny a takedown attempt with L2+R2, you will go into double-unders. Totally a thing already, and most people don't know it (I myself totally forgot until a couple weeks ago!)

That animation could certainly be made into more of a late denial scenario, but just wanted people to know it actually is there

Awesome write-up, and very concise feedback!
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Old 04-04-2018, 03:16 PM   #15
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Re: MacGowan's patchable grappling suggestions

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Originally Posted by GameplayDevUFC
I don't understand #3. Nothing clinch related requires you to push any stick away from your opponent.

Can you explain that one a bit more?
Sure!


Moving "North" when you are trying to move "East" makes it feel less intuitive.

Great intuitive control schemes are the ones that set up a helpful rule set so you don't have to remember everything. Example: you know the L2 is the body button, you know ▢ is a jab. Now you know L2+▢ is a body jab! You don't have to remember the 3 things, only 2! I wish those kind of control schemes/rules were used more in this game, say when you're on the ground, (as i've mentioned) sometimes they don't do that at all (example side control), but sometimes they do (top mount) causing a bit of confusion. or with the clinch

Quote:
Originally Posted by Skynet
If you deny a takedown attempt with L2+R2, you will go into double-unders. Totally a thing already, and most people don't know it (I myself totally forgot until a couple weeks ago!)

That animation could certainly be made into more of a late denial scenario, but just wanted people to know it actually is there

Awesome write-up, and very concise feedback!
Thank you, Skynet! and wow, I actually didn't know that! I'll try it out
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Old 04-04-2018, 03:18 PM   #16
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Re: MacGowan's patchable grappling suggestions

OK, I see what you mean.

Problem is every grappling action is done towards your opponent, and we have to fit all of them into the control scheme somehow.

That's probably the only one on your list I'd say is completely off the table for patches.
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