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1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

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Old 05-10-2018, 03:55 PM   #1
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1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

With 1.05 we got Minor and Major swaying in the game.

Small angle CLICK RS (not holding) = Minor Sway

Large angle CLICK OR HOLDING RS = Major sway.

But




Issue #1 - Practically very unreliable to perform Minor Sway, NOT Major sway = high chances of random = frustration.
This is very bad b/c difference between Minor and Major are huge and critical in some situations. We need to be 100% sure what will we perform as we wish.
The case of this issue - LARGE DEADZONE.
Yes, again, i am keep talking about dead zone issue on RS swaying. And this becomes more crucial now with 2 types of swaying.

I 30' I 60' I 90'
I I I I I I I I
I I I I I I
I I I I
I I I
II
I I I I I I I I I I I I I I I

After testing with tilting RS:
first 30' - Dead zone = nothing happened
2nd from 30' to 60' = Minor sway
3nd from 60" to 90' = Major sway

The case of issue is that we need to make precise tilting RS window from 30' to 60', no less (= no Sway) no more (= major sway = huge vulnerability). This is practically NOT possible to do constantly.

> HOW TO FIX:
Make Dead zone close to 2-5' to solve backlash. From 0/5' to 60' = Minot sway. From 60' to 90' (i.e. full tilting to edge) = Major sway.




Issue #2 - Practically very difficult (nearly impossible) to perform a Series of Minor sways

A series of major and minor sways are real IRL. So they must to be in EA UFC 3.

How to do a series of Major sways? by tilting RS to edge and keep tilting trasfer/rotate it in needed direction.

How to do a series of Minor Sways NOW? it is possible NOW ONLY by CLICK RS quickly in one direction and then CLICK immediately in another direction.
I.e. you need a series of clicks (not just circling) which is not reliable and also to aim to window 30'-60' angle RS during these clicks which is nearly impossible.

> HOW TO FIX:
1 step - check Issue #1 solution (tighting Dead zone).
2 step - make possible not only by clicking but also by trasnfering/rotating RS from side-to-side while keeping angle not more than 60'


Issue #3 - Only Minor Sways are possible to be BUFFERED.
Try to make any move, strike, step and during it just input a Sway (light click for Minor and full to edges click for Major Sway)... after ending prev move, your buffered Sway will immediately auto launch (buffered input) BUT it ALWAYS will be a Minor Sway, REGARDLESS of your RS tilting angle.
This is wrong!! We must to be able to buffer in any actions Major sways also as we want depending on situation.
Buffered input PROS VS Reacted input just after:
+ starting up as soon as possible after prev move (faster, w/o delay). You will get FLUID series of moves.
+ easier to perform/input, w/o tight timing (which is not stable in laggy/delay network conditions)
+ is one of the best anti lag/delay solution
+ (?) possible to cancel buffered/remembered input by R2 - (not sure about it).
+ ONLY with buffering Sways becomes stable and reliable def tool in online match conditions
We have buffering in EA UFC. Ability to buffer Sways is the most important buffering now.
We can not to buffer Major sways - Minor sways are going instead.

> HOW TO FIX:
Sway input buffered during ANY move must to be read as it is - light tilt for Minor and full tilt for Major Sway.



P.S. Btw, the most Solomon's decision will be also make an RS Dead zone size setting in Settings to make possible to tune it as we wish.

Last edited by SUGATA; 05-19-2018 at 07:57 AM.
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Old 05-10-2018, 03:58 PM   #2
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Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

we need minor sways linked to a button. i made this suggestion previously but it didnt gain traction.
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Old 05-10-2018, 04:02 PM   #3
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Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

Quote:
Originally Posted by 1212headkick
we need minor sways linked to a button. i made this suggestion previously but it didnt gain traction.
we have lack of free button modifiers (no empty slot for this Minor sway modifier), so i dont see another solution for this issue. Using R1 or L1 will conflict with follow up striking (will perform L1/R1 strike instead of standard).
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Old 05-10-2018, 06:25 PM   #4
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Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

Yeah, I was gonna suggest the block button but that has the same issue... many times I’ll be blocking then go to strike or counter and instead of throwing a jab, straight, kick or whatever I’ll throw an elbow, knee or just feint... even tho my finger left the block button half a second prior to me hitting the strike button.

But maybe the block button wouldn’t be so bad with minor sways in that regard?

Although, I am curious... to counter a jab straight jab straight, or jb straight whatever else, the correct action is block the jab, minor sway the straight then quickly pop off your counter straight/hook, right? Either my minor sway rarely works, or strikes come out too fast to matter as I eat the third shot 75% of the time against jab/straight spammers
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Old 05-10-2018, 06:49 PM   #5
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Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

When I first heard about the minor sways, this is how I thought it would work (only pushing the stick a little). I was surprised when GPD revealed that minor slips would be executed by flicking the stick.

Good post, I agree.

I don't hate the way it is now, but I would prefer if we could gently nudge the stick (and hold) to have the minor slips come out.
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Old 05-10-2018, 07:11 PM   #6
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Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

The r1 button would work beautifully it’s only used basically for overhands
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Old 05-10-2018, 07:12 PM   #7
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Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

Quote:
Originally Posted by ZombieRommel
When I first heard about the minor sways, this is how I thought it would work (only pushing the stick a little). I was surprised when GPD revealed that minor slips would be executed by flicking the stick.

Good post, I agree.

I don't hate the way it is now, but I would prefer if we could gently nudge the stick (and hold) to have the minor slips come out.
I was talking about circling RS while keeping RS at less than 60’ angle for a series of Minor sways - b/c this will be more natural and fluid motion than a series o clicks with returning RS to neutral after every click.

But still there is one OPEN QUESTION - do we need to add Sustained/Holder Minor Sway?
I think No, b/c Minor sways are much more tracked evasions by opponent’s strikes so this will be unrealistic and useless. But may be I am wrong.
I hope for discussion about this from you guys from real mma/ boxing point of view...
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Old 05-10-2018, 07:42 PM   #8
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Re: 1.05 Major and Minor SWAYS issues (DEAD ZONE) + How to fix it

Quote:
Originally Posted by 1212headkick
The r1 button would work beautifully it’s only used basically for overhands
I think adding 2nd button for Sway as activation (R1) is a mistake.
Because:
- Sway is effective when it is as a lightning, fast and responsive. 2nd button will make a delay.
- The most important that Sway is a setup for Follow up action, which will be BUFFERED (inputted) during Sway animation to auto launch immediately from the Sway.
I perform L1 strike then for predictive defensive follow up Sway I need release L1 and hold R1 then click RS = delay.
I perform def Sway against incoming strike then I need release R1 and hold L1 for counter strike = delay.
Now try to do it on gamepad = unnatural not fluid move w risk of delays.


I found one more issues which is important!

Issue #3 - Only Minor Sways are possible to be BUFFERED.
Try to make any move, strike, step and during it just input a Sway (light click for Minor and full to edges click for Major Sway)... after ending prev move, your buffered Sway will immediately auto launch (buffered input) BUT it ALWAYS will be a Minor Sway, REGARDLESS of your RS tilting angle.
This is wrong!! We must to be able to buffer in any actions Major sways also as we want depending on situation.

> HOW TO FIX:
Sway input buffered during ANY move must to be read as it is - light tilt for Minor and full tilt for Major Sway.
We need FULL control on our Fighter, to make what we want what we planned for more numbers of our defensive tools!

Last edited by SUGATA; 05-10-2018 at 08:01 PM.
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