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Content Update #6 - Gameplay Changes

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Old 05-31-2018, 10:06 PM   #113
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Re: Content Update #6 - Gameplay Changes

The undeniable takedown makes no sound- must be a bug there

Also animation is wrong they should be shooting lower towards the hips/stomach. Right now it looks like head pushes against the opponents chest when taking them down.
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Old 05-31-2018, 10:21 PM   #114
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Re: Content Update #6 - Gameplay Changes

Quote:
Originally Posted by Phillyboi207
You have to cut off the cage

Before you could just move forward wildly throwing strikes. Now it takes skill to close distance

This, a lot of guys are getting exposed for their previously cheesy methods of closing distance like three-hook body combos. Now it requires cutting the cage, choosing your counters well. Reach finally feels important as it should be, but you can still close the distance and hurt guys.

I was playing as Kelvin Gastelum vs Weidman and felt Weidman's reach, it wasn't until round two when I started delaying my attacks to open up his guard, and then after I dropped him he became aggressive and I used head movement to counterstrike. It was great.

I love that Stamina is also a lot more viable now, you can use other ranked fighters without feeling hopeless. Some are still on my no-go list, but I've been finding it fun using Corey Anderson and Rampage.
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Old 05-31-2018, 10:27 PM   #115
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Re: Content Update #6 - Gameplay Changes

Quote:
Originally Posted by aholbert32
Probably Gilbert Burns on July 7.
Oh yeah lol, I completely forgot that was coming up.
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Old 05-31-2018, 10:43 PM   #116
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Re: Content Update #6 - Gameplay Changes

Quote:
Originally Posted by aholbert32
Just realized that most of these taunts dont even appear to be mo-capped. Many are just taken from fighter intros.


And we can’t add them to our CAF’s, I want that Diego Sanchez taunt so bad. D:


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Old 05-31-2018, 11:14 PM   #117
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Re: Content Update #6 - Gameplay Changes

Can we get submission attempts back in the post fight totals please??
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Old 05-31-2018, 11:19 PM   #118
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Re: Content Update #6 - Gameplay Changes

Quote:
Originally Posted by ptang
First impressions:

Love the grappling changes so far. I'm sure this could change as soon as someone dominates me on the ground.

Really dislike the feel of the striking right now. This is by far the biggest change to striking we've seen. I'm hoping that my brain is just bitter as it's trying to sift out which combos and strategies no longer work, and that I'll get used to it and appreciate the changes.
Or just approach it like a fight and maybe you’ll have more fun.

The gameplay is actually dynamic now.
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Old 05-31-2018, 11:29 PM   #119
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Re: Content Update #6 - Gameplay Changes

The work you devs do shows your tireless effort and your absolute dedication to the game and to the community. While you’ll surely get your fair share of hate posts (as always), please know there are many of us who so appreciate everything you do. Thank you.
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Old 05-31-2018, 11:45 PM   #120
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Re: Content Update #6 - Gameplay Changes

About the new Transition slider changes.

What setting would best replicate the old maximum setting?

I found the old max setting would make TDs much harder to deny, but denials and everything else weren't too much quicker.

Whereas now, with the AI transition speed maxed, I can't deny a transition to save my life, the window is just too small.

I had the game in a pretty good place slider wise pre-patch but this has put me out of whack.

I want TDs to be quite hard to stuff and the ground game to be harder but fair basically, which the old setting provided.

In the old setting, any GA disadvantage would make TDs nigh unstoppable when the opponent had 100%-75% stamina, so you really had to moderate your gameplan to avoid being taken down, it felt great.

TL;DR What setting on the new AI transition speed slider would be the same as the old maximum?

Also, is the AI programmed to try and use the new auto TDs? I haven't had it hit one yet on pro.
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