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Knockouts (Ragdoll and Finish the Fight)

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View Poll Results: Are you satisfiyed with the current KO system?
Yes 7 7.69%
No 80 87.91%
Other 4 4.40%
Voters: 91. You may not vote on this poll

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Old 06-05-2018, 02:42 AM   #25
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Re: Knockouts (Ragdoll and Finish the Fight)

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Originally Posted by Reinfarcements
I keep hoping they are staying quiet because they have a big overhaul for this part of the game in the works and want to surprise us. But after each patch I feel more and more like its either a "UFC doesn't want us too" politics kinda thing, or they did something between UFC 2 and UFC 3 that pretty much makes ragdoll impossible. If its the latter, they could still give us FTF back after KOs hopefully.
I'd hate if it was the 2nd one .I still don't understand why they would change the best aspect of ufc 2.I usually call b.s when people say they take things out just to put it back a year later so you buy the next game but sure feels like it
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Old 06-05-2018, 08:38 AM   #26
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Re: Knockouts (Ragdoll and Finish the Fight)

GameplayDevUFC Voted yes ?? LOL
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Old 06-05-2018, 12:18 PM   #27
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Re: Knockouts (Ragdoll and Finish the Fight)

I haven't played the game in about a month. But I was satisfied with how KOs looked.
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Old 06-05-2018, 12:21 PM   #28
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Re: Knockouts (Ragdoll and Finish the Fight)

No dev acknowledge this thread...
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Old 06-05-2018, 09:24 PM   #29
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Re: Knockouts (Ragdoll and Finish the Fight)

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GameplayDevUFC Voted yes ?? LOL
How can you tell?
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Old 06-06-2018, 05:02 PM   #30
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Re: Knockouts (Ragdoll and Finish the Fight)

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Originally Posted by melo627
How can you tell?
He can't tell. I think he was just joking.

Btw another thing I realized that bothers me with the current TKO Finish the fight sequence is the tendency for the animation to try and "correct itself". Basically it always snaps or rubberbands into perfect position for the FTF animations to carry out. This causes nearly all of these sequences to look exactly the same. The funny thing is, when the game "messes" this up, it creates the best looking TKOs like the GIF in the OP. Allowing these sequences (and maybe a lot of grappling and takedowns as well) to kinda let loose with the physics and not rubberband off the cage and stuff could create some really cool dynamic sequences.
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Old 06-06-2018, 05:05 PM   #31
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Re: Knockouts (Ragdoll and Finish the Fight)

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Originally Posted by melo627
How can you tell?


Because of the two R tards that voted Yes lol
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Old 06-06-2018, 05:11 PM   #32
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Re: Knockouts (Ragdoll and Finish the Fight)

Quote:
Originally Posted by Reinfarcements
He can't tell. I think he was just joking.

Btw another thing I realized that bothers me with the current TKO Finish the fight sequence is the tendency for the animation to try and "correct itself". Basically it always snaps or rubberbands into perfect position for the FTF animations to carry out. This causes nearly all of these sequences to look exactly the same. The funny thing is, when the game "messes" this up, it creates the best looking TKOs like the GIF in the OP. Allowing these sequences (and maybe a lot of grappling and takedowns as well) to kinda let loose with the physics and not rubberband off the cage and stuff could create some really cool dynamic sequences.
Especially when you see the rubberbands happen during replays... It looks bad, real bad. Another thing is that the knockouts get cut too quick during the replays. Sometimes the fighter isn't even fully on the ground yet and the replay stops.
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