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Knockouts (Ragdoll and Finish the Fight)

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View Poll Results: Are you satisfiyed with the current KO system?
Yes 7 7.69%
No 80 87.91%
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Old 06-13-2018, 08:49 AM   #41
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Re: Knockouts (Ragdoll and Finish the Fight)

So has anyone noticed anything in the newest smaller patch that supposedly only "fixed bugs"? Nothing major but I feel like the KO physics are like slightly improved upon. Still not full ragdoll or anything like that, and still no FtF, but I got a few decent (better than usual) looking KOs yesterday and today.

If anything was tweaked here, perhaps it is preparation for KO system overhaul? We can only hope.
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Old 06-13-2018, 12:49 PM   #42
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Re: Knockouts (Ragdoll and Finish the Fight)

Still nothing..c'mon somebody get a gamechanger or Dev to stop by even if the answer is a plant no at least tell us so we can move on and not just holding on for this with no hope
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Old 06-13-2018, 03:35 PM   #43
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Re: Knockouts (Ragdoll and Finish the Fight)

I figured out you don't get ragdoll if it is a combo , only if it is a one big shot. Almost all my KO's come from combos. and all my KO's are the guy leaning back after being hit making a straining face then I land the KO punch and he just leans back and falls. Looks the same every time
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Old 06-13-2018, 09:19 PM   #44
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Re: Knockouts (Ragdoll and Finish the Fight)

Don't make me post a link to my thread comparing UFC 2 and UFC 3 Knockout physics to :P
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Old 06-13-2018, 10:39 PM   #45
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Re: Knockouts (Ragdoll and Finish the Fight)

Quote:
Originally Posted by Mr_Cool_Ice
Don't make me post a link to my thread comparing UFC 2 and UFC 3 Knockout physics to :P
I've seen it, and its crazy to me how much better they looked in UFC 2. Like I always remembered them being better than UFC 3, but seeing them side by side is jarring.
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Old 06-15-2018, 11:59 AM   #46
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Re: Knockouts (Ragdoll and Finish the Fight)

Quote:
Originally Posted by Mr_Cool_Ice
Don't make me post a link to my thread comparing UFC 2 and UFC 3 Knockout physics to :P
Do it.keep this thread going and let's the people who haven't seen it know how bad this year's is
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Old 06-15-2018, 06:36 PM   #47
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Re: Knockouts (Ragdoll and Finish the Fight)

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Originally Posted by melo627
Do it.keep this thread going and let's the people who haven't seen it know how bad this year's is
You asked for it :P

Quote:
First off, UFC 2's ragdoll KO's weren't perfect. But what they did really well was allow you to FEEL the impact of the knockout strike, because there was a real sense of inertia. The opponents bodies would crumple/react the way you'd expect them to. You don't get that feeling with UFC 3's knockouts because you're usually just watching an animation play out. Most of the KO's end with the "fall to side/one knee" animation.

GPD mentions in the Demetrious Johnson play test video that UFC 3 knockouts switching between a bunch of fall animations on the way down, and then switching to ragdoll once you hit the ground. I understand this was done to remove the weird flipping knockouts you'd sometimes get in UFC 2. But it's made the knockouts rather unsatisfying (most of the time), and you lose the uniqueness of each KO. Here's some examples to demonstrate what I mean:

UFC 2 - This is a great example of what I'm talking about. You see the ragdoll turn on right away, and the opponent just crumples. Looks really natural, and awesome.


UFC 3 - Almost the exact same punch, but watch how it just switches to a canned animation, so you lose the sense of energy being delivered from the punch.


UFC 2 - A crazy super man punch. Again, notice how the energy from the punch is delivered to the opponent, and the whole thing just flows as one physics-driven interaction.


UFC 3 - Another super man punch. But all the punch does is trigger an animation, so it doesn't flow at all.


UFC 2 - Another awesome KO. Notice how the ragdoll interrupts the Rory's strike, but his inertia continues through the KO.


UFC 3 - Not the same kick, but you see what I mean. You're just watching the animation play out.


I supposed what I'm suggesting is enabling the ragdoll for the immediate impact of the strike, and then maybe transition to an animation, and then ragdoll again once the opponent hits the ground.
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Old 06-16-2018, 12:56 AM   #48
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Re: Knockouts (Ragdoll and Finish the Fight)

I played UFC 2 about 10 hours a week until UFC 3 dropped. I think i've played maybe 10 matches of UFC 3 in the last 2 months.
I tend to play in a very realistic fashion, taking a full 3-4 rounds to work the opponent and set up the finish. Then I get the same boring KO as the last couple of fights, and I go from engaged and enjoying myself to bored and disappointed in seconds. Could have an absolute war with a player of similar mindset and skill online, only to feel completely deflated and irritated at the end.
Pls fix devs. I basically just check this forum whenever there is a patch these days, and if no ragdoll is mentioned I forget about it until the next patch drops.
Also, since i'm already begging, can I have Sakuraba back?
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