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UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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Old 06-19-2018, 11:28 PM   #17
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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Originally Posted by Ksearyback
Just out of curiosity, where do you think the change should occur? Seems like someone with 75% gas tank really wouldn't 'look' much different?

Or do I misunderstand what you mean by animation? Does this mean the laziness of strikes? If that's the case, it would be great to see punches becoming longer as they loop.
I think there needs to be a slightly clearer mid level animation (around 70-75%) and the slowdown in animations should be clearer at that level so that people realize that they are somewhat fatigued. Right now people go from 70% feeling the same as they were at 100% to seeing a big drop off at 50%.
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Old 06-19-2018, 11:47 PM   #18
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

As its been stated, I dont feel like you can make the comparison of UFC statistics coming from elite level competitors in the sport to a UFC video game where anyone is qualified to play online.

If you took the statistic from every level of Mixed Martial Arts bout, ammy + pro and all the rinky dink promotions that exist. I imagine the finish rate would be closer to the metrics we would see in game.

As for ESFL fights, the strike outputs are generally lower than ranked strike outputs and in most ESFL fights jabs and feints make up %60 or more of the strikes thrown.

Another thing, Im in good shape but nowhere near UFC fight ready shape and I can throw 600 strikes in 25 minutes without being dead tired.

So while strike output in game is consistently higher than UFC fights, its important to note that striking is jot the only thing in a fight that tires you out and that fear of fatigue is not the only reason we dont see higher strike output in actual fightsm
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Old 06-20-2018, 10:40 AM   #19
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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Originally Posted by aholbert32
No BS. I would love to see a video that shows this.
I wish it was BS. I didn't save the video though.

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I'm not saying that stamina cant be improved. It absolutely can but if someone has Conor (who has average stamina), throws 100 plus strikes in a round and the opponent is doing more than just blocking
Let me stop your right there. His opponent shouldn't have to do anything. Conor simply cannot throw 100+ strikes every round for 5 rounds. Even if his opponent is taking an ungodly beating with no footwork or head movement, he will either knock his opponent out early or he gasses in less than two rounds.

That said, my opponent was mostly using footwork and blocking. Used a bit of head movement, but mostly went for safe defensive options. It should've been enough given the ridiculous output.

Quote:
Originally Posted by FCB x Finlay
Actually the cte thing is a valid point, people throw more and get rocked so much due to them having less consequences than irl do. Irl one shot could finish your career, in the virtual environment thats not an issue.
The CTE part is true. But people want to win. If throwing that much was as risky as it is in real life, not for your career but for that particular fight, people wouldn't do it as recklessly.

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Secondly top 100 and the cheese within it is a reason for unrealic stats, due to unrealistic gameplay
The point is to compare stats at the highest level. Them cheesing doesn't matter so long as it's an accurate representation of high level play.

If the stats show a disparity between UFC3 high level statistics and real life stats then that's useful information.

Quote:
So choosing the top 100 doesnt really count. Plus top 100 ranked, ut or lec? As ive been top 100 lec but only once on ranked and never played ut.
Then do it for Ranked, LEC and UT to show the contrast between those modes as well as real life.


Quote:
Originally Posted by ZHunter1990
Another thing, Im in good shape but nowhere near UFC fight ready shape and I can throw 600 strikes in 25 minutes without being dead tired.
If you're throwing at 10% power because you're sparring, sure.

In an actual fight? I can't say I believe that..

Last edited by DaisukEasy; 06-20-2018 at 10:52 AM.
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Old 06-20-2018, 10:44 AM   #20
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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Originally Posted by DaisukEasy

The CTE part is true. But people want to win. If throwing that much was as risky as it is in real life, not for your career but for that particular fight, people wouldn't do it as recklessly.


The point is to compare stats at the highest level. Them cheesing doesn't matter so long as it's an accurate representation of high level play.

If the stats show a disparity between UFC3 high level statistics and real life stats then that's useful information.


Then do it for Ranked, LEC and UT to show the contrast between those modes as well as real life.
Cheesing at high level play could skew the stats though, in terms of actual fight stats rather than the results. And i agree with the rest.
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Old 06-20-2018, 10:55 AM   #21
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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Originally Posted by FCB x Finlay
Cheesing at high level play could skew the stats though, in terms of actual fight stats rather than the results. And i agree with the rest.
How exactly does cheese skew the stats? Isn't it simply part of the stats (sadly)?
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Old 06-20-2018, 11:18 AM   #22
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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Originally Posted by DaisukEasy
How exactly does cheese skew the stats? Isn't it simply part of the stats (sadly)?
In terms of numbers of subs and desicions. Like the way the game is built and played rn favours striking and favours the cheese.
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Old 06-20-2018, 11:24 AM   #23
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Quote:
Originally Posted by DaisukEasy
I wish it was BS. I didn't save the video though.



Let me stop your right there. His opponent shouldn't have to do anything. Conor simply cannot throw 100+ strikes every round for 5 rounds. Even if his opponent is taking an ungodly beating with no footwork or head movement, he will either knock his opponent out early or he gasses in less than two rounds.
Your telling me that an elite athlete cant throw 500 strikes in a 25 minute period (with 4 1 minute breaks) without gassing when his opponent does nothing? Do you think Conor gasses on a heavy bag? Conor doesnt have the best gas tank in the world but the reason he gassed in the past does have something to do with what his opponent does.

In Diaz 2, it was because of the body strikes (Diaz focused a 3rd of his strikes to Conor's body). Same with Mayweather. He was tired against Mendes because Mendes made him grapple (Conor has one of the lowest grapple stamina ratings in the game because of it).

My issue isnt that the game forces you to do things to drain your opponent's stamina. My issue is that other things like strike output and misses caused by simple movement or blocking dont drain enough stamina.
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Old 06-20-2018, 12:08 PM   #24
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Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

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Originally Posted by ZHunter1990
...

Another thing, Im in good shape but nowhere near UFC fight ready shape and I can throw 600 strikes in 25 minutes without being dead tired.

...
Now it all makes sense..

JK, this one was too easy
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