Home

UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

This is a discussion on UFC Performance Institute Study --- Lessons for UFC 3 & Beyond? within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
Voting Has Begun for the 2024 Sports Game of the Year
College Football 26 Must Do More With Transfer Portal
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
Reply
 
Thread Tools
Old 06-20-2018, 02:38 PM   #33
(aka Alberto)
 
aholbert32's Arena
 
OVR: 44
Join Date: Jul 2002
Posts: 33,173
Blog Entries: 8
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Quote:
Originally Posted by DaisukEasy


Tell that to Maia.
Maia gassed in fights where he attempted tens of takedowns and failed. The person was suggesting that the devs increase the stamina tax on EACH failed TD by 100% which is overkill and not realistic.
aholbert32 is offline  
Reply With Quote
Old 06-20-2018, 02:47 PM   #34
MVP
 
Boiler569's Arena
 
OVR: 0
Join Date: Apr 2016
Location: Northern VA
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Glad we got some back-and-forth going here

Most I agree with, some I don't, but good discussion.

Overall ---- it's still just a game, and people aren't going to fight 100% realistic no matter what.

But as many have noted, the game can provide reasonable boundaries to make things "more sim"

I would love for "Top Level Play" to be about 75% Realistic and 25% Arcade/Video Game ---- still want some over the top craziness & fun, but the focus is on realism where possible.
__________________
PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)

UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & Twitch
Boiler569 is offline  
Reply With Quote
Old 06-20-2018, 02:52 PM   #35
Pro
 
OVR: 0
Join Date: Jun 2016
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Quote:
Originally Posted by ZHunter1990
Things like blocking, movement, shift in direction on the drop of a dime, tensing up for a strike, all play a factor as well irl and they dont ingame.
Movement should definitely play a factor. Not all movement is created equally, so could end up being more obnoxious than anything, unless it was pretty dynamic.

It's exhausting to fight backing up while under duress. This is one of those things that plays out in the second half of a fight (so would be a slow drain on the long-term stamina pool). This is seen more often in boxing, where the longer contest is more conducive to rich narratives playing out over the arc of the fight
Ksearyback is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-20-2018, 02:52 PM   #36
Pro
 
OVR: 0
Join Date: Jul 2016
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Quote:
Originally Posted by aholbert32
Maia gassed in fights where he attempted tens of takedowns and failed. The person was suggesting that the devs increase the stamina tax on EACH failed TD by 100% which is overkill and not realistic.

Oh I was a bit unclear.. I wasn't saying that I necessarily agree with the tax increase. I honestly don't know if it needs tweaking.

I was just reponding to this part in particular:

"Grapplers will complain that grapplers dont gas significantly just from missing takedowns."
DaisukEasy is offline  
Reply With Quote
Old 06-20-2018, 03:08 PM   #37
Banned
 
OVR: 0
Join Date: Apr 2012
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Yeah I definitely dont think andrenaline dump should be added to the game. My point was that 600 strikes in a fight and 600 strikes against a heavy bag are two completely different things.

Hell I used to be able to hit a bag for 5+ rounds without getting tired but barely last 2 when sparring.

Athletes arent perfect and still experience that rush when they perform.

In a perfect world regular movement would cost a tiny bit of stamina, moving strikes would cost extra stamina, combos would cost a bit more long term stamina, and block bleed through would be a bit more prevelant.

The most reasonable fix for all of this imo is a power modifier.

You could break block easier/ add more bleed through, dudes would also gas and be more vulnerable if they over use it. Noobs dont even have to use it so their meta doesnt change much.

That’s the fix im hoping for. Maybe have it so power modifer can only be activated standing still or moving forward tho.
Phillyboi207 is offline  
Reply With Quote
Old 06-20-2018, 03:13 PM   #38
MVP
 
OVR: 0
Join Date: Apr 2016
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

I like the idea of movement having a slight stamina cost, but I feel I am the minority there.

So far everything has a cost really, except movement and blocking.


Maybe two birds can be hit with one stone here: increase stamina cost for strikes but at the same time add slight stamina cost to movement and blocking.

Heavy/medium/light techniques would be better as well.
johnmangala is offline  
Reply With Quote
Old 06-20-2018, 03:15 PM   #39
MVP
 
Boiler569's Arena
 
OVR: 0
Join Date: Apr 2016
Location: Northern VA
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Quote:
Originally Posted by aholbert32
Maia gassed in fights where he attempted tens of takedowns and failed. The person was suggesting that the devs increase the stamina tax on EACH failed TD by 100% which is overkill and not realistic.
Seems to me that there is very little stamina drain from missed takedowns in-game right now --- maybe 100% increase is a bit of overkill, but on the other hand, missed takedowns REALLY gas you out "in real life" --- and they don't really do that in UFC 3, especially if they are spaced out a bit (i.e. not 2 or 3 missed takedowns in a very short window).

All else equal, I would side with the grapplers who would say HELL NO DON'T NERF TDS MORE!!! ---- as they're already underpowered ----

But that's why, at the same time, I'd want takedowns to get a very solid buff (i.e. more undeniable TD situations based on stamina/timing/stats, as one example)




In terms of top players fighting more conservatively if we add more of a stamina tax --- I don't see that as much of a problem TBH.

I consider myself a 'top player' who fights 'mostly realistically' ---- and I still only go to a 3-round decision maybe 20% of fights at most? --- I feel a bit more incentive to fight conservatively (and/or greater penalty if you are over-aggressive) would only make things more competitive at the higher levels, without making it "too boring"

Trust me I'm sure people would still be swangin n bangin in the first round even if stamina tax was increased 10%, 20%, hell even 50% lol I don't think the meta would turn into a stalemate where all fights go to decision, or anything like that at all
__________________
PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)

UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & Twitch
Boiler569 is offline  
Reply With Quote
Old 06-20-2018, 03:26 PM   #40
Pro
 
OVR: 0
Join Date: Jun 2016
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Quote:
Originally Posted by johnmangala
I like the idea of movement having a slight stamina cost, but I feel I am the minority there.

So far everything has a cost really, except movement and blocking.


Maybe two birds can be hit with one stone here: increase stamina cost for strikes but at the same time add slight stamina cost to movement and blocking.

Heavy/medium/light techniques would be better as well.
I like stamina cost to SOME movement (and at varying rates)

I'm super wary about stamina bleed from blocking. If the meta changes, then I'd be open to it

I'm a fan of off-speed strikes and ability to vary how much you put behind a strike
Ksearyback is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:59 AM.
Top -