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What is so hard about making a good stamina system?

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Old 06-30-2018, 09:17 PM   #33
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Re: What is so hard about making a good stamina system?

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Originally Posted by Counter Punch
How do you know that the majority of ‘casuals’ want an unrealistic stamina system? I’m genuinely asking. Did EA do any in-game questionaires for UFC 3 like you did for UFC 2? I haven’t seen any. Have you taken a poll? what was the sample size, roughly?

Also, can we define our terms, here?

It would stand to reason that most ‘Casuals’ are people who watch UFC and play videogames who picked up the game.

I would consider Hardcore players to be those who compete at the highest levels of online ranked, and people who study and understand martial arts of any kind who play the game and judge it from that perspective.

Obviously the vast majority of people who play the game would fall into the ‘casuals’ category. What about any trends in gaming make you think that more realism isn’t generally desirable in a modern sports game? Obviously most people who are still plysing this game were willing to learn a relatively elaborate control scheme. Why is the suggestion of more realism always responded to in some way implying that most people don’t want to play an MMA sim? Is it because EA is a giant company and wants those extra purchases from the “just bleed” crowd?

Frankly, at this point I’m starting to take it as sort of insulting towards UFC fans and the gaming community as a whole that so many people involved with this game seem to think most of us don’t understand the sport beyond surface level or expect the deepest gaming experience possible. That’s what provides the most suspension of disbelieve. That’s a transcendent moment that gaming can provide in a way no other medium can.

Every other major sports gets a relatively far greater simulation treatment in the videogame world. The Show, NBA 2K, Madden, The Golf Club/Rory Mackelroy. Hell, even Rockstar did Table Tennis last gen and knocked it out of the freaking park.

Really there’s no market for a moderately hardcore MMA sim?
I'll respond to this part because I answered the above part earlier in other posts.

NBA2k is as arcade as can be without sliders especially on comp modes.

Same with Madden. Madden on comp doesnt even resemble real football in a lot of ways.

Rory McElroy wasnt considered a sim golf game. The Golf Club is but it also doesnt have the sales expectations a EA Sports game does.

Dont really know how Table Tennis can be "sim" but I dont know enough about that sport to know what sim would be.

The Show is the only one that I would argue is out of the box a MLB sim based in ultra realism.

So thats really 2 games. I think there is a market for a hardcore sim MMA game. Not a big one but one. I dont think its realistic to expect that from EA Sports...not based on its track record and sales expectations.
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Old 06-30-2018, 09:26 PM   #34
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Re: What is so hard about making a good stamina system?

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Originally Posted by aholbert32
I'll respond to this part because I answered the above part earlier in other posts.

NBA2k is as arcade as can be without sliders especially on comp modes.

Same with Madden. Madden on comp doesnt even resemble real football in a lot of ways.

Rory McElroy wasnt considered a sim golf game. The Golf Club is but it also doesnt have the sales expectations a EA Sports game does.

Dont really know how Table Tennis can be "sim" but I dont know enough about that sport to know what sim would be.

The Show is the only one that I would argue is out of the box a MLB sim based in ultra realism.

So thats really 2 games. I think there is a market for a hardcore sim MMA game. Not a big one but one. I dont think its realistic to expect that from EA Sports...not based on its track record and sales expectations.
Both OS and reddit have been crying for a mma sim. The more real the deeper the immersion.
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Old 06-30-2018, 09:29 PM   #35
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Re: What is so hard about making a good stamina system?

It was actually pretty decent on UFC 2 after it was patched.

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Old 06-30-2018, 09:29 PM   #36
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Re: What is so hard about making a good stamina system?

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Originally Posted by GameplayDevUFC
How many individuals complain about stamina on these forums?

Let's be generous and say 100.

How many people bought the game and haven't bothered complaining about it?

A lot.

How would you interpret that data?
If this is the mentality of the dev team we are screwed.
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Old 06-30-2018, 09:31 PM   #37
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Re: What is so hard about making a good stamina system?

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Originally Posted by 1212headkick
Both OS and reddit have been crying for a mma sim. The more real the deeper the immersion.
OS represents about 100-200 people. The EA UFC Reddit doesnt have significantly more than that when it comes to regular users.

No one is arguing that some people dont want a hardcore mma sim. The argument is that there doesnt seem to be alot of evidence that the majority want that.
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Old 06-30-2018, 09:34 PM   #38
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Re: What is so hard about making a good stamina system?

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Originally Posted by 1stChrisso
I guess there are not more than 120 people on this forum frequently posting so those 100 complaining must be the majority. Don't you think?

Do you really think your game is so important to people that they would come to a OS forum complaining? Really? Nah they just don't play the game anymore and start their ****storms on YT and Twitter etc. lol

Are you really convinced that throwing 100 sig strikes in a round makes sense? Is a realistic approach? With all fighters in your game no matter of weight class and stamina ratings?
This is a big problem with EAs line of thinking in general. They said their "data" shows no one cares about franchise mode in Madden, wrong! They say their "data" shows single player games won't sale, once again... WRONG! Start paying attention to the hardcore fans when it comes to the sports and everything else will follow if you build around that. It's obvious their "data" from corporate is based off trying to justify monetizing whatever they can.

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Old 06-30-2018, 09:41 PM   #39
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Re: What is so hard about making a good stamina system?

Quote:
Originally Posted by aholbert32
I'll respond to this part because I answered the above part earlier in other posts.

NBA2k is as arcade as can be without sliders especially on comp modes.

Same with Madden. Madden on comp doesnt even resemble real football in a lot of ways.

Rory McElroy wasnt considered a sim golf game. The Golf Club is but it also doesnt have the sales expectations a EA Sports game does.

Dont really know how Table Tennis can be "sim" but I dont know enough about that sport to know what sim would be.

The Show is the only one that I would argue is out of the box a MLB sim based in ultra realism.

So thats really 2 games. I think there is a market for a hardcore sim MMA game. Not a big one but one. I dont think its realistic to expect that from EA Sports...not based on its track record and sales expectations.
Thanks for the thoughtful, honest response. However, I wasn’t claiming that those were hardcore sims, rather they are far more simulation oriented than this game. Especially 2K. Sim gamers have plenty of options in all of those games, and they all more closely resemble their respective sport than this game.

Like you literally cannot block sway or block and lunge at the same time. That’d be like Fifa patching out slide tackles or the show patching out Changeups, or 2k eliminating boxing-out because people complained that there werent enough offensive rebounds. What if madden wouldn’t let you onside kick?
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Old 06-30-2018, 10:27 PM   #40
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Re: What is so hard about making a good stamina system?

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Originally Posted by Dave4585
Attachment 151903

This guy just threw 500 punches with a middleweight in 4 rounds. He only had 15 total in round 5 after I dominated on the ground. Throughout the fight our stamina’s were almost identical! How is that right. As you can see yes I lost but I was going to post no matter what. This game rewards people who just run and spam strikes at you constantly. He landed 8 more punches despite throwing 200 more strikes. I landed 22 more sig strikes despite throwing 2 less total sig strikes.

The point is throughout the fight my great defense (he only landed around 25-30% strikes) and efficient striking( landed almost 50%) did not grant me a stamina advantage to give him hell in the later rounds something UFC 2 I felt did right.


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That's a lot of strikes. Are you sure those were all 500 punches or were there feints thrown in there as well, since feints are counted as misses strikes for some dumb reason. Cause he definitely should have been gassed if those were all punches.


But yeah, that sucks tremendously.

Last edited by RomeroXVII; 06-30-2018 at 10:34 PM.
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