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What's still needed?

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Old 07-04-2018, 04:20 PM   #33
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Re: What's still needed?

A huge one that I forgot to mention:

Changeable difficulty per fight in Event Mode.

Friends come over, we play Event Mode, some guys suck whilst others are good. Everyone wants to play their match against the AI but we're all stuck on 1 setting which makes it either too easy for some or too difficult for others
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Old 07-04-2018, 07:41 PM   #34
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Re: What's still needed?

Stamina NEEDS to be addressed. I honestly can't take this madness anymore. I seriously just get pissed off every time I play UFC 3 because even on quick match its every single fight is non stop 130 strikes in your face nonsense. Every ****ing fight. It drives me insaaaaaane.
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Old 07-04-2018, 11:17 PM   #35
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Re: What's still needed?

We should have the different cage sizes.

There's the regular one we have now and then there's a slightly smaller version.
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Old 07-06-2018, 06:58 PM   #36
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Re: What's still needed?

The more I play the more I think that improved clinch entry and clinch mechanics could be the final piece in the jigsaw for it.

Having a quicker entry, somehow so its not so easy to see and deny constantly, would make it much more utilised.

Some better punched exits from clinch would be great as well.
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Old 07-06-2018, 08:25 PM   #37
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Re: What's still needed?

1. Replace the default double leg animation with the new undeniable ones we got. Those look too good to not take advantage of them. Right now they're wayyyyy too strict to even use kind of pointless if you ask me. In real fights these takedowns happen almost all the time. It should be like that in the game too. I got excited when I saw them being added and then the stats and all that came into play and I was super bummed about it. So here's how I think it should be. Make the undeniable takedowns the default double leg animations for when the shooting fighter is moving. This would introduce rushing doubles. We would need struggle animations to be added to properly introduce them, but I believe this is definitely patchable. The regular double we have right now would play out while stationary. Would make going to the ground a lot more fun, and more realistic looking. To speak on the undeniable takedowns, they should remain the same with a few tweaks. Tweak them for fighters with TD stats of 86 or 87 to be able to pull them off. Also if someone is coming at you super aggressively, you should be able to pull off an undeniable takedown with no sways or having to do them off kicks, it should come natural. With fighters below these ratings it should be a little more difficult to pull them off, that's the jist of it.

2. Make the retreating arm cost less stamina. This is a big one, and one that's needed imo. This game favors aggression from what I've noticed, hence fights going 100+ strikes a round. The retreating stiff arm/lead arm extension has been a great addition to the game, but it still costs too much stamina. I've noticed you can use it like a realistic parry too, punches will deflect off it, if used and timed right. This is great but we need this to cost almost no stamina, or less than what it is now.

3. Strikes on an unconscious opponent (KO'd) should be full ragdoll. It still has an animation at times that puts them in a FTF animation. It doesn't really look too bad, but it can be improved. Sometimes though, you get a realistic ragdoll while they're knocked out. Physics come into play more with this patch and it's a step in the right direction. Also REMOVE THE KO SNAP AND KO ZOOM. Seriously who asks for this? It was gone in UFC 2, made its return in UFC 3, was gone again, partially because now we got that ugly looking camera snap. Now it's BACK... AGAIN. It's noticeable only after you strike your opponent after a knockout, but still it's back. Now I wouldn't mind it, if the zoom in didn't happen all the time, or if it didn't zoom in so much, or if the camera snap after a KO wasn't so gamey looking. Just make it more natural, have the camera act properly, when a KO happens.

4. Knockouts should be FULL RAGDOLL. I can't stress this enough. Animations should not play out when it's a knockout. All we need is added weight when they fall and it will be perfect. Full ragdoll is the way to go. I've mentioned before, for the other knockdown stages they should be a mix of animations and ragdoll, kind of like how it is now.

5. More ref interactions. Right now when you ground and pound someone the fight ends as you land a "finishing blow" with no strikes afterwards. This looks bad imo. You should be able to pound them even after they're out and have the ref come in and stop the fight himself. The game shouldn't tell you it's done, you can't punch your opponent anymore, it breaks immersion. Especially in full guard..

6. The new shove mechanic should be tied to a pawing/lead arm extension for more distance control. I really like the new shove that they've introduced in the game. Imo they can expand this further and bring in hand fighting with it. The way this would work would be to hold the input instead of tapping it and you would extend your arm to manage distance, being able to fake it could create hand fighting for more control. I think the controller input should change though for this. Not sure to what yet, but I've noticed when I shove someone I end up throwing a knee instead and lose stamina. Kind of annoying.

7. Ground and pound strikes should have new animations. It basically looks like fighters pull their punches most of the time, at least with straight punches even with hooks actually. I just hope we can get more realistic ground and pound before the end of the patch cycle for UFC 3.

8. Ground sways. Why don't we have this yet? It's crucial on the ground, it's something we actually need. Especially with how ground and pound is in this game, blocking shouldn't be the only defensive option on the ground or transitioning.

9. Striking against the cage when in a TD position. It's great don't get me wrong, but I think we should be able to strike to make it look less stale. Both fighters should.

10. Clinch should have strikes and transitions while moving. There doesn't necessarily have to be an overhaul for this yet, at least. They could start out by making the clinch less stagnant and giving us these options while moving before completely overhauling it. Something that would be possible to patch so we don't have to wait for UFC 4.

11. This might be asking for a lot and probably won't make it till UFC 4, but moving in the ground, scooting/crawling. Would be dope though if this was patchable.


Those are just some I have in mind I'm sure there's more, but those are top on my list!

Last edited by Stealthhh; 07-06-2018 at 08:35 PM.
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Old 08-04-2018, 09:54 AM   #38
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Re: What's still needed?

-ragdolls

-Title mode/ road to the title mode

-the feature finish the fight should allow you to throw different strikes (different types of punches/maybe even elbows) with both hands other than just hammering with the dominant hand.

- ground and pound needs to have more impact.
(Right now it doesn't seem like punches on gnp have much power behind it, it barely seems they're doing any damage; (aesthetically speaking)
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Old 08-04-2018, 10:19 AM   #39
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Re: What's still needed?

Seated against the cage TKOs, why not standing TKOs as well.
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Old 08-04-2018, 02:17 PM   #40
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Re: What's still needed?

Haven’t read all posts so apologies if some of these have been discussed;

Body kick catch - remove it... or make the window wayyyyyy tighter to pull off

Remove the ability to pre deny clinch/takedown or remove the ability to pre deny clinch/takedown and then change to the other and still get the denial

Give the high level (level 5) BJJ guys their ‘contextual’ transistions at all times - some of these transitions are beautiful but very rarely seen. This would actually show a difference in being on the ground with a BJJ guy versus a Wrestler.

Decrease the clinch entry denial window

Make strikes from single collar far more damaging

Decrease the temp stamina tax on spinning body kicks - missing on these currently takes around 90% temp stamina.

Further increase block breakdown on advancing fighters - this was in a previous patch but it’s not high enough currently.

Add the ability to pull guard to relevant fighters

Increase perm stamina for strikes thrown - I’d love to see even just one patch cycle where fighters can’t throw 200 strikes a round.

Submission specialists (over 95 sub offence) should have ALL current 5 gate subs changed to 3 gate subs.

Make denial windows larger when you’ve got someone back - having someone’s back is far less dangerous than it should be

Remove what ever it is that causes you to freeze when you receive a leg kick

Decrease stamina tax on missed takedowns

Last edited by cal7_11; 08-04-2018 at 02:27 PM.
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