Home

Damage and Frame Data

This is a discussion on Damage and Frame Data within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 01-15-2019, 08:20 PM   #25
Pro
 
OVR: 0
Join Date: Nov 2017
Re: Damage and Frame Data

Quote:
Originally Posted by SUGATA
I found some questionable "PARADOXES" in Frame data FD - so needs your help, GPD:

0) THE MOST important question - does the current (15.01.2019) Frame data sets are actual and includes all FD updates with the last patches?

Spoiler



1) Why Straight to Body has NOT Stopping power SP (0) at all?
> I agree that Body < Head, but Straight to Liver can stop the opponent.

2) Why the most Back strikes has the same SP as their Lead variant?
> Back strikes are longer, has more Damage, are more powerful more kinetic energy so must to have more SP.

3) Why Lead Body Knee has more SP (0.9) than Back body Knee (0.7) and the same Damage?
> Back has more way = more kinetic energy = must to have more power (damage) and SP.
Lead body knee is a switch knee, therefore generating more force.
Lauriedr1ver is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-18-2019, 02:48 PM   #26
MVP
 
SUGATA's Arena
 
OVR: 0
Join Date: Apr 2016
Posts: 1,346
Re: Damage and Frame Data

4) We have RECOVERY columns for Hit and Miss, but why NO columns for Block (if my strike was Blocked)?
Recovery Block
Block recovery Block
Movement recovery Block



5) Then lets try to PRACTICALLY implement this FD chart to our gameplay:

Recovery Hit - number of my Recovery frames when my strike lands before another my strike can begin outside of my combo. The number of frames it takes to recover after landing the technique before I am free to perform anything.
Recovery Miss - number of my Recovery frames when my strike missed/whiffed before another my strike can begin outside of my combo. The number of frames it takes to recover after missing the technique before I am free to perform anything.
Block Recovery Hit (Recovery Hit Defense) - number of my Recovery frames when my strike lands (hit) before I can Block. The number of frames it takes to recover after landing the technique before I am free to Block.
> This is what you shall pay attention to in order to figure out if a Move is unsafe on Block: Block Recovery Hit and On Block.
WINDOW FOR PUNISHMENT on Block = On Block – (Recovery Hit - Block Recovery).


For example:
Head Lead Hook when it was blocked (for Fast chart)

Window punishment for this = -8 - (22 - 14) = -16

Does it mean that the opponent has 16 frames advantage (window) for landing not evadable strike (punishment)? then it must to be that Strikes with execution <16 frames are guaranteed (Straight to Head for ex)?

What means "-" in this situation?
SUGATA is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:23 AM.
Top -