My question is, why is this game not running at a true 60fps for the background simulation, in a game where timing is everything? Each Undisputed game ran at 60, I find it unacceptable that the three EA UFC games don't either. Responsiveness and controls should be at the forefront, then graphics after. I just wish the graphics were stripped back on base consoles to hit a true 60fps, which would alleviate many of my gripes with this game's sluggish controls.
PLEASE devs, please let UFC 4 run at a 60fps for the background sim AND the game.
Here's a video I captured on my phone, demonstrating the delay with my button presses visible. On a 1080p monitor too, so there's low delay on that.
<iframe width="560" height="315" src="https://www.youtube.com/embed/mciYxusplTU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


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