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Would y’all be interested in an adrenaline system instead of FTF?

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Old 05-18-2019, 04:45 PM   #9
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Re: Would y’all be interested in an adrenaline system instead of FTF?

Honestly i want less "systems" and more natural freedom and movement in the game. I hate watching rock states every 5 seconds that lead to nothing, hate having to look at an artificial character health bar turning red slowly taking all immersion out of the game knowing that once your head turns too red you will lose instead of just actually watching the game and you eating strikes and knowing that yes, i got hit 5 straight times by hooks and i got KO'ed because of that, not because my healthbar on the head was red.

Sometimes less is more, and i dont want to see different health events, adrenaline systems, rocked states, and all sorts of other stuff that might affect the flow of the game.
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Old 05-18-2019, 04:57 PM   #10
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Re: Would y’all be interested in an adrenaline system instead of FTF?

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Originally Posted by HypeRNT
Honestly i want less "systems" and more natural freedom and movement in the game. I hate watching rock states every 5 seconds that lead to nothing, hate having to look at an artificial character health bar turning red slowly taking all immersion out of the game knowing that once your head turns too red you will lose instead of just actually watching the game and you eating strikes and knowing that yes, i got hit 5 straight times by hooks and i got KO'ed because of that, not because my healthbar on the head was red.

Sometimes less is more, and i dont want to see different health events, adrenaline systems, rocked states, and all sorts of other stuff that might affect the flow of the game.
You can turn off the HUD if you want that experience
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Old 05-19-2019, 07:38 PM   #11
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Re: Would y’all be interested in an adrenaline system instead of FTF?

The more physics based they can make the finishes the better. Less canned animations, more dynamic free-flowing sequences.

Now this is going to sound like an absolute ridiculous thing to bring into the conversation, but if you don't really know what I mean about "dynamic free-flowing sequences" look up some gameplay of a game called Gang Beast.

Its a goofy as hell party game, but is essentially a 100% physics based brawling game. There are almost no canned animations, and believe it or not I've gotten some NASTY ground and pound and slams in that game.

The appeal to me for that game is never seeing the same thing twice due to the dynamic nature of the physics. I feel like the KO/TKO department (and maybe even takedowns?) of the EA UFC games could drastically benefit from such a feeling.

(Disclaimer: I am in no way, shape, or form suggesting Gang Beast could be taken seriously as a MMA game or alternative to EA UFC)
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Old 05-21-2019, 02:00 AM   #12
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Re: Would y’all be interested in an adrenaline system instead of FTF?

Quote:
Originally Posted by HypeRNT
Honestly i want less "systems" and more natural freedom and movement in the game. I hate watching rock states every 5 seconds that lead to nothing, hate having to look at an artificial character health bar turning red slowly taking all immersion out of the game knowing that once your head turns too red you will lose instead of just actually watching the game and you eating strikes and knowing that yes, i got hit 5 straight times by hooks and i got KO'ed because of that, not because my healthbar on the head was red.

Sometimes less is more, and i dont want to see different health events, adrenaline systems, rocked states, and all sorts of other stuff that might affect the flow of the game.

I fought a whole season with No HUD and on the Wide Camera or Classic, 'twas beautiful, try it out!

I do wish we had more KO Animations though based on certain strikes.
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