10-02-2019, 12:24 PM
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#9
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MVP
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Re: GPD just retweeted this....
Also, what about for leg kicks? Like the kind that send your leg flying off to the side when it's hit, I wonder if somehow this tech could use the hip as an anchor almost, then let the leg jelly off and spring back into place. Think about someone with their leg in the air loosely and it gets kicked, pushing their leg off to the side. Perhaps a well timed inside leg kick for example. Then this tech kicks in and helps predict how it snaps back into place.
Thing would look so darn organic it's not even funny!
Imagine the replay system, if they've improved it, seeing a punch connect to a guy's face and watching their cheeks wobble about. Impacts would look truly next gen and I wonder if they had the physics system behind it, could they really calculate the damage done by a well timed strike somehow?
And then for grappling too, it could make things quite interesting. Imagine a RNC being applied on a dude, and depending on how well it's been sunk in, seeing their neck get squeezed or one of them triangle locks that people put on the opponent's torso, seeing the squeeze behind that.
Man, if the submissions were reworked somehow, to consider more the placement of the sub, not sure if by looking at stats or somehow allowing it to be player controlled be it either through timing OR manipulation using the stick(?) to move your arms properly in position?
I mean, what if once a submission is activated, the attackers controllers change completely, and all of a sudden the player is controlling the fighter's limbs, and perhaps for each sub there's 3 methods of sinking in the sub, and the fighter can choose which to get good at. My BJJ knowledge ain't quite there to comment, but I often hear Joe and co talking about how the fighter is sinking it in differently to how the usual dudes do it, like how OSP adjusted the arm to go behind his head for the Von Flu choke. I mean being able to manipulate individual limbs would be quite something, then throwing this tech into the mix and you could literally be sat there with an armbar thrown up, turn and yanking the opponent's arm in slightly different angles trying to properly get that point where it's sunk in.
Just like in BJJ, when you're training and trying to put a certain hold on, you know when you've got it. Perhaps this tech is the way to being able to allow subtle manipulations like that? Then subs would be much more about initiating a sub then figuring out how to sink it in, rather than initiating a sub and fighting a minigame. Like EA MMA, perhaps the subs would then go on for much longer than what we currently have.
And if there were such an organic system, players themselves could come up with clever transitions into other subs, or perhaps use it to sweep or whatever, if it's based somehow on physics?
No idea how on earth that would work in a game, but anyway, this tech is certainly interesting!
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