I think there might be a bit of confusion. In my initial post, when I said "Sim. Mode", I wasn't saying that I wanted one in UFC 3 (well... I do, but still), but just that it made UD3 a lot better.
In my eyes, the way to fix insane output is to have the temp stamina (and max stamina but less so) massively drop after 3-4 big power strikes. To me, it's not a matter of "it can be punished", it's that it shouldn't even be possible in the first place. I think spam in general in UFC 3 would be muuuuuch less of a problem if the controls and head movement were super snappy and responsive. Forget how it
looks, it's about how it
plays.
I personally believe that the way to victory should be through playing as realistically as you can and like the fighter you've chosen. If I choose Pearson, for example, I should be looking to use my boxing and set up that left hand (single strikes still need to do MUCH more damage, the rate of health recovery needs to be lowered as well, perhaps in a suggested sim mode), with some kicks in there too.
I deeply dislike the push to balance the game so it's "competitively fair", it can't be truly fair anyway since it's MMA and MMA is unbalanced by default. It makes it super predictable and a little boring. I'm not saying to make a game which is super unbalanced, but maybe a bit of RNG in a sim/unranked mode could do wonders for the guys who are looking for a more realistic experience.
To me, I would gladly sacrifice fluidity in terms of visuals for a snappier and more responsive game. I've wanted them to strip the graphics back to reach a true 60fps for ages now... I doubt it'll ever happen though. The public perception/backlash would be too much.
And about patching out spam, true, but I was talking about how it was in UD3, not how it would be in UFC 3, if you get me. I tend to find that head movement is extremely useful against hook spam, you can duck and fire overhands until the cows come home if you're playing on default. Maybe sneak some jabs in. On sim, they'll just gas out anyway so it won't take long before you can fire away.