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Old 07-15-2020, 08:36 PM   #33
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Re: Appeal to developers

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Originally Posted by Counter Punch
All I did was state my opinion. UD3 is the epitome of what a game for “casuals” would look like IMO. It’s far more arcadish than UFC 3 or 4, which I can understand would make it really popular. I loved UD3, but even if they remastered the game there’s no way I could go back to it after playing UFC 3.
Looks do not equal gameplay.

People get hung up on what it looks like. That's not always relevant, it's about how it plays, and it plays beautifully. Why do you think so many people still play it to get their fix? There is a small community who believe it's got the best from all areas: fun, realism, responsiveness, game modes, etc. It's not nostalgia.

It had the best stamina system to date (on simulation), a good damage system (linear or not, it would've been fine, and I admit that body/leg damage is too low) and a great grappling system and control scheme, same with submissions.

I feel like I'm taking crazy pills sometimes when I see so many people say they prefer UFC 3, but then we all have our favourites so it is what it is, just giving my two cents.
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Old 07-15-2020, 08:44 PM   #34
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Re: Appeal to developers

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Originally Posted by Counter Punch
All I did was state my opinion. UD3 is the epitome of what a game for “casuals” would look like IMO. It’s far more arcadish than UFC 3 or 4, which I can understand would make it really popular. I loved UD3, but even if they remastered the game there’s no way I could go back to it after playing UFC 3.
What exactly is your definition of a casual? I've spent thousands upon thousands of hours across all mma games since UD 2009. Sim fighting games are pretty much all I play. The ones I play most are UD3 and Fight Night Champion. I still play UFC 3 maybe once a week to a couple times a month because it's the only MMA game I can play competitively against other players. I would say "casual" players are definitely playing the newest shiniest game not UD3, lol.

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Last edited by smokeface; 07-15-2020 at 08:47 PM.
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Old 07-15-2020, 08:49 PM   #35
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Re: Appeal to developers

Quote:
Originally Posted by TheUFCVeteran
Looks do not equal gameplay.

People get hung up on what it looks like. That's not always relevant, it's about how it plays, and it plays beautifully. Why do you think so many people still play it to get their fix? There is a small community who believe it's got the best from all areas: fun, realism, responsiveness, game modes, etc. It's not nostalgia.

It had the best stamina system to date (on simulation), a good damage system (linear or not, it would've been fine, and I admit that body/leg damage is too low) and a great grappling system and control scheme, same with submissions.

I feel like I'm taking crazy pills sometimes when I see so many people say they prefer UFC 3, but then we all have our favourites so it is what it is, just giving my two cents.

UD2/3 had some of the worst grappling mechanics in the history of the game. It doesn't hold a candle to the depth and system GPD implemented in UFC 2 & 3.

People often get hung up on all the 'fancy' stuff with UD3. When you actually look at the game mechanically and analyze it, it was incredibly exploitable. It was 100% a game designed for casual play. UD 3 is like taking the body of a lamborghini and then chucking a 2012 honda civic engine into it.

Your other points I won't argue, but I really can't stand when people try to claim UD3 had a better grappling system than EA UFC 2 & 3.
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Old 07-15-2020, 08:53 PM   #36
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Re: Appeal to developers

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Originally Posted by Kenetic NRG
UD2/3 had some of the worst grappling mechanics in the history of the game. It doesn't hold a candle to the depth and system GPD implemented in UFC 2 & 3.

People often get hung up on all the 'fancy' stuff with UD3. When you actually look at the game mechanically and analyze it, it was incredibly exploitable. It was 100% a game designed for casual play. UD 3 is like taking the body of a lamborghini and then chucking a 2012 honda civic engine into it.

Your other points I won't argue, but I really can't stand when people try to claim UD3 had a better grappling system than EA UFC 2 & 3.
Depth means nothing when it plays terribly in reality.

The UD3 system was simple but made for some of the best gameplay. Forget the punch flick glitch, it was all skill based and wasn't the same, boring old "wait, rabbit punch, deny, rabbit punch TRANSITION" that plagues UFC 2/3. It's not realistic in any way nor is it fun.

Plenty of guys who've practiced BJJ have said that they prefer UD3's grappling, I've seen it on forums and by some YouTubers. Undisputed 2010 I agree had a terrible ground game, that was because the horrible auto-block ruined it, and the sub system was... weird. Some odd updated version of their shining system from 2009, I never did quite fully understand it.
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Old 07-15-2020, 08:59 PM   #37
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Re: Appeal to developers

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Originally Posted by TheUFCVeteran
Depth means nothing when it plays terribly in reality.

The UD3 system was simple but made for some of the best gameplay. Forget the punch flick glitch, it was all skill based and wasn't the same, boring old "wait, rabbit punch, deny, rabbit punch TRANSITION" that plagues UFC 2/3. It's not realistic in any way nor is it fun.

Plenty of guys who've practiced BJJ have said that they prefer UD3's grappling, I've seen it on forums and by some YouTubers. Undisputed 2010 I agree had a terrible ground game, that was because the horrible auto-block ruined it, and the sub system was... weird. Some odd updated version of their shining system from 2009, I never did quite fully understand it.
I think what I enjoyed best about UD3 was the fact that there was a takedown struggle, not just based on hitting the right button at the right time to deny it. Sure there should be timing based takedowns if say, your opponent whiffs on a head kick but there should definitely be a struggle with many of the takedowns when both fighters are facing each other. I feel like this element is missing from all the EA UFC games
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Old 07-15-2020, 09:01 PM   #38
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Re: Appeal to developers

Quote:
Originally Posted by TheUFCVeteran
Depth means nothing when it plays terribly in reality.

The UD3 system was simple but made for some of the best gameplay. Forget the punch flick glitch, it was all skill based and wasn't the same, boring old "wait, rabbit punch, deny, rabbit punch TRANSITION" that plagues UFC 2/3. It's not realistic in any way nor is it fun.

Plenty of guys who've practiced BJJ have said that they prefer UD3's grappling, I've seen it on forums and by some YouTubers. Undisputed 2010 I agree had a terrible ground game, that was because the horrible auto-block ruined it, and the sub system was... weird. Some odd updated version of their shining system from 2009, I never did quite fully understand it.
I think if we had a similar denial system to UD3, with the animations to accompany it, it could solve the pausing we see now. Maybe it could use some tweaks, but we need to be able to actively hold onto our opponent.

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Old 07-15-2020, 09:43 PM   #39
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Re: Appeal to developers

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Originally Posted by Kenetic NRG
UD2/3 had some of the worst grappling mechanics in the history of the game. It doesn't hold a candle to the depth and system GPD implemented in UFC 2 & 3.

People often get hung up on all the 'fancy' stuff with UD3. When you actually look at the game mechanically and analyze it, it was incredibly exploitable. It was 100% a game designed for casual play. UD 3 is like taking the body of a lamborghini and then chucking a 2012 honda civic engine into it.

Your other points I won't argue, but I really can't stand when people try to claim UD3 had a better grappling system than EA UFC 2 & 3.
But yukes had a system that felt natural and also by their 3rd rendition they had a plethora of positions on the ground and cage seated which are pivotal parts of mma. Instead we got a clinch that while it looks very good it had over unders and double unders stripped from it and its main purpose is to just dirty box. Ud3 is the blueprint because of the depth in the game from the tutorials to the modes to the animation. Everyone would of been more happy with pride mode then fighting in a back yard.
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Old 07-15-2020, 09:56 PM   #40
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Re: Appeal to developers

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But yukes had a system that felt natural and also by their 3rd rendition they had a plethora of positions on the ground and cage seated which are pivotal parts of mma. Instead we got a clinch that while it looks very good it had over unders and double unders stripped from it and its main purpose is to just dirty box. Ud3 is the blueprint because of the depth in the game from the tutorials to the modes to the animation. Everyone would of been more happy with pride mode then fighting in a back yard.
UD3 had that rare combination of being simple yet deep. The controls were simple to grasp but the gameplay was complex and deep. I never have been able to really get down blocking transitions in the EA UFC games. I get how it works but you almost have to guess which way they are transitioning and march their input while holding block, where in UD3 you just hold away with the right analog. Was simple yet may things factored into the success of transition block and it would only work for so long, but would buy you time to either attempt a sub or transition into a better position. In UFC 3, I'd get taken down and if I tried to transition into a better position or attempt to get up, 90% of the time they would block it, eating a huge piece of my stamina, so I would have to wait for my stamina to refill, meanwhile eating several punches. If I went for another transition before refilling stamina I'd be completely depleted, which pretty much means I'd get subbed. Only option is sit there and wait for the stamina to refill and keep eating strikes.
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