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Can we have denials that actually work consistently ?

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Old 06-24-2016, 12:29 PM   #17
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Re: Can we have denials that actually work consistently ?

guys just stay using baby punches waiting 4 a deny to get GA then go for mount and finish it's just a bad joke... there's no pattern(maybe just when a guy use fakes) just timming... when u get denyed it's almost game over

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Old 06-24-2016, 12:33 PM   #18
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Re: Can we have denials that actually work consistently ?

I also noticed that in some cases it's almost impossible to deny a strong takedown ... so guy just take down u in side control and stall to get grappling advantage
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Old 06-26-2016, 09:42 PM   #19
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Re: Can we have denials that actually work consistently ?

Quote:
Originally Posted by Kenetic NRG
An example of a 'instinctive' deny would be in sprawl and in order to get the reverse guillotine / stop the stand-up you have to instantly flick up in order to hit the deny. As soon as you see them twitch, you have to flick a direction and not allow yourself enough time to process which way to block. *This is where 95% of reversals come from in high level play*.


RT and up denies the over/under getup. What did you mean by flicking right or left right after? That gets a reverse guillotine? I thought I read somewhere else the reverse guillotine was RT + LT and up.


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Old 06-26-2016, 09:44 PM   #20
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Re: Can we have denials that actually work consistently ?

Never mind, I misread the post. Are you saying the reverse guillotine only happens if you hit the deny super fast?


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Old 06-27-2016, 10:36 AM   #21
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Re: Can we have denials that actually work consistently ?

if my opponent is on full stamina on the ground i usually guess and instant deny if im right if i get it once from there on out that stam penalty they take means i can deny freely as much as i want based on the actual animations. it all about getting that first one

my favorite to get advantage on the ground is go to SC then deny the spawl because spawl is what most people try and if im wrong im just back in HG which isnt terrible
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