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Solutions for AI glitches
This is a discussion on Solutions for AI glitches within the ESPN NFL 2K5 Football forums.
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03-02-2006, 01:03 PM | #17 | ||||||||||||||||||||||||
Banned
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Re: Solutions for AI glitches
I have all LB's at 20 for catching and 10 for secure ball. I hate it when a pass is thrown right to the LB and he drops it. That's bullcrap. In reality, when the QB throws a pass right into the chest of a LB, its intercepted 9 times out of 10. As for CB, SS and FS, I have them set at 40 for catching and secure ball. I'm sorry but this isnt high at all because on legend, all the sliders are severly against you to begin with. I hate it when the QB lobs a pass and my safety jumps up and tries to INT the ball by catching it into his stomach/chest area and then drops the ball. That drives me nuts. An easy lob should be intercepted especially if the DB is wide open and just standing there waiting for the ball. On offense, if you're throwing a lot of INT's, then well - 1) You stink and need to practice bud 2) You need to pick better passing plays and not have all the receivers going to the same area. That's like doomsday. 3) You need to stop forcing the pass which will result in an INT 90% of the time. Of course, when you're forcing the pass (especially if you're off balance), you should be throwing an INT. My main problem has always been that my DB's dont get INT's when they easily should. The CPU isnt as unlucky. The funny thing is that in 2k3, this problem doesnt exist because all the sliders are even for both the player and CPU. |
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03-02-2006, 01:08 PM | #18 | ||||||||||||||||||||||||
Rookie
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Re: Solutions for AI glitches
my goal is to provide realictic game towards ALL-PRO slider... here is reason why, IMO all-pro provide most balance play calling by CPU... if you tweak too much cpu slider then they will pass way way more than running.... In my edit, A.I offense and human defense skill is about right there... but problem is human running game is still dominating over cpu D....... so... I plan to lower my running back, such as break tackle rating, speed........I need to work on these for tough gameplay in all-pro slider.... oh, here's other suggestion..... all WR catching rating min 80..... starters min 90.... RB, TE catching rating min 75...... for less dropping........ and of course I am using finn's editor to fix these rating.... there is no way I can go player by player fixing rating...haha. takes too much times..^^ I really thank to Finn to provide most awesome editor.... one more thing, who do you guys recommend for latest rosters???? I am about to start making in few days...... Last edited by MOoNk; 03-02-2006 at 01:12 PM. |
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03-02-2006, 01:43 PM | #19 |
Banned
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Re: Solutions for AI glitches
Well, maybe guys have the wrong impression about how often interceptions happen, but throw out the high and low of the NFL starters and we're talking about 1 INT/game/QB.....that's it.
As far as what SHOULD happen in a game and how the game emulates the real NFL are two different things. If you want to try to capture what really happens statistics wise in game, then something has to give. Since the QB AI isn't the brightest in the world and may throw a ball to the chest of your LB defender more than he normally would in real life......and your "9 out of 10" statistic is actually true.... then he would probably be benched for doing that more than 2x in a game..... or wouldn't be starting at all. As far as a roster base to start from, Rickster's is pretty accurate. I don't know about his latest version, but past versions had some guys sitting in FA when they shouldn't have been and he also associates pictures for guys who don't have one, which is not desirable to me. I'd rather have no pic. PBP has been changed around for some guys too whose names are actually there....so I don't understand why he did. Last edited by daflyboys; 03-02-2006 at 02:11 PM. |
03-02-2006, 01:58 PM | #20 | ||||||||||||||||||||||||
Rookie
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Re: Solutions for AI glitches
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03-02-2006, 03:25 PM | #21 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: Solutions for AI glitches
Last edited by dan77733; 03-02-2006 at 03:29 PM. |
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03-02-2006, 03:43 PM | #22 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: Solutions for AI glitches
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03-02-2006, 04:27 PM | #23 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: Solutions for AI glitches
Anyway, like I said, the most INT's I ever had was 18 in a season which I think is good. Of course, if I was playing with a crappy defense, my INT's would be lower. If you're playing more then 5 minutes a quarter, then of course, you need to adjust everything because there's more time in each game to increase stats.
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03-02-2006, 04:52 PM | #24 |
Rookie
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Re: Solutions for AI glitches
^^
I believe this game is very close to realistic without glitches... This game is out for over 2 years but i am still impressed on animations.....and fact is this game is best football game upto this date...... that's why we are trying to keep playing.... hopefully 2k bring back football game somehow soon... Last edited by MOoNk; 03-02-2006 at 05:20 PM. |
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