10-13-2003, 12:16 PM
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#59
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Rookie
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Re: Corey Dillon broke 42 tackles on me!!!!!
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SteelerForLife said:
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2kMatrtixevolved said:
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bkrich83 said:
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Peoplepost their 300 word stategy on how to stop it, but really, come on...should it be that hard?
Yeah I hate it when strategy, and those pesky defensive fundamentals get in the way.
Yeah I hate that too. Those fundamentals like, telling the LB to dive low at the feet to get under the stiff arm and telling the guy to wrap up and hang on. I guess you have to charge up before you push the "pep talk" button.
I've been reading this post since its start, and the quote above is one of the most sensible I've read yet regarding this issue.
Now since spending serious time with this game and developing an effective approach to stopping the outside running game (which is where the broken tackles issue becomes most damaging), I can say my days of giving up 200 yds/game are behind me. However, I am still able to recognize that there is a problem with the way broken tackles are "portrayed" in 2K4.
I've noticed that the response given to anyone who even remotely suggests that broken tackles are too high is to "square up on the runner and charge-up the defender before tackling." Sound advice? Yes.....if I'm actually controlling the defender attempting the stop. But I, and I assume more than just a few fellow OS'ers, prefer to control ONE defensive player from start to finish, without switching control to other players mid-play. This means that during a considerable number of running plays, I'm counting on CPU-controlled defenders to be competent in making tackles. This is where the problem with 2K4 comes in.
The probability of FIRST tackle attempt on a RB by a CPU-controlled defender being broken is WAY, WAY TOO HIGH. LBs like Ray Lewis, Urlacher, Arrington, etc. as well as hard-hitting DBs like Roy Williams, Rodney Harrison, Lawyer Milloy, etc. should be consistent in making first contact, solo tackles against even the best RBs, WITHOUT ME DIRECTLY CONTROLLING THEM. This simply does not happen in 2K4. And like I mentioned in another post, not only does it not happen enough, on runs to the outside, the tacklers are often unable to even slow down the runners to any great degree, which results in those long runs up the sideline (where CPU tackling AI completely falls apart, if you've noticed).
Which brings me to the post made above. What needs to happen for next year's game is not a reduction in the broken tackles, but in the way they're portrayed. More tackles at the legs ("submarining"), more leg wrapping which results in significantly slowing the runner without necessarily bringing him down needs to take place. "Going low" on RBs with powerful upper bodies (R. Williams, LT, Priest, etc.) is fundamental football technique and it isn't represented enough in this game (or any other, for that matter).
Exactly!! Sometimes a runner is just going to shed a defender, thats a given, but how about if the defender could hold on just a little longer allowing for other defenders to come attempt to make a play. It seems that when the defender is shed, the RB is still close to full speed. I remember in NFL2k the computer would grab the RB's foot and hold on for dear life.
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