07-21-2004, 09:35 AM
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#3
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Rookie
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Re: Rubber-Band AI or Late-Game Pressure?
Quote:
immortal said:
In today's gaming world, sometimes it becomes increasingly difficult to distinguish between rubber-band AI logic and late game pressure. In MVP baseball, on MVP difficulty, regardless of where the pitches are thrown, if you are up big late in a game, the cpu will somehow "manage" to string together hit after hit until the game becomes competitive. This is definitely rubber-band AI, which has become apparent in many EA Sports games. Visual Concepts has always been known for their late-game pressure, making it feel more realistic and not just the cpu trying to make the game competitive in any way possible. However, last night, I am not sure if I encountered the former or the latter.
I was the Jets playing against the Saints. With 3:31 left in the game, I was enjoying a 27-13 lead with the ball (thanks in part to Sam Cowart's 4 INT's - All-Pro difficulty with default sliders). Anyway, after dropping 2 wide-open passes, I punted. 2 plays later, the score was 27-20 after a 45-yard TD reception by Joe Horn. With a little over 2 minutes left, I get the ball back and proceed to throw an INT on second down deep in my own territory. Once again, 2 plays later, they score, tying the game. In less than 2 minutes, they doubled their score to tie the game. I got the ball back and started driving but got stopped around mid-field. I punted and the cpu regained possession with under 1:20 to play. After killing some time, they had the ball on my 30 on 3rd down with under :30. They complete a 10-yard pass, which would have given them first down, but a penalty was called for an illegal forward pass. They challenged and surprisingly, they overturned the call. So now they are on my 20 with under :20, but with their kicker already missing one fg within 30 yards, the cpu felt the need to complete another bullet pass on the sideline and get out of bounds with :03, setting up the game-winning chip shot fg and my 30-27 loss.
Now usually, I would just take the loss and move on. But I couldn't help but think to myself whether this was late-game heroics or rubber-band logic at play. I was thinking that maybe it's an all-pro higher difficulty type thing, but if I move down to pro, I am afraid there will be no challenge, especially since I just about beat a decent team on all-pro.
Any thoughts, opinions, suggestions, queries?
14 point lead with 3:31 to go and you're throwing the ball? A run on 2nd down instead of "dropping 2 wide open passes" would have eaten up those 3 seconds that cost you the game.
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