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Problems with 2K5
This is a discussion on Problems with 2K5 within the ESPN NFL 2K5 Football forums.
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08-08-2004, 12:54 PM | #9 | ||||||||||||||||||||||||
Need A Life
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Re: Problems with 2K5
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08-08-2004, 01:37 PM | #10 |
Hall Of Fame
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Re: Problems with 2K5
As far as the DB AI goes, like you said sometimes it's good and sometimes they some completely f**ked up things. I could attempt to take control and make the play but football is a team game. The other guys on your team should do what they are supposed to do. If I wanted to control every single player I'd just play a 1-on-1 fighting game. *shrugs*
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08-08-2004, 03:25 PM | #11 |
Rookie
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Re: Problems with 2K5
I love the game, i think its great, sure their are some bugs, BUT with XBOX LIVE and ESPN's VC team working to fix, by september all content can be downloaded and fix, so I mean anythings possible, its not like these issues have gone unnoticed, patches can fix things, and thats what superb about Live. Just have a little patience
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08-08-2004, 03:40 PM | #12 | ||||||||||||||||||||||||
Hall Of Fame
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Re: Problems with 2K5
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08-08-2004, 05:50 PM | #13 |
Rookie
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Re: Problems with 2K5
This game has great animations and features, like the QB evade & in game custom music for diff situations ( i never get tired of hearing biggy say somebody got to die when i sack or get sacked ) But the DB AI gives me a headache.
Im not looking for perfection, im content with adequate. And to me the Db's are not. You can tweak the sliders or make created players or edit the low rated players..offline..and get them to play decent D but ONLINE you have to play default, and be subjected to the glitches like the clipping penalty, & Jerks running their QB while the lb'S & DB's watch the QB get a first down before they persue. I've taken control of them and thats even worse trying to run down the QB, the persue speed is jacked up & so is the diving....Im mashing the speed button like crazy & still cant get to him fast enough & when i do the dive tackle is weak. That for me subtracts a great deal of any enjoyment i get from this game. Im not a franchise fan, ( i miss regular season mode) so most of the glitches dont bother me with that. I overlook everything except the DEFENSE. Games are not perfect & they will have flaws we all know that, I guess it comes down to how much of the flaws we are willing to over look & ignore, & how much do they subtract from your individual enjoyment of the game. On a side note: Xbox2 & PS3 & whatever else is in the works. Over all i dont see a need for more advanced systems if most of the game corps aren't utilizing the full potential of what we have now. Graphics have come a long way & im satisfied with them. Sure i would like to see the Unreal engine at work but im more interested in gameplay. I dont care to spend more money on another so called better system with beautiful graphics and the gameplay is still stuck in the mud. Just my 2cents. |
08-11-2004, 02:43 AM | #14 | ||||||||||||||||||||||||
Rookie
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Re: Problems with 2K5
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08-11-2004, 04:57 AM | #15 | ||||||||||||||||||||||||
All Star
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Re: Problems with 2K5
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08-11-2004, 05:08 AM | #16 |
MVP
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Re: Problems with 2K5
""Quarters==Dime""
actually a quarter defense is not the same as a dime defense. dime has six DB`s a quarter Defence has 7 DB`s. but i`m glad ESPN doesn`t have a quarter package!! playing Madden has proved that Quarter defense is nothing but a cheesy thing to use in a videogame. it simply doesn`t need to be in a video game. you can basically blitz all day using a quarter defence. playing madden online got way too silly when everyone used man to man coverage and blitzing all the time. it is cheesy as hell! and it would be cheesy in ESPN too. i`m sure thats why VC dropped the quarter defence for this year. here`s a few more quotes from Rudy- ""Guard/tackle pulling: The guards and especially the backside tackle don’t get out in front of the RB in time."" it sounds like you`re tapping the button and getting ahead of your lineman. you need to wait for your lineman to get into position. "" WRs near the sideline: The 2K series has always done a great job with receivers staying or trying to stay inbounds on passes near the sideline."" yeah... this does seem different. didn`t they used to "ride the sidelines" in an effort to pick up more yardage? well i guess you don`t see players riding the sideline that often in real football because their momentum carries them out of bounds or a DB pushes them out of bounds. ""3-4 Defence: They still don’t have a true 4 defensive lineman dime or nickel package where a LB starts the play with his hand on the ground."" yeah.. i`ll agree here. it does look kind of arcadey when they don`t get into a 3 or 4 point stance. but i can live with it. ""Quarters: We need a quarters defense for 5 WR packages and I’m not talking about the prevent which only uses 3 DL."" again... i don`t want to see a quarter defence in my videogame. its okay in real football but i just don`t want to see it in a videogame. against 5 wide outs you can choose nickel, dime or prevent and you can blitz with any of the guys you want to blitz with. like if you choose a prevent you can select one of the backs to blitz with so in essence its like having a quarter defence. i know thats not what you wanted to hear but still... it can be done. ""Screen Passes: These worked well last year. They stink for the most part this year. You usually have to throw it early before your lineman set up. If you try to suck the defensive lineman in, they still seem to be able to turn around and tackle the HB for a 5-yard loss. "" screen passes seem kind of difficult but i think throwing into the flats is more difficult because the pass always seems to go too far or the receiver is not ready to catch the pass. it needs a little work. by the way... can someone tell me which button to push to quote someone? i can`t seem to find it with this new format they`ve got us on now. Last edited by KillRoy; 08-11-2004 at 05:18 AM. |
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