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Originally Posted by billharris44 |
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Also, I've developed some Franchise house rules that make Franchise mode very challenging (at least for me). My goal was that every opportunity had to come with some kind of associated risk.
1. Max out the salary slider, pay 10% more in bonus than the player requests, and nothing longer than 6-year deals.
2. Max out the trade slider. Don’t trade away guys in the last year of their contracts, and don’t trade for rookies. If a guy is rated below 70, you can release him but not trade him.
3. You can’t trade for a team’s starting QB or trade for/away kickers/punters.
4. No more than 10 draft choices a draft and no more than 2 per round.
I tried to keep the rules as simple as possible but still compensate for A.I. weaknesses. The CPU doesn't value rookies, starting quarterbacks, or kickers highly enough. It's also too willing to trade for players in the last year of their contract. As far as individual salaries, players are too willing to accept no bonus in return for only slightly more money, which makes salary cap management too easy.
Here's where risk comes in. With the 10% bonus kicker over what the player requests, you're taking on quite a bit of guaranteed money (NFL average is almost 50% now, so that's actually pretty realistic). So when guys don't pan out, it's not so easy to get rid of them--you've got a big bonus hit attached. It comes so difficult to manage the cap that you'll actually need to use different contract types to be effective.
I've been able to put together strong teams, but not great ones. And there are always question marks on my roster, because you just can't fill every hole. I think these rules make Franchise play much more realistically and with a pretty high level of difficulty.
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Here's a tough way to play. No trades whatsoever. Build your team through free agency and the draft. I usually sign players to 1 to 5 year deals depending on years pro. I rarely keep players past their 10th year unless that player is my franchise QB or WR and if I do keep a player past his 10th year, its on a year by year basis. Other then that, I usually just let the old guys leave. I always sign players to 70% bonus but of course, these players are those who I have no interest in getting rid. I always use "balanced" contracts. It's easier to keep track of your players salaries because they are getting paid the same every year. Draft wise, you'll have no more then 7 picks which is fair especially when after round three, the rookies are rated low anyway.
Also, in the free agent wire, you cant use that trick that allows you to pay players only $200k per year after they accepted your contract offer. I will overpay a player so he'll accept my offer but then reduce him to what he was asking for, so I wont be overpaying him.
That's how I play franchise. I honestly hate trading. In 2k3, I used to put players on the trading block and then get offers but the problem was that I could never decide what trade offer to accept so I just eliminated trades instead.