MLB 14 The Show Q & A (PS4)

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  • Knight165
    *ll St*r
    • Feb 2003
    • 24964

    #526
    Re: MLB 14 The Show Q & A (PS4)

    Originally posted by seanjeezy
    So if a prospect doesn't reach his potential are we given a sensible reason why (for example, significant injuries) or is it completely random? Should potential represent ultimate ceiling or expected ceiling?
    If you could figure out how or why a prospect does or does not reach his expected potential consistently....there are 30 MLB team willing to give you a Swiss Bank account.

    M.K.
    Knight165
    All gave some. Some gave all. 343

    Comment

    • tabarnes19_SDS
      Game Designer
      • Feb 2003
      • 3084

      #527
      Re: MLB 14 The Show Q & A (PS4)

      Originally posted by seanjeezy
      So if a prospect doesn't reach his potential are we given a sensible reason why (for example, significant injuries) or is it completely random? Should potential represent ultimate ceiling or expected ceiling?
      Its not just prospects, but it looks like there is performance tied to it. The emails stating that a player is struggling is a sign.

      It also looks like a higher probability of regression as a player ages. The older he is the greater odds of regression. The severity and time it begins seems different every sim.

      I honestly think it is well done the more I look at it.

      Sent from my SCH-I545 using Tapatalk

      Comment

      • tabarnes19_SDS
        Game Designer
        • Feb 2003
        • 3084

        #528
        Re: MLB 14 The Show Q & A (PS4)

        Sorry slip up with Tapatalk.

        Potential should be rated as expected. They can hit it, exceed it, or fall short and so can current players.



        Sent from my SCH-I545 using Tapatalk
        Last edited by tabarnes19_SDS; 05-03-2014, 10:53 PM.

        Comment

        • HustlinOwl
          All Star
          • Mar 2004
          • 9713

          #529
          Re: MLB 14 The Show Q & A (PS4)

          Originally posted by tabarnes19
          Budgets are vastly improved I have actually done about 5 sims past 2021 today. The last sim I tried manipulating the budgets by renewing all A prospects at 2 million and making sure there were no cheap long term arbitration signings. By 2021 I bankrupted about 2/3 the teams...lol. I am going to try and not play god too much. By just letting the CPU do their thing there was no problems, for those people about to freak out.

          I have found great ways to manipulate the budgets now. Starting salaries and salaries in general are determined by potential. You can edit the potential up for some older players and drive salaries up, without affecting their stats are progression. I started a franchise by moving some B potential players to A.

          I saved each year of my sim, because I was also looking at progression and regression and to be honest this is the part that I love the most. Franchise is truly dynamic now! I was thinking of the roster makers and Knight today. Working on a roster used to take the fun out of franchise because you could predict how players would develop. That is gone. In each sim, players regressed at different ages or different speeds. Check your emails if you get a player is starting to struggle...look out. I have seen players like Beltran drop from a 90 to a 77 in the first year, to dropping only to a 87 in a different sim. This goes for all players. I've seen trout start to regress at 26, 27 and the sims where he is a 99 still at 31.

          Budgets seem to be capped now at 15%, I had wanted 13%, but this looks good. Teams are also decreasing budgets now as well. After year one there is a more direct correlation to record and budgets.

          There are a few things that I would love to see still touched up that are kind of frustrating. I really believe there must be a bug with the Phillies and Yankees, they are always in rebuild mode and dump players no matter the record or time of year. Even if I get them to a normal strategy they are placing guys on the trade block and trading them that should not be. They also do not want to sign players in the offseason. I was always offering contracts for them.

          The other thing is the trades. I have seen in the past the same player traded multiple times in a season, but nothing like this. I have seen players traded 5-6 times in a season and sometimes 3 times in the same day. There needs to be a modifier attached when a player is traded so they are not traded more than twice In a season. Teams get completed shuffled to just shuffle. Seems as if a team will trade a player to swap around the league and then trade back for the player they originally traded.

          I really think rp are way too valued. I have seen two A players traded for a rp, that should be toned as well.

          All in all it is great.


          Sent from my iPad using Tapatalk
          thanks interested to see how this works for online franchise where teams are controlled by human players with shorter schedules

          Comment

          • seanjeezy
            The Future
            • Aug 2009
            • 3347

            #530
            Re: MLB 14 The Show Q & A (PS4)

            Originally posted by Knight165
            If you could figure out how or why a prospect does or does not reach his expected potential consistently....there are 30 MLB team willing to give you a Swiss Bank account.

            M.K.
            Knight165
            There usually is a reason why though... Its usually injuries or a significant tool not developing.

            Basically all I want is a message like "Player X is not able to utilize his raw power due to his approach at the plate. I don't think he's going to hit for as much power as we thought." or "Pitcher Y does not have the command of a #1, he's more of a #3."

            I guess it would make more sense if we ever had separate potentials for individual skills, but any kind of reason would be better than the generic "starting to struggle" messages (which don't really make sense anyway since the player's skills don't drop at that point).

            I mean, I'm not saying players should be reaching their full potential on a consistent basis... Just give me a reasonable explanation why so I actually feel like I'm running a team.

            Originally posted by tabarnes19
            Its not just prospects, but it looks like there is performance tied to it. The emails stating that a player is struggling is a sign.

            It also looks like a higher probability of regression as a player ages. The older he is the greater odds of regression. The severity and time it begins seems different every sim.

            I honestly think it is well done the more I look at it.

            Sent from my SCH-I545 using Tapatalk
            Originally posted by tabarnes19
            Sorry slip up with Tapatalk.

            Potential should be rated as expected. They can hit it, exceed it, or fall short and so can current players.



            Sent from my SCH-I545 using Tapatalk
            Thank you, these were the answers I was looking for. Hearing you say Trout regressed at age 26 brought back some deja vu.
            Last edited by seanjeezy; 05-03-2014, 11:08 PM.
            Bakin' soda, I got bakin' soda

            Comment

            • Tribe1
              Rookie
              • Feb 2003
              • 474

              #531
              Re: MLB 14 The Show Q & A (PS4)

              How long did everyone's install take? Mine has been installing for an hour and I'm only at 13 %

              Sent from my SM-N900T using Tapatalk

              Comment

              • Henzie77
                Rookie
                • Dec 2013
                • 9

                #532
                Re: MLB 14 The Show Q & A (PS4)

                Originally posted by Nero84
                So after fixing the Blue Jays blue the next task for them is fixing our A's gold.

                Come on really can't we just enjoy the game it still looks fantastic


                Sent from my iPhone using Tapatalk

                Comment

                • kehlis
                  Moderator
                  • Jul 2008
                  • 27738

                  #533
                  Re: MLB 14 The Show Q & A (PS4)

                  Originally posted by Henzie77
                  Come on really can't we just enjoy the game it still looks fantastic


                  Sent from my iPhone using Tapatalk
                  Maybe I missed it but where did he say he wasn't going to enjoy the game?

                  Comment

                  • Knight165
                    *ll St*r
                    • Feb 2003
                    • 24964

                    #534
                    Re: MLB 14 The Show Q & A (PS4)

                    Originally posted by seanjeezy
                    There usually is a reason why though... Its usually injuries or a significant tool not developing.

                    Basically all I want is a message like "Player X is not able to utilize his raw power due to his approach at the plate. I don't think he's going to hit for as much power as we thought." or "Pitcher Y does not have the command of a #1, he's more of a #3."

                    I guess it would make more sense if we ever had separate potentials for individual skills, but any kind of reason would be better than the generic "starting to struggle" messages (which don't really make sense anyway since the player's skills don't drop at that point).

                    I mean, I'm not saying players should be reaching their full potential on a consistent basis... Just give me a reasonable explanation why so I actually feel like I'm running a team.





                    Thank you, these were the answers I was looking for. Hearing you say Trout regressed at age 26 brought back some deja vu.
                    Individual potential ratings for the "5 tools" would be fantastic.
                    So would a probability rating(of reaching potential)
                    Both would be along the lines for what you want.(and most)

                    M.K.
                    Knight165
                    All gave some. Some gave all. 343

                    Comment

                    • bcruise
                      Hall Of Fame
                      • Mar 2004
                      • 23274

                      #535
                      Re: MLB 14 The Show Q & A (PS4)

                      Thanks for the detailed posts tabarnes, I'm excited that this is the closest we've ever been to a fully-working single team franchise model. Bring on Tuesday (and let's get that Vita version up to snuff in that department too!)

                      Comment

                      • Mitchrapp
                        E=MC(2)
                        • Jul 2011
                        • 805

                        #536
                        Re: MLB 14 The Show Q & A (PS4)

                        I hope this is the right place but I have questions about baserunning..

                        When I'm on first, another player on my team is on second in past games the lead runner never attempted a steal..has that changed at all?

                        I've also never seen the 3rd base coach tell me to hit and runner with runners on first and second..first, yes, but not both bases.

                        No squeeze plays either..just a lot of base running things they could add.

                        I'm sure I forgot some as well. Thanks.
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                        • OUSOONERS#1
                          Rookie
                          • Aug 2010
                          • 430

                          #537
                          Re: MLB 14 The Show Q & A (PS4)

                          I have seen way to many Flyouts and not enuff grounders in RTTS on ps3 hoping not the case on the PS4. .

                          Comment

                          • Shesha
                            Rookie
                            • May 2014
                            • 11

                            #538
                            Re: MLB 14 The Show Q & A (PS4)

                            Originally posted by Shesha
                            Are HR poses random or does it depend on the situation and or camera u use?
                            Anyone have an answer to this?

                            Comment

                            • Gopher
                              Rookie
                              • Apr 2010
                              • 259

                              #539
                              Re: MLB 14 The Show Q & A (PS4)

                              Originally posted by Shesha
                              Anyone have an answer to this?
                              I've hit one no doubter and it gave a special cam that was better than years past. And I hit another that I couldn't tell if it was going out until it did, but it went 10 rows deep.

                              Comment

                              • Shesha
                                Rookie
                                • May 2014
                                • 11

                                #540
                                Re: MLB 14 The Show Q & A (PS4)

                                Originally posted by Devine_Hot_Dog
                                I've hit one no doubter and it gave a special cam that was better than years past. And I hit another that I couldn't tell if it was going out until it did, but it went 10 rows deep.
                                Does it matter if u use broadcast or dynamic or what camera angle u use?

                                Comment

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