This game feels so scripted at times

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  • allstardad
    Banned
    • May 2014
    • 237

    #121
    Re: This game feels so scripted at times

    Bringing up the point we could go undefeated if there wasn't a comeback code/or the cpu getting a boost imo is absurd. The reason games such as Baseball Stars and Double Dribble were "easier" is because of the limited technology.

    Nowadays we have advanced technology that allow developers to make games more realistic looking and playing, and allow them to increase the artificial intelligence in the game that in turn make the games more difficult to play and/or win.

    It has nothing to do with the fact that in this day and age, if there wasn't some sort of "boost/cheat" given the the cpu that the human would win every single game they play.

    Comment

    • abbysinthe
      Rookie
      • Jan 2009
      • 49

      #122
      Re: This game feels so scripted at times

      Originally posted by P.A.D.
      That's my point. You've seen "plenty of times" where this has happened, but it's NOT the norm. In this game, it is the norm for the zone to change pitch to pitch and inning to inning.
      Even during the pitcher warm up, the variance in the zone can be absurd. I don't mean from one game to the next, I mean from one PITCH to the next.

      Comment

      • allstardad
        Banned
        • May 2014
        • 237

        #123
        Re: This game feels so scripted at times

        In regards to the moving strike zone, when you get a bad call, are you hitting your mark? In other words, are you hitting the location you intended for or are you missing location and still in the strike zone?

        Reason I ask is that it could have something to do with the umpire being fooled by the fact that the catcher had to move to catch the pitch.

        Comment

        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #124
          Re: This game feels so scripted at times

          Originally posted by P.A.D.
          That's my point. You've seen "plenty of times" where this has happened, but it's NOT the norm. In this game, it is the norm for the zone to change pitch to pitch and inning to inning.
          But the variable umpires don't really squeeze or expand based on situations, so it is irrelevant in terms of whether the game actually gives advantage to one side or another.

          In fact, this is the type of pattern in thinking that makes the "defending" side (I'm on that side but my intention is not to defend the game... I just want the game to play more realistic baseball) doubt that you are indeed cherry picking information to your favor. And that's part of the reason why a discussion like this never gets meaningful in this forum.

          I think I fully understand what you want to convey in view of your experiences with the game, but unless we get the bottom-line correct (that is, the game doesn't give advantage to one side or another based on situation), then no useful feedback for the devs come out of a discussion like this.
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

          Comment

          • Heroesandvillains
            MVP
            • May 2009
            • 5974

            #125
            Re: This game feels so scripted at times

            Originally posted by Knight165
            One question.

            Why?
            Why would they even bother scripting games?

            The devs have said time and time again....there is no scripting.

            Also...if the game is scripted....I want someone to save a game before "they know what's coming"......post the save file.....and tell us what's going to happen.
            If the game is "scripted"....you should be able to nail the result.
            It's either locked in or it's not.

            Nobody has ever taken up the challenge.
            Should be even easier now with the ability to stream games.
            Multiple users playing the same game should result in the same result no matter what...right?

            M.K.
            Knight165
            Do you remember when I made this same request in the NBA 2K forums (I know you were lurking there at the time)?

            The thread went almost 30 pages and NOT ONE person provided video (we couldn't share save files so I asked for video so we could all analyze the so called "cheese").

            Not one person bothered.

            I'm in. Someone that believes in this stuff please post a save file and I'll download it ASAP.

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #126
              Re: This game feels so scripted at times

              Originally posted by P.A.D.
              Herein lies the EXACT reason why this subject comes up every year and turns into a pointless argument where neither side is willing to listen to reason. Responses like this (as I alluded to in my previous post) are what alienates users and what causes arguments and pointless banter. Just because you say so doesn't mean it is so. And just because we say so doesn't mean it is so. And you know what . . . just because the devs say so doesn't mean it is so. It's called keeping an open mind instead of just assuming that the reality laid out in front of you isn't what it appears to be.

              And Knight, we've discussed your EXACT question in the past and you always seem to ignore the answer - the purpose it serves is to keep the games challenging and exciting. No one wants to go 162-0. If we did, no one would play. That's why Double Dribble and Baseball Stars are considered arcade games. There is a fine line between what's realistic and what's "scripted." I'm actually on the other side of the fence in that I get upset when I make comebacks when I'm down a lot of runs because I can just feel it coming. That's why I never make topics about having tremendous comebacks and doing this and that, it still feels wrong on either side of the fence to me. That's why people who argue this particular subject get bashed - they only see the games they lose whereas I see games I win!

              For the third time, I don't think the outcomes are IN ANY WAY scripted. I don't think the CPU is hard-coded to score runs and get hits to make games closer. I DO think the CPU "buckles down" in the late innings when they're down, making it incredibly difficult to execute pitches. And I do think the CPU has a habit of throwing meatballs when they're up big. Does it necessarily mean it's impossible to prevent a comeback (or make one of your own)? Of course not! It's just much more difficult in the later innings because relievers are undervalued and the strike zone seems to change to be advantageous to the team that's down.
              So post a save file.

              Detail exactly what happened to you and we'll see if it gets recreated on a consistent basis.

              Comment

              • DrYCeLL
                Rookie
                • Apr 2011
                • 50

                #127
                Re: This game feels so scripted at times

                One thing that is undeniably scripted is the route the CPU outfielders take for caroms off the walls. They seem to always know exactly where they need to be even before the ball hits the wall. I'd like to see a little more "human error" in reading caroms in the future.

                Comment

                • Skyboxer
                  Donny Baseball!
                  • Jul 2002
                  • 20302

                  #128
                  Re: This game feels so scripted at times

                  Originally posted by DrYCeLL
                  One thing that is undeniably scripted is the route the CPU outfielders take for caroms off the walls. They seem to always know exactly where they need to be even before the ball hits the wall. I'd like to see a little more "human error" in reading caroms in the future.
                  Agree as long as it's based off of years in the league. Most veterans know exactly how a ball will come off the wall etc.. if they've played there many times, and you'll see players during pre-game warmups have balls off the wall in different locations to get a bit of that knowledge.

                  Younger players I'd like to see miss play a few here and there.
                  Joshua:
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                  • PsychoBulk
                    Hoping for change...
                    • May 2006
                    • 4191

                    #129
                    Re: This game feels so scripted at times

                    Originally posted by P.A.D.
                    And you know what . . . just because the devs say so doesn't mean it is so.
                    And thats where i draw the line quite frankly.

                    No matter how much you doth protest, you are calling the devs who have responded on here now and in the past (such as the very helpful Brian) liars.

                    I think thats bang out of order and utterly wrong.

                    You think otherwise, thats fine, we move on...

                    Comment

                    • saintjimbo1885
                      Rookie
                      • Nov 2013
                      • 378

                      #130
                      Re: This game feels so scripted at times

                      I seem to remember that in an earlier version of the game you used to be able to switch the CPU comeback on/off.


                      So, for those saying there has never been any type of comeback code in the game, what did this option actually do??


                      Also, assuming it did what it said on the tin, is it possible that this option simply became a piece of under the hood gameplay code that occurs when you play the the game at higher levels??

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #131
                        Re: This game feels so scripted at times

                        Originally posted by saintjimbo1885
                        I seem to remember that in an earlier version of the game you used to be able to switch the CPU comeback on/off.


                        So, for those saying there has never been any type of comeback code in the game, what did this option actually do??


                        Also, assuming it did what it said on the tin, is it possible that this option simply became a piece of under the hood gameplay code that occurs when you play the the game at higher levels??
                        It has been said that it's implemented as a tiny boost in player ratings. So it really wasn't comeback code that scripts a scenario as such.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • Padgoi
                          Banned
                          • Oct 2008
                          • 1873

                          #132
                          Re: This game feels so scripted at times

                          Originally posted by PsychoBulk
                          And thats where i draw the line quite frankly.

                          No matter how much you doth protest, you are calling the devs who have responded on here now and in the past (such as the very helpful Brian) liars.

                          I think thats bang out of order and utterly wrong.

                          You think otherwise, thats fine, we move on...
                          Everyone has an agenda, my friend. I'm not calling anyone anything. I'm saying everyone on this planet has an agenda of some sort. I don't take anything at face value, especially when someone can and does benefit from it.

                          Comment

                          • Padgoi
                            Banned
                            • Oct 2008
                            • 1873

                            #133
                            Re: This game feels so scripted at times

                            Originally posted by nomo17k
                            It has been said that it's implemented as a tiny boost in player ratings. So it really wasn't comeback code that scripts a scenario as such.
                            Giving certain players a boost in ratings in certain situations is exactly that . . . a code to attempt to make games closer.

                            Comment

                            • underdog13
                              MVP
                              • Apr 2012
                              • 3222

                              #134
                              Re: This game feels so scripted at times

                              Originally posted by P.A.D.
                              And it seems (and I'm not imagining this) that the strike zone gets tighter late in the games in order for this to happen. Is this realistic? I understand we have variable umpiring on, but even in real life where variable umpiring exists, umpires almost always (there are exceptions, please don't link to a random YouTube showing one such occurrence) try to maintain a semblance of a consistent zone and they hear about it if they don't! But in this game, it's literally an every-game occurrence where the strike zone changes depending on the situation.

                              The strike zone in the show and umpires calling it is one of the most realistic things about the game.
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                              Steam: Failure To Communicate

                              Comment

                              • kehlis
                                Moderator
                                • Jul 2008
                                • 27738

                                #135
                                Re: This game feels so scripted at times

                                Originally posted by P.A.D.
                                Giving certain players a boost in ratings in certain situations is exactly that . . . a code to attempt to make games closer.
                                But when a player who's team is already winning gets the same boost it's what?

                                Obviously that doesn't happen to make the game closer.

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