With all they've tweaked with gameplay, there's still so much more they didn't...

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Padgoi
    Banned
    • Oct 2008
    • 1873

    #196
    Re: With all they've tweaked with gameplay, there's still so much more they didn'...

    Originally posted by bkrich83
    Thats about where I am. My results have been good. Not sure if playing exhibition vs. franchise makes a difference particularly with how confidence works.


    Sent from my iPhone using Tapatalk

    Good point. If I turn pitch confidence off, does that turn off the entire confidence system or just the visual meter indicator for each pitch?

    Comment

    • bkrich83
      Has Been
      • Jul 2002
      • 71579

      #197
      Re: With all they've tweaked with gameplay, there's still so much more they didn't...

      Originally posted by P.A.D.
      No one will. It's too much work to be asking that. There's only been two people (myself included) that posted videos of questionable comebacks at all and a few more people came in here initially agreeing with my original assessment. It's just too much work.

      I also will note when it comes to late inning appearances on HOF level if I allow a few base runners I will always make a mound visit it as confidence levels can really bounce around. Or you could try HOF with pitcher confidence off. (I think you can turn it off. ) I haven't tried.


      Sent from my iPhone using Tapatalk
      Tracking my NCAA Coach Career

      Comment

      • bkrich83
        Has Been
        • Jul 2002
        • 71579

        #198
        Re: With all they've tweaked with gameplay, there's still so much more they didn'...

        Originally posted by P.A.D.
        Good point. If I turn pitch confidence off, does that turn off the entire confidence system or just the visual meter indicator for each pitch?

        I don't know. I haven't tried. I've been tempted to but haven't pulled the trigger.


        Sent from my iPhone using Tapatalk
        Tracking my NCAA Coach Career

        Comment

        • Padgoi
          Banned
          • Oct 2008
          • 1873

          #199
          Re: With all they've tweaked with gameplay, there's still so much more they didn't...

          I turned it off yesterday but couldn't tell based on the one game I played. The description of the slider implies it turns off just the visual aid, but it's a bit hazy.

          Comment

          • mikelecrenski
            Rookie
            • Feb 2003
            • 220

            #200
            Re: With all they've tweaked with gameplay, there's still so much more they didn't...

            The catcher missing a perfect strike has really hurt this game. I see almost once a game now.

            I play with quick counts and it always happens (for me anyway) when their is two strikes. Myself or the CPU will throw a pitch down the middle of the plate and the catcher will not attempt to catch the ball. It will hit the catcher off the chest and go to the backstop, off the mask and go to the backstop. All the time it results in a strike three, but still the runner gets to first.

            Now, the real crazy things is I swear when I am hitting I will foul off a ball right down the middle and even watch the replay and it looks like a foul tip, but no, they call it a pass ball and my guy runs to first base. You can actually see the ball make a move upwards over the catchers shoulder. However, the catcher never moves his glove to attempt to make a catch at the pitch.
            Whitesox 2005 Champs!

            Comment

            • ChrisHansen59
              Rookie
              • Oct 2011
              • 174

              #201
              Re: With all they've tweaked with gameplay, there's still so much more they didn't...

              That and the superhuman reflexes and perfect routes by the AI (and sometimes human catchers) are semi-annoying issues from that side of the game

              Comment

              • Padgoi
                Banned
                • Oct 2008
                • 1873

                #202
                Re: With all they've tweaked with gameplay, there's still so much more they didn't...

                I actually hit a hard ground ball with Ellsbury this evening. The third basemen caught it on a bounce but held it without throwing to first and Ellsbury was safe at first on the E5. It looked as though the third basemen thought he had caught it on the fly and didn't know what to do.

                Comment

                • timmermac
                  Rookie
                  • Nov 2010
                  • 172

                  #203
                  Re: With all they've tweaked with gameplay, there's still so much more they didn't...

                  In reading through this thread, I've had a question occur to me regarding the comeback issue. There's a setting that allows the catcher to call for pitch type and location. How often do folks use it? I've never had a comeback issue, and that setting is turned on for me, because I do have a pitching pattern if it isn't.

                  Comment

                  • Padgoi
                    Banned
                    • Oct 2008
                    • 1873

                    #204
                    Re: With all they've tweaked with gameplay, there's still so much more they didn't...

                    Originally posted by timmermac
                    In reading through this thread, I've had a question occur to me regarding the comeback issue. There's a setting that allows the catcher to call for pitch type and location. How often do folks use it? I've never had a comeback issue, and that setting is turned on for me, because I do have a pitching pattern if it isn't.
                    I have it on as well, but I rarely actually listen to what the catcher calls because he also falls into a very obvious pattern.

                    Comment

                    • Go Yankees
                      Banned
                      • Feb 2015
                      • 187

                      #205
                      Re: With all they've tweaked with gameplay, there's still so much more they didn't...

                      My strategy involves following what the catcher calls about 99% of the time until about the 5th or 6th inning, Then i only follow the catcher about 75% of the time, In the later innings especially when you have 2 strikes on a player and the catcher keeps telling you to throw fastball after fastball, Dont do it, Throw the exact opposite as what the catcher wants, This leads to more strikeouts and less late inning rallies imo. Its a mater of actually remembering to do it, lol.

                      Comment

                      • The JareBear
                        Be Good To One Another
                        • Jul 2010
                        • 11560

                        #206
                        Re: With all they've tweaked with gameplay, there's still so much more they didn't...

                        Originally posted by Will I Am
                        - Meter Randomness - I love the meter, but the randomness of where the pitch lands is frustrating. I can miss the meter high or low and the location where the pitch goes is completely random. If you miss the meter low, the pitch should go low.

                        I agree with this. If a person wants randomness then use classic pitching. Meter pitching should be about user control, lord knows there is already to little of this as it is.
                        Shouldn't ratings matter a little bit regardless of which pitch approach you use?
                        "Successful people do not celebrate in the adversity or misfortune of others."

                        OS Blog

                        The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                        Comment

                        • thaSLAB
                          [Player 1]
                          • Feb 2008
                          • 4495

                          #207
                          Re: With all they've tweaked with gameplay, there's still so much more they didn't...

                          Originally posted by timmermac
                          In reading through this thread, I've had a question occur to me regarding the comeback issue. There's a setting that allows the catcher to call for pitch type and location. How often do folks use it? I've never had a comeback issue, and that setting is turned on for me, because I do have a pitching pattern if it isn't.
                          I play with the API on as well, and I would say I follow the catcher's suggestions about 75% of the time for pitch type, 60% for location. I also preview the previous pitch sequence (R2) for every batter, when they step to the plate. All of the OSDs are off, even pitch selection. I try to go from memory, for the most part which may require me to throw a few pitches to see how much a particular pitcher's pitches break. I don't witness many insane comebacks playing this way (HoF difficulty across the board). I did give up my first walk-off homerun in a long time (Wilin Rosario [.216] hit a no-doubter off of Craig Kimbrel [5/5 saves]), the other night, but I went back and in hindsight saw my mistakes. It was crushing, yes, but I never felt cheated. I was lucky to be in extra innings, after being stymied by their starter for 7+ innings before breaking thru. Actually, I would say this game was an example of how both HUM and CPU "buckle down" and focus more later in the game... I remember having 8 Ks early on, but started to figure him out, and finish the game with 8 Ks. I actually recorded this whole game, so I'll try to upload it as an example of HUM and CPU logic throughout a game.

                          Edit --

                          Not the game I talked about above, but I think this video shows a lot about adjusting as a ball game goes on. The A's had 13 hits up to that point, but were shut down in the last 2 innings:


                          <iframe src="https://www.youtube.com/embed/ZdrtEt0i2Ew?rel=0&controls=0&vq=highres&autoplay=0 " allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                          Edit 2 --

                          Just for conversation, here is the top of the previous inning, where the A's took a 1-run lead. The pitch out at 3:35 was because I was anticipating a squeeze play:

                          <iframe src="https://www.youtube.com/embed/A2tR1cQo1a8?rel=0&vq=highres&autoplay=0" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                          Ok, last edit --

                          Here is the 6th inning of this game. We were being 2-hit to this point, and were actually down 5-0. The E7 was a loss of focus on my part, my first move wasn't back and I mashed the stick to make up for it and went too far back. The play to Altuve was scored a hit, which is debatable. I was able to adjust, and the CPU couldn't take advantage. Overall, just a lot of good (and arguably, not-so-good) things about the game happened in this inning, presentation, gameplay and chess match-wise:

                          <iframe src="https://www.youtube.com/embed/ATnNQqFCMns?rel=0&vq=highres&autoplay=0" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
                          Last edited by thaSLAB; 05-19-2015, 12:49 PM.
                          Twitch
                          Twitter

                          YouTube


                          Comment

                          • Knight165
                            *ll St*r
                            • Feb 2003
                            • 24964

                            #208
                            Re: With all they've tweaked with gameplay, there's still so much more they didn't...

                            When I play(not manage) games...I usually player lock as a pitcher or pitch and sim the half innings.
                            I'm more than adequate at pitching(:o) and usually go on HOF or Legend.
                            While I use the catcher suggestions....I find that they don't call for enough pitches out of the zone...especially on 0-2 or 1-2 counts and even moreso following a pitch that brought me to 0-2 or 1-2 on a swinging strike on the corners.
                            So I will take the pitch and location suggestion...but move it even further out of the zone.

                            M.K.
                            Knight165
                            All gave some. Some gave all. 343

                            Comment

                            • Padgoi
                              Banned
                              • Oct 2008
                              • 1873

                              #209
                              Re: With all they've tweaked with gameplay, there's still so much more they didn't...

                              Originally posted by Knight165
                              When I play(not manage) games...I usually player lock as a pitcher or pitch and sim the half innings.
                              I'm more than adequate at pitching(:o) and usually go on HOF or Legend.
                              While I use the catcher suggestions....I find that they don't call for enough pitches out of the zone...especially on 0-2 or 1-2 counts and even moreso following a pitch that brought me to 0-2 or 1-2 on a swinging strike on the corners.
                              So I will take the pitch and location suggestion...but move it even further out of the zone.

                              M.K.
                              Knight165
                              When pitching, do you check the pitches that were thrown the previous at bat? I find myself doing that now and I'm seeing greater success at preventing the comebacks.

                              Comment

                              • ruxpinke
                                Pro
                                • Apr 2008
                                • 908

                                #210
                                Re: With all they've tweaked with gameplay, there's still so much more they didn't...

                                the shattered bats are comical in this game, its like Dynamite is strapped to the bat and shrapnel everywhere. even better is the fielders remaining calm as the wooden stake comes hurtling end over end towards their eyeballs.

                                love the game but a little tweak to this would be much appreciated. mix in some less pronounced broken bat animations
                                PSN: PrettyToney

                                Comment

                                Working...