Just because Russell says its so doesnt make it true, Did anyone read Russell's answer on why pitchers arent gaining stamina back? I have a very hard time believing his answer, So now why should i believe there is no comeback code? Please people Dont blindly listen and follow someone just because your told to, Go and learn for yourself and think for yourself and question everything. Thanks.
With all they've tweaked with gameplay, there's still so much more they didn't...
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
Just because Russell says its so doesnt make it true, Did anyone read Russell's answer on why pitchers arent gaining stamina back? I have a very hard time believing his answer, So now why should i believe there is no comeback code? Please people Dont blindly listen and follow someone just because your told to, Go and learn for yourself and think for yourself and question everything. Thanks. -
Re: With all they've tweaked with gameplay, there's still so much more they didn't...
The conflict of the "comeback" lies in this:
Russell said there is no comeback code in the game. He means that literally there is no piece of programming or script that makes the CPU or human player comeback at any time while playing.
The reality of it is that the clutch rating is probably over weighted. It's not an actual code, but it's probably responsible for some of the things people are mentioning who claim there's a comeback code in the game.
Put every player's clutch rating to 0 and see if it still happens.
CComment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
Yes i seen that Knight tested Sims, The problem occurs when the user is playing not simming....Last edited by Go Yankees; 05-17-2015, 11:35 AM. Reason: And now i have a closed mind? Huh, Strange.Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
Originally posted by countryboyHave you read through and seen that Knight has tested 12 different sims and hasn't found the issue for the pitchers not regaining stamina in the playoffs. Did you read the other poster (sorry forget his name) mention that he's in the playoffs now and hasn't seen the issue?
Have you tested for yourself?
Don't blindly listen and follow someone just because they say something. Question everything and test for yourself.
To be fair....it could be "better".....and you'd have to use the stamina sliders for games player vs. games simmed.
But I haven't seen where you couldn't use a pitcher after 4 days rest reliably.
.....but forget about what the results are...the problem with his answer is that once again....someone has to imply that SCEA is deceiving us on some part.
Complaining about the system is fine.......but it's never the case lately.
M.K.All gave some. Some gave all. 343Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
The conflict of the "comeback" lies in this:
Russell said there is no comeback code in the game. He means that literally there is no piece of programming or script that makes the CPU or human player comeback at any time while playing.
The reality of it is that the clutch rating is probably over weighted. It's not an actual code, but it's probably responsible for some of the things people are mentioning who claim there's a comeback code in the game.
Put every player's clutch rating to 0 and see if it still happens.
Nomo's point is so spot on. Not only have two developers that work on two different parts of the game stated that comeback code doesn't exist (Woodweaver and Ramone), but the lead programmer (who's responsible for the gameplay code) has also said that it doesn't (B Ma). And it's HIS code! LOL!
Woodweaver especially has stated in this thread that some things could be improved and this is the kind of discussion that should be happening here. The user presents a video, the Dev sees it, and because they know what's happening behind the scenes, they can look at it with a keen eye and determine if what is happening is happening as well as they desire.
I can't state this enough: video, video, video. Please post videos if you see something you want looked at.Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
Just because Russell says its so doesnt make it true, Did anyone read Russell's answer on why pitchers arent gaining stamina back? I have a very hard time believing his answer, So now why should i believe there is no comeback code? Please people Dont blindly listen and follow someone just because your told to, Go and learn for yourself and think for yourself and question everything. Thanks.
At Operation Sports if a developer comes on the forums and states something, we believe it until is proven otherwise because we have had a very good relationship with all of the devs. They have brought us tons of information, hired some of the users of this site, and interacted countless times.
So I don't believe it is that much to ask that you or anyone else bring video evidence to the table of your claims.Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
To be fair....it could be "better".....and you'd have to use the stamina sliders for games player vs. games simmed.
But I haven't seen where you couldn't use a pitcher after 4 days rest reliably.
.....but forget about what the results are...the problem with his answer is that once again....someone has to imply that SCEA is deceiving us on some part.
Complaining about the system is fine.......but it's never the case lately.
M.K.
I had this issue last season in the playoffs and I feel that it cost me a chance to advance to the NLCS because I had to use a rookie long reliever to start game 5 instead of my ace (who was at 85% after 7 days of rest).
Barring a collapse, I will be in the playoffs again this year, so if the developers don't adjust it with a patch, I need some way to work around their design decision.Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
Not sure where to ask tis but i only have a ps4, Is there a way to get my video's on this site or would i have to transfer this file to that computer and then transfer to a usb card and so on?Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
What do you mean by using stamina slider for games played? Just increasing them?
I had this issue last season in the playoffs and I feel that it cost me a chance to advance to the NLCS because I had to use a rookie long reliever to start game 5 instead of my ace (who was at 85% after 7 days of rest).
Barring a collapse, I will be in the playoffs again this year, so if the developers don't adjust it with a patch, I need some way to work around their design decision.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
I think it's the SELECT button that brings you to the screen to upload it.
Not sure....I never used it...but I think that's it.
Or you could stream and archive.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
Your PS4 automatically saves the last 15 minutes of gameplay(I think you can increase this as well in settings)
I think it's the SELECT button that brings you to the screen to upload it.
Not sure....I never used it...but I think that's it.
Or you could stream and archive.
M.K.
Knight165Do it. (Release The Show for PC)Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
Just because Russell says its so doesnt make it true, Did anyone read Russell's answer on why pitchers arent gaining stamina back? I have a very hard time believing his answer, So now why should i believe there is no comeback code? Please people Dont blindly listen and follow someone just because your told to, Go and learn for yourself and think for yourself and question everything. Thanks.
htcONE [M8] 5.0 | TapatalkComment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
Developers with no reason or history of lying to anyone here come on these boards and state there is no comeback code. That is a fact. To question that, you should come here with facts and evidence.
That is why this conversation has degraded. The devs have come on here and stated that it isn't there. Nobody (to this point) has proven this argument wrong with evidence.
Then...I thought about it.
I was playing on HOF/Legend and using the same tendencies. SCEA has stated that the AI learns from our tendencies and tries to react (like it should be coded as otherwise, it'd be a vanilla game with no competition). If I am continually throwing down in the zone where there is a guy on 1st to enduce a DP; if I am always throwing up and in if a guy is on 2nd/3rd and 2 outs...the AI will eventually look for those pitches.
Same thing on my side...if I see the AI is trying to throw me change-ups with a guy on 1st to enduce a DP; by the 6th inning, I'm looking for that stupid pitch to sky it to the bleachers.
I learn with every mistake that I need to think more when I pitch; think more when I am hitting. That's the beauty of baseball -- we have to think ahead and try to anticipate what the competition may try so we have a solution for it. I need to think ahead when it's the 6th and my pitcher is on low stamina and they have their heart of the order coming up, who are dominantly lefties: "Maybe I should have a lefty in the pen ready if trouble comes."
That's why I think folks believe in comeback code like I did...we aren't thinking but simply just playing the game. We desire a sim-style gameplay which SCEA has developed; hence, it requires us to think and anticipate like we would in real life.Originally posted by Gibson88Anyone who asked for an ETA is not being Master of their Domain.
It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.Comment
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
That's a wonderful example. So if you do that and make sure no pitches tail up, you'll end up walking every single hitter, once again at least meaning it was your fault that you lost and not the game deciding it was time for you to lose. But then again, realistically speaking of course, who really would do that? Of course if you do decide to do that, the game can see you're doing that and sit on that pitch. Any way you slice it, the user should control where the pitch goes based on where on the meter you hit, not based on where the game randomly decides to place the pitch.
This is my issue with meter pitching. I should have complete control as to how fast and where to place my pitches with it. If I want randomness then I would use Pulse pitching, which I believe uses pitcher stats? or something else. If I want to pitch a hitter carefully, or pitch a walk just to see if he will chase and might have a chance at a good count if he is aggressive and try for a S.O. The randomeness of pitch placement if I miss the meter late (or early) a smudge makes this impossible. So instead of a fastball in the dirt for a ball I get a meatball pitch that gets slammed for a HR (or a GS) Who does this benefit?? This really ruins the tactical side of pitching and or setting up batters.
And if given the option to place my pitches where I want them doesn't mean the the AI won't hit them. The AI is smart.. If I keep throwing high outside corner Fastballs for strikes on the first pitch The AI will smack that ball naked just as good as a "random" pitch. Plus if "I" want a challenge (key word being I, as in my choice) I can choose to alter difficulty, sliders or any one of the hundreds of pitching motions that are supplied with the game (I am bad with lefty side throwers....like really bad).
To add most pitchers that have bad command during their outing (not counting certain relievers....cough..cough...A.Torres) Actually miss their spots consistently in the same general area.
Also, as much as I have played this game (I think 09 as that is the oldest copy I have atm) I still do not hit the meter green location bar consistently (and when I do, most of the time it seems like the batter hits the ball anyway so I think the flashing of the meter means a hit now).
I was thinking the other day that pitchers should have that oval PCI like the batters, and the orientation should be based off of arm slot. Think of the line across the middle of the oval and that would mirror the meter green location/release line. Above line release, pitch will land some where in that oval area above line, vice versa for below. "PCI could be larger for higher (as this would make the potential area bigger for the pitch to end up) difficulty or smaller for easier difficulty. More would affect it like stats and stuff.... Might be a stupid idea but that's what I was envisioning.
To add... I would really love to have a game where I didn't have my fastball (or insert pitch here) command, but have a chance to alter my release to work on getting it back. It might take 4 innings to do, or even 6, but having a consistent and reliable meter would accomplish this and make pitching even more challenging. Well that and flat curves, cutters that don't cut...etc.. <------ release too early on the meter and possibly get a flat curve or a dull cutter..............
Sorry for the ramble..................____________________________________________
Proud member of the 0.04%Comment
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