The poor animation system really holds this game back from being great!

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  • rjackson
    MVP
    • Apr 2005
    • 1661

    #76
    Re: The poor animation system really holds this game back from being great!

    Originally posted by P.A.D.
    My "history" is that I call a spade a spade. When I see something I feel is wrong with the game, I don't hesitate to make it public. That's it. And the animations in this year's game are pathetic at best.
    LOL, that's my perception of you as well though I might not always agree with what you think is a spade. However, we all get reputations and they are all from differing perceptions from different people. Just so you are aware that you perception of yourself, though I'll agree, not everyone will! Darn perceptions...fwiw I used the word history because there is also a history of conflict between you and a couple of other posters in this thread that my reply was to another post that was kind of picking up on it so I was confirming that.

    Comment

    • Padgoi
      Banned
      • Oct 2008
      • 1873

      #77
      Re: The poor animation system really holds this game back from being great!

      You're right rjackson, and the only reasons that history of conflict with certain users exists is because I'm a vocal proponent of making issues I see with the game public and this particular forum has a few individuals who constantly defend the game regardless of how much proof someone can provide. I've posted countless videos this year showing what I feel is an extremely flawed animation system, but I get berated for it, yet I continue to post because I want these things rectified. I haven't gotten through a full season in 3 years because of the nonsense that occurs and it's gotten very frustrating. How can anyone defend these occurrences that happen regularly in the game:

      - dinker ground balls in front of the plate that are routine outs that end up being singles because of the horrid catcher animations (this is an every game occurrence)
      - bunt singles are still successful at least 50% of the time with fast runners. If this were even remotely realistic, people like Jacoby Ellsbury and Dee Gordon would do nothing except bunt and hit .500.
      - the ole'd grounders. I understand people have bad fielding ratings, but these animations are just poor at best.
      - routine fly balls hitting outfielders in the head. Really? Do we still have to endure this in 2015? Yes, fly balls occasionally get dropped or lost in the lights. But let's make this a bit more realistic and not nearly as prevalent. I mean, you know, this is the major leagues and all.
      - Broadway fastballs being passed balls. Again, passed balls exist. Not on fastballs right down the heart of the plate.
      - ground balls up the middle hitting the pitcher and bouncing right to another waiting fielder. If this was half as prevalent as it is in the show, every pitcher would be dead or crippled.
      - routine fly balls that get caught in the jetstream and fly out of the park. Wind sheer isn't this strong, people.
      - throwing base runners out on throws that bounce. Believe it or not, most base runners that are thrown out are done so because of GOOD throws, not throws that bounce 4 feet before second base and are magically animated into a tag animation. Which brings me to...
      - tagging system. Enough said. Too many tags missed. Too many tags not made.

      The list goes on and on ....


      Sent from my iPhone using Tapatalk

      Comment

      • Baseball Purist
        Rookie
        • May 2010
        • 438

        #78
        Re: The poor animation system really holds this game back from being great!

        Originally posted by P.A.D.
        You're right rjackson, and the only reasons that history of conflict with certain users exists is because I'm a vocal proponent of making issues I see with the game public and this particular forum has a few individuals who constantly defend the game regardless of how much proof someone can provide. I've posted countless videos this year showing what I feel is an extremely flawed animation system, but I get berated for it, yet I continue to post because I want these things rectified. I haven't gotten through a full season in 3 years because of the nonsense that occurs and it's gotten very frustrating. How can anyone defend these occurrences that happen regularly in the game:

        - dinker ground balls in front of the plate that are routine outs that end up being singles because of the horrid catcher animations (this is an every game occurrence)
        - bunt singles are still successful at least 50% of the time with fast runners. If this were even remotely realistic, people like Jacoby Ellsbury and Dee Gordon would do nothing except bunt and hit .500.
        - the ole'd grounders. I understand people have bad fielding ratings, but these animations are just poor at best.
        - routine fly balls hitting outfielders in the head. Really? Do we still have to endure this in 2015? Yes, fly balls occasionally get dropped or lost in the lights. But let's make this a bit more realistic and not nearly as prevalent. I mean, you know, this is the major leagues and all.
        - Broadway fastballs being passed balls. Again, passed balls exist. Not on fastballs right down the heart of the plate.
        - ground balls up the middle hitting the pitcher and bouncing right to another waiting fielder. If this was half as prevalent as it is in the show, every pitcher would be dead or crippled.
        - routine fly balls that get caught in the jetstream and fly out of the park. Wind sheer isn't this strong, people.
        - throwing base runners out on throws that bounce. Believe it or not, most base runners that are thrown out are done so because of GOOD throws, not throws that bounce 4 feet before second base and are magically animated into a tag animation. Which brings me to...
        - tagging system. Enough said. Too many tags missed. Too many tags not made.

        The list goes on and on ....


        Sent from my iPhone using Tapatalk
        I find this one to be the most inexcusable. I've had instances where my catcher won't even attempt to catch a fastball. The fact that I've also seen it happen during warm-up pitches is laughable at best.

        And the line drives off pitchers...for goodness sake can we please get this addressed. It's been an issue for about the last 3 or 4 years. There's no way this game should even be shipped with pitchers taking fastballs to the face, only to have the ball zip to the 2B for the out at first.
        Last edited by Baseball Purist; 09-11-2015, 05:02 PM.

        Comment

        • Padgoi
          Banned
          • Oct 2008
          • 1873

          #79
          Re: The poor animation system really holds this game back from being great!

          Let's not forget the ground ball up the middle animation. How many times have I seen a ground ball hit towards the middle that my second basemen gets to, but the animation triggers him to take 5 additional steps to his right before throwing the ball to first, leading to an infield single? Again, this happens at least every other game.

          Comment

          • KBLover
            Hall Of Fame
            • Aug 2009
            • 12172

            #80
            Re: The poor animation system really holds this game back from being great!

            Originally posted by Baseball Purist
            I find this one to be the most inexcusable. I've had instances where my catcher won't even attempt to catch a fastball. The fact that I've also seen it happen during warm-up pitches is laughable at best.

            And the line drives off pitchers...for goodness sake can we please get this addressed. It's been an issue for about the last 3 or 4 years. There's no way this game should even be shipped with pitchers taking fastballs to the face, only to have the ball zip to the 2B for the out at first.

            And it happens not even with the catcher crossed up by a pitch way off target. I could see catcher setting up inside off the plate and expecting a pitch down and it's a high fastball that's outside on the black. That I could see getting past the catcher sometimes..(especially with a bad reaction rating). When the pitch is in the center of the zone or not that far off from where he's calling for it - it looks ridiculous.

            And then it rarely happens with my knuckleballer and some of the movements the pitches make are crazy, but the catcher stays right with them.

            Also agree with the balls hitting pitchers - both with it happening too much and it going directly to fielders too often. Balls go literally straight up the middle too often, adding to the problem.
            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

            Comment

            • KBLover
              Hall Of Fame
              • Aug 2009
              • 12172

              #81
              Re: The poor animation system really holds this game back from being great!

              Originally posted by P.A.D.
              - bunt singles are still successful at least 50% of the time with fast runners. If this were even remotely realistic, people like Jacoby Ellsbury and Dee Gordon would do nothing except bunt and hit .500.

              The success rate is a bit high - Dee Gordon is at 40% for bunt hit success rate - which is one more success in 10 attempts away from 50% (4/10 vs 5/10).

              30-50% seems to be the range for guys that have more than a bunt hit or two (Chris Davis is at 100% after all in his 2 attempts ). Though there are some very high success rates (Hechavarria is at 75%, Carlos Gomez is at 80%)

              http://www.fangraphs.com/leaders.asp...rs=0&sort=12,d

              The thing is - it's not a frequently attempted play, which is the opposite of The Show, where it happens almost to the point where it is predictable given that the hitter will attempt a bunt hit. There's no attempts column in that table I posted, but I estimate (BUH/success rate) that Hamilton had 38 attempts and that looks like it might be the highest (he has the second most BUH with a bad rate, meaning he probably tried a lot to get those hits).

              So 38 times in 454 PAs for Hamilton. That's about 8.3% of his trips to the plate.

              So even with his low success rate, "if he did nothing but bunt hit", he'd bat .316 - which isn't exactly bad. But 91.7% of the time, he didn't.

              So I don't think it's as much the success rate than it is the frequency the play is put on and how often perfect bunts occur (combined with some of the other things like getting bad animations that could allow successes that shouldn't be) that makes it even worse.

              The other thing is that bunts are fair too much, especially by hitters with mediocre bunt ratings. This would help shift that rate because a foul bunt or two would change the strategy by the hitter.
              Last edited by KBLover; 09-16-2015, 03:51 PM.
              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

              Comment

              • countryboy
                Growing pains
                • Sep 2003
                • 52720

                #82
                Re: The poor animation system really holds this game back from being great!

                Originally posted by P.A.D.
                Let's not forget the ground ball up the middle animation. How many times have I seen a ground ball hit towards the middle that my second basemen gets to, but the animation triggers him to take 5 additional steps to his right before throwing the ball to first, leading to an infield single? Again, this happens at least every other game.
                To help with this, when the player, in this case the 2nd baseman, goes into his animation, let go of the L-Stick. This will stop him from taking additional steps after he fields the ball.

                Same goes for helping eliminate outfielders getting sucked into the wall after fielding a ball.
                I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                I miss the old days of Operation Sports :(


                Louisville Cardinals/St.Louis Cardinals

                Comment

                • Bullit
                  Bacon is Better
                  • Aug 2009
                  • 5004

                  #83
                  Re: The poor animation system really holds this game back from being great!

                  Originally posted by countryboy
                  To help with this, when the player, in this case the 2nd baseman, goes into his animation, let go of the L-Stick. This will stop him from taking additional steps after he fields the ball.

                  Same goes for helping eliminate outfielders getting sucked into the wall after fielding a ball.
                  Also when fielding the ball you don't really have to run full speed all of the time. I find if I feather the stick and time it to get there at the same time as the ball, I both catch and release the ball smoother and quicker.
                  In Loving memory of my "Cricket" 1/2/96 - 11/19/2012

                  My heart and soul hurt for your lost presence in my life.

                  Comment

                  • Factzzz
                    FA
                    • Aug 2011
                    • 1655

                    #84
                    Re: The poor animation system really holds this game back from being great!

                    Also annoying animations showing ABSOLUTELY no urgency, like this one:

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/mD1oPXAaWLE" frameborder="0" allowfullscreen></iframe>
                    NFL : Atlanta Falcons
                    MLB : Toronto Blue Jays

                    Comment

                    • countryboy
                      Growing pains
                      • Sep 2003
                      • 52720

                      #85
                      Re: The poor animation system really holds this game back from being great!

                      Originally posted by Factzzz
                      Also annoying animations showing ABSOLUTELY no urgency, like this one:

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/mD1oPXAaWLE" frameborder="0" allowfullscreen></iframe>
                      I think the reason he didn't hurry the throw is because you stop the throw meter in the green. I can't say for sure because I don't use that one, but I'm guessing if it was taken to the red it may have been a more hurried throw???

                      And again, fielding ratings come into play when it comes to these types of situations.
                      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                      I miss the old days of Operation Sports :(


                      Louisville Cardinals/St.Louis Cardinals

                      Comment

                      • Factzzz
                        FA
                        • Aug 2011
                        • 1655

                        #86
                        Re: The poor animation system really holds this game back from being great!

                        Originally posted by countryboy
                        I think the reason he didn't hurry the throw is because you stop the throw meter in the green. I can't say for sure because I don't use that one, but I'm guessing if it was taken to the red it may have been a more hurried throw???

                        And again, fielding ratings come into play when it comes to these types of situations.
                        No, the throw meter affects accuracy, if it was in the red, it would have been the same slow non urgent animation, but instead of an accurate throw, the throw would've been over the catcher's head.
                        NFL : Atlanta Falcons
                        MLB : Toronto Blue Jays

                        Comment

                        • Padgoi
                          Banned
                          • Oct 2008
                          • 1873

                          #87
                          Re: The poor animation system really holds this game back from being great!

                          Originally posted by countryboy
                          To help with this, when the player, in this case the 2nd baseman, goes into his animation, let go of the L-Stick. This will stop him from taking additional steps after he fields the ball.

                          Same goes for helping eliminate outfielders getting sucked into the wall after fielding a ball.
                          Thanks, I'll try this next time it happens. In situations like this, the ground ball is usually towards the middle and I'm hitting the L-stick just to get to the ball, but by the time I get to the ball, the animation triggers in which he takes 5 additional steps. This almost never happens to the CPU, so I'll try your suggestion.

                          Originally posted by countryboy
                          I think the reason he didn't hurry the throw is because you stop the throw meter in the green. I can't say for sure because I don't use that one, but I'm guessing if it was taken to the red it may have been a more hurried throw???

                          And again, fielding ratings come into play when it comes to these types of situations.
                          That's the problem. Fielding ratings should play a part, but NOT in throw urgency. If someone's fielding rating is low, maybe the throw should be offline or in the dirt. Fielding rating should have absolutely zero affect on throw urgency.

                          Comment

                          • countryboy
                            Growing pains
                            • Sep 2003
                            • 52720

                            #88
                            Re: The poor animation system really holds this game back from being great!

                            Originally posted by Factzzz
                            No, the throw meter affects accuracy, if it was in the red, it would have been the same slow non urgent animation, but instead of an accurate throw, the throw would've been over the catcher's head.
                            Ok, like I said I don't use that throw meter so I'm not sure how it works.

                            [QUOTE=P.A.D.;2047674123]Thanks, I'll try this next time it happens. In situations like this, the ground ball is usually towards the middle and I'm hitting the L-stick just to get to the ball, but by the time I get to the ball, the animation triggers in which he takes 5 additional steps. This almost never happens to the CPU, so I'll try your suggestion.

                            Its difficult to "master" or "perform" but after a while I've gotten better at it. I still have instances where my player does as you described and continues running after fielding the ball.

                            That's the problem. Fielding ratings should play a part, but NOT in throw urgency. If someone's fielding rating is low, maybe the throw should be offline or in the dirt. Fielding rating should have absolutely zero affect on throw urgency.
                            I was suggesting his fielding rating effects throw urgency, but rather how long it took him to get to it and how he fielded it.

                            I agree that throw urgency shouldn't have a rating tied to it.
                            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                            I miss the old days of Operation Sports :(


                            Louisville Cardinals/St.Louis Cardinals

                            Comment

                            • Bunselpower32
                              Pro
                              • Jul 2012
                              • 947

                              #89
                              Re: The poor animation system really holds this game back from being great!

                              100% agree with this thread. Engine needs an overhaul. It's Next Gen time now for goodness sake. If the PS3 gets left behind so be it (and I don't even have a PS4). I've encountered all of these things before.
                              "The designated hitter rule is like letting someone else take Wilt Chamberlain's free throws."

                              - Rick Wise

                              Comment

                              • sydrogerdavid
                                MVP
                                • May 2009
                                • 3109

                                #90
                                Re: The poor animation system really holds this game back from being great!

                                One thing I would like is that they modify the L2 or L1 buttons into an "athletic move" button.

                                I can't remember the last time I used L1, let alone having it work. Also, when I dive with my infielders using L2, they dive over the ball most of the time.

                                This always happens on those in between plays. Where it's going to be just out of reach with the normal fielding animation, but also where he will dive over the ball if I use L2. In this case, the L2 button just needs to be a lunge button.

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