MLB 17 Feature Wishes?

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  • JPCaveman13
    Rookie
    • Nov 2010
    • 280

    #106
    Re: MLB 17 Feature Wishes?

    I'm all for expanding on the franchise experience by adding all the customization seen in DD to move, expand, rebrand, etc teams in the mode. There is so much available to draw from in this game as well as looking to other games to see what they do well.

    The minor-league stadiums are an issue. If we're not getting accurate stadiums in the minors (at least the AAA level), then there should be some way to create custom stadiums for the minors. There can be simple pre-fab designs (like use the wall and field dimensions currently in the game) but we can adjust the background, park elevation, name, and field characteristics (like grass pattern, dirt strip from the mound to the plate, etc). It's somewhat off-putting to play a game on the west coast but the backdrop is the Capitol, the New England area with the desert backdrop, or in Colorado Springs and the stadium elevation is <200ft.

    We should be able to have some editing open in RTTS for other players. It's nothing too deep, just the ability to change numbers or import a real player over the generic replacement in a Y2Y save. Changing numbers should be available so long-tenured players don't change numbers because they are declining and a new player with a higher overall wears the same number. As far as importing players, it can be a done before advancing the day and it can be tied to live rosters so there's no MLBPA flak.

    Retirements are also an issue. Players are retiring at unorthodox times, especially when there's no reason for them to retire. I brought over a Y2Y save where I was still in 2014 ('15's save corrupted so I went and grabbed the '14 save, which I only lost the last week of the regular season and playoffs, and brought it to '15 and then into '16) and six top-level players retired between 2014 and 2015 due to "age" but all six are still playing at a high level in 2016 and potentially beyond. We should have an override for situations like that where a player retires who would still be playing. It can be tied to live rosters or MLB news or whatever to keep players who wouldn't retire at 34-36 from retiring.

    Ratings need an overhaul. There's so much more that these can do to create some individuality to different players as well as individual pitches.

    - Devs have said that velocity is fairly static until pitchers hit the age of regression. Why should that be a 0-99 rating that takes XP to improve when it's fairly static?? Just give us the mph range for it. Let us list our 4FB as 93-95, CH as (-7)-(-9) for a 85-87 range, etc. where the fastball speeds set every other speed and the drop-off ranges can fall under a natural progression (ie: pitch f/x lists the greatest differential between the FB and CH is ~12mph and the average is ~7mph with a 2mph deviation). Break is another rating in dire need of changing.

    - Currently break gets both the sharpness of the break and the amount of movement. These should be separate ratings. Just look at curves on youtube to see that Kershaw's curve is a slow-looping curve with a huge movement whereas Gio Gonzales' has a sharper, later break with less movement. Also, allow us to adjust how the pitch will break to an extent. Currently, nearly every LHP with a slider in the game has a 10-to-4 break. Based on arm angle, some sliders can be flatter (get closer to 9-to-3) or have a bit more drop (closing on 11-to-5). Just add some bit of variance to separate the breaks of each pitch.

    - At least the per/9 ratings should be split between RHB and LHB. As it is right now, there's no way to differentiate between a lefty-reliever and a lefty-specialist. By giving splits for that, we can have someone who is really dominant in a same-side matchup or a cross-matchup.

    Something beneficial to add would be tendencies. This will help set up more individuality in players and pitchers as well as coaches and staff. It can start off fairly basic at first and then expand as more are needed. Some of these may even help out with various modes within the game.

    - For pitchers, there can be a tendency slider for groundball vs fly ball, strikeout vs contact, efficiency vs effort (think Greg Maddux and getting a CG on <100 pitches vs someone who just tries to blow away batter after batter like a young Randy Johnson). Another set of tendencies for pitchers is how often they tend to use each pitch. Have a tendency line for each pitch but the total of each line equals 100. So it could be 4FB - 60, CV - 24, SL - 10, CH - 6 and those could have a +/- of 2. This is something pitch f/x tracks as well. The tendency for each pitch will definitely cut down on continually seeing a problem pitch (constantly chasing a low changeup) dominate every at-bat.

    - For batters, there can be tendencies ranging from groundball vs fly ball hitter, patient or swings often, aggressive vs passive in chasing pitches, pull vs push vs middle vs balanced, contact swing vs power swing, etc. All of this help in establishing unique hitter profiles as well as eliminate that dead-pull hitter going opposite field. This could help make for some interesting matchups as an efficient, contact pitcher can windup facing a power-swinging, aggressive, dead-pull hitter or even a patient, passive, balanced hitter may face a strikeout, effort pitcher.

    - For coaches and staff, you can have tendencies for managers to go starter vs bullpen, play small-ball vs long-ball, aggressive vs passive on the basepaths, strict vs lenient, etc. Staff can swing from build from within vs build via free agency, build veteran vs young, plug-and-play vs build around a core group, shrewd budgeter vs big spender, make roster moves based on performance stats vs advanced sabermetrics, etc. Adding all these in will differentiate every owner and manager. You could see more realistic offers from trades and free agency. For a RTTS example, you may get flipped for a few prospects if you are being successful early in Atlanta, or you're in a contract year for free agency and you might become a playoff rental, or you might see an offer sheet like 4-yr/$32M from KC but the Yankees may offer 2yr/$32M.

    Dynamic commentary from someone other than the current team. If you're adding random player stories, make sure some of that actually applies within the scope of someone's season. I'm playing one save file imported from '15 that is still in '15 and they are talking about the Royals winning the World Series in 2015, yet I'm not there in the that file's timeline. Also, same factoid was again said in another save file, but this file was the middle of April 2016, coming off a 2015 World Series win by the Red Sox. Also, various lines are so overused and stale that I hear the same one multiple times in a game. Basic ones are "That's three straight pitches over 100mph; if he throws a changeup in the zone, this guy's got no chance" and "That's his one-two punch; he has the cutter and the two-seamer; one breaks in and the other breaks out so when he throws them off of each other, the batter doesn't know which way it's coming" and all the perfect-game, no-hitter crap from 4.2 on.

    Essentially, just add customization that is prevalent; redo ratings; add tendencies; fix the boring, slate, lame commentary that everyone has been quoting since 2008.

    Comment

    • mrCPUgeek
      Did I do that???
      • Apr 2016
      • 686

      #107
      Re: MLB 17 Feature Wishes?

      I would like an option on quick counts kinda like manage mode but where you have say two seconds before entering into quick count so you can do management options like bull pen subs and such. Would also be great to be able to override quick counts for an individual AB.


      Sent from my iPad using Tapatalk
      Last edited by mrCPUgeek; 02-06-2017, 01:39 PM. Reason: iPad issues
      X: @mrCPUgeek
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      Comment

      • canes21
        Hall Of Fame
        • Sep 2008
        • 22932

        #108
        Re: MLB 17 Feature Wishes?

        A Top 50 Prospects list. A power ranking of each team's system and small, basic lines detailing the strengths and weaknesses for each.
        “No one is more hated than he who speaks the truth.”


        ― Plato

        Comment

        • lw22
          Rookie
          • Oct 2010
          • 140

          #109
          Re: MLB 17 Feature Wishes?

          1) allow checking of CPU's remaining (i.e. unused) bench players in the Batting Order

          2) easier indicator of pitchers' energy (like changing back to that used in last year's indicator); very hard to see the green circle

          Comment

          • PPerfect_CJ
            MVP
            • Oct 2011
            • 3693

            #110
            Re: MLB 17 Feature Wishes?

            They HAVE to do something about the base running in '17. This is horrible.
            #LFC
            #ChiefsKingdom
            #STLCards
            #WeAreND

            Comment

            • Rob Bec
              Rookie
              • Jun 2012
              • 106

              #111
              Re: MLB 17 Feature Wishes?

              Originally posted by PPerfect_CJ
              They HAVE to do something about the base running in '17. This is horrible.
              What's the problem with the baserunning? I haven't noticed anything.

              Sent from my SM-T280 using Tapatalk

              Comment

              • lw22
                Rookie
                • Oct 2010
                • 140

                #112
                Re: MLB 17 Feature Wishes?

                Originally posted by Rob Bec
                What's the problem with the baserunning? I haven't noticed anything.

                Sent from my SM-T280 using Tapatalk

                same here. seems good to me

                Comment

                • forme95
                  MVP
                  • Nov 2013
                  • 3118

                  #113
                  Re: MLB 17 Feature Wishes?

                  There are still to many complete games and relief pitchers pitching over realistic innings. The average relief pitcher only pitches 1 innings more often then not. Staminas are way to high, or the value of stamina needs to be lowered.
                  Really wish sports games played to ratings!
                  Only thing SIM about sports games now, are the team name and players
                  CFB 25 The absolute GOAT!!!
                  MLB 23 FOREVER 20 is better, 23 just for Guardians
                  Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                  Comment

                  • NEOPARADIGM
                    Banned
                    • Jul 2009
                    • 2788

                    #114
                    Re: MLB 17 Feature Wishes?

                    Originally posted by Ghost Of The Year
                    Even if MLB told SCEA they could put in brawls, I doubt SCEA would add anything to lose the E for everyone rating.
                    I think they could live with the E10+ (like the NHL series, for instance, "mild violence"). If they're worried about the 9-and-under crowd, god help us.

                    Comment

                    • Rob Bec
                      Rookie
                      • Jun 2012
                      • 106

                      #115
                      Re: MLB 17 Feature Wishes?

                      Might I add, for years I've waited on the CPU to commit a balk against me...

                      Sent from my SM-T280 using Tapatalk

                      Comment

                      • bigd51
                        Aqua?!
                        • Sep 2014
                        • 624

                        #116
                        Re: MLB 17 Feature Wishes?

                        I'm pretty sure by now, the most important things have been touched on already, so I'll just stick with little things I'd like to see personally in offline franchise:

                        1. Scouting, training, and prospect generation needs a lot of work. Too many older players in the draft and too many blue chips with 50-55 overalls. Going by the 80-20 scale, these guys should not be starting out as "Average". They should at least be "Above Average" between 60-65. And there's no reason 24 and 25 year old's should be in the draft, unless I'm missing something.

                        Training and Scouting need to be more in depth. It just doesn't offer enough for me to even use it, so I leave them both on Auto. I don't feel as if any strategy is really involved in any of the two. You guys programmed it, so tell us how to use it the way it's programmed so we can get further in depth with our usage of them.

                        2. And segue into this... a handbook for managing your team DURING the season, such as strategies on setting line-ups, when to make roster moves throughout the year, scouting, training, rotations, etc. You guys really did a great job with the in-depth strategy guide accessible from the in-game pause menu. Now expand that same concept to other areas of the game.

                        3. Include the year a player was drafted on his player card and which round/pick/etc. You even have a perfect spot for it beside the hot/cold zones. There are times where I'd like to know this without having to back out to the main hub and go to Roster Foundation.

                        4. In the contract section on a player card, highlight which year the player is currently in. A way to do this would simply be highlighting the current year he's in in yellow.

                        5. Stat tracking for Minor's. How ever you could do it, I'd like to see the stat tracking expanded upon to the Minors, akin to the loading screen from last year's RttS that listed your player's AA and AAA stats along with his MLB stats. Kinda hard to judge where you want to put your player's after the offseason if you can't see their stats in the minor's from the year before.

                        Comment

                        • Eman5805
                          MVP
                          • Mar 2009
                          • 3545

                          #117
                          Re: MLB 17 Feature Wishes?

                          As the game grows and expands, even more of the little things are just starting to chaff my eyes as it were. Like players have had the same post-out throw around animations for ages and they just look awkward, slow, and stiff. The same goes for throwing the ball back in the infield with no one on base. There's new ones when guys are on base but aren't running, and they look great. But much like cycling out the old Matt V lines with new ones, like to see the same done with those animations. Don't even need to toss the old ones, just add some new ones, unless that creates some problem I'm understandably unaware of.

                          The same would go for things like how players round the bases when you aren't telling them to advance or the way pitchers try to catch grounders going right at them. Kind of weird when they flail right down by their ankles and the ball is rolling 5 feet to the side. I get some pitchers aren't good fielders, but that should just mean they won't stop the ball, not that they're blind.

                          I love the newer swing animations. Makes it really nice to look at when coming out of the box and see them not have the bat just clip through their clenched fists. Y'all know the animation I'm talking about. Just keep expanding on those moments you know we'll see a ton anyway. Sure, they'll get old eventually, but it goes a long way to keeping my interest in the game longer and longer when it doesn't feel so monotonous.

                          Why do batters always run to 1st on a dropped 3rd strike? Can't sometimes they just get upset and have the catcher tag them like normal? Why even waste the effort when the catcher corrals the ball instantly every time?

                          And speaking of the catcher, they get out of their crouch way, way, way too fast. They're on a chopper in the dirt faster than the batter is out of the box it seems. I'm surprised i haven't been just tagged out once.

                          I don't even need to mention hairstyles as it seems those will be improved drastically next year. I hope the same goes for CAP player face models. Yeah, you can mix around the faces a good bit, but every winds up looking the same under certain templates, unless you really ugly some features up.


                          As for feature specific wishes, RTTS gets so ridiculous when you're a starting pitcher. What self-respecting MLB team would call up their 2nd round LH pitcher with 97mph heat and make them a relief pitcher? Why do I still have to slough through a couple innings a game here or there, or longer if I'm in the AL? Why aren't I left to keep starting in AAA until a starting job is ready for me? If I stink it up a few starts, then send me back down, don't bench me. Only so much I can do with getting silver and bronze on level 5 or higher drills. Can't spread all my points out. And God forbid I want to have five pitches. Two pitches will be total HR fodder and not even worth having because I can't train them to be even decent and still upgrade my baseline stats because I'm getting like four innings every series.

                          Comment

                          • PPerfect_CJ
                            MVP
                            • Oct 2011
                            • 3693

                            #118
                            Re: MLB 17 Feature Wishes?

                            Originally posted by Rob Bec
                            What's the problem with the baserunning? I haven't noticed anything.

                            Sent from my SM-T280 using Tapatalk
                            The controls are just off. I can't tell you how many cheap outs the CPU has got on me because I somehow made the wrong guy run. Maybe it's just me, but it's happened A LOT.

                            Edit: There is a "Baserunning" thread with 61 pages, so I guess it's not just me. Lol!
                            Last edited by PPerfect_CJ; 06-13-2016, 08:24 AM.
                            #LFC
                            #ChiefsKingdom
                            #STLCards
                            #WeAreND

                            Comment

                            • Nate497
                              Rookie
                              • Nov 2015
                              • 100

                              #119
                              Re: MLB 17 Feature Wishes?

                              100℅ agree...also I think they should break up every batting stance in the game by base and maybe hand positioning/holding of bat, or torso positioning. for example like if I was creating a player I could pick griffey Jr's style of holding the bat w the motion and then select to have arods base if I wished to. Not just for created players but for everyone.

                              Comment

                              • Rob Bec
                                Rookie
                                • Jun 2012
                                • 106

                                #120
                                Re: MLB 17 Feature Wishes?

                                Originally posted by Nate497
                                100℅ agree...also I think they should break up every batting stance in the game by base and maybe hand positioning/holding of bat, or torso positioning. for example like if I was creating a player I could pick griffey Jr's style of holding the bat w the motion and then select to have arods base if I wished to. Not just for created players but for everyone.
                                Maybe they can bring about world peace while they are at it. Gosh man...

                                Sent from my SM-T280 using Tapatalk

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