How do franchise budgets work this year?

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  • ktd1976
    MVP
    • Mar 2006
    • 1940

    #31
    Re: How do franchise budgets work this year?

    Originally posted by MLBfanatic97
    So what I gathered from this thread is that we've moved away from having a set budget to now relying on our cash flow as the measurement of the money we have. As long as we keep our cash flow positive, we have money to spend.

    A player making $2.5M a season in game makes about $95k a week, so if I'm correct, maintaining a cash flow of $95k a week will translate to an extra $2.5M in the bank over the course of the year, so with some multiplication, $475k a week is $12.5M in the bank at the end of the year, a cash flow of $950k a week is $25M in the bank, and so on. It seems as though you don't get all of it based on this post (http://www.operationsports.com/forum...p?p=2048762949), but instead you get extra money depending on your team performance.

    Also i'm assuming the cash flow fluctuates in season based on performance because as the season goes on, your cash flow increases as you do well and decreases as you struggle, so it's constantly changing.

    So at the end of the day, keep the cash flow positive, preferably over $500k/week to get consistent bumps in your available money. Checking your bank at the end of the regular season will give you the amount you've made over the year and from that you can gauge how well you did (or if you won 110 games but only have $12.5M in the bank, you might need to shed salary).








    Or something like that, I guess.

    Sent from my NSA-certified cellular device
    Pretty close. This is how I gathered it works as well.

    When you get to the offseason, when you try to sign a player, look at the "MAX OFFER" Multiply this by 26, and you will have the amount of budget available to spend in the year. However, spending ALL of that budget room might put you into a negative cash flow.

    Comment

    • disk
      Rookie
      • Dec 2013
      • 60

      #32
      Re: How do franchise budgets work this year?

      This is a big mistake by SDS in my opinion. As baseball fans we are used to evaluating contracts by total value and average annual value, that is the system used by the game when signing players so why complicate things by showing budget a completely different way?

      Simple fix, add a total budget or switch the signing system to weekly salary instead of yearly total. I'm hoping this is fixed in a patch.

      Comment

      • SwedishTouch76
        MVP
        • Nov 2013
        • 1070

        #33
        Re: How do franchise budgets work this year?

        OK so I'm not the only one a bit confused. How do you sign FA''s in the offseason and re-sign guys if you don't know how much budget you're working with?

        Comment

        • ktd1976
          MVP
          • Mar 2006
          • 1940

          #34
          Re: How do franchise budgets work this year?

          Originally posted by SwedishTouch76
          OK so I'm not the only one a bit confused. How do you sign FA''s in the offseason and re-sign guys if you don't know how much budget you're working with?
          You do know how much budget you are working with.

          Multiply your max offer by 26, and you will roughly have the total budget available.

          Comment

          • SwedishTouch76
            MVP
            • Nov 2013
            • 1070

            #35
            Re: How do franchise budgets work this year?

            Originally posted by ktd1976
            You do know how much budget you are working with.

            Multiply your max offer by 26, and you will roughly have the total budget available.
            I haven't started a Franchise yet. So in the offseason FA screen there's a "max offer" screen? This is in reference to what? Was it too simple to just keep all relevant info we need on one screen?

            Comment

            • SwedishTouch76
              MVP
              • Nov 2013
              • 1070

              #36
              Re: How do franchise budgets work this year?

              Originally posted by ktd1976
              You aren't seeing how much you have left for the year, because the Game doesn't deal with yearly budgets, they are weekly.

              I think I have it roughly figured out.

              When in the CONTRACTS screen (such as when signing a free agent) look at your max offer (number at the bottom left.) This is your max offer, which is the TOTAL amount of budget room you have to spend. There are roughly 26 weeks in the MLB season. So, to figure out the TOTAL amount of free budget space for the year, you must multiply this by 26. Thus, if you have 555K budget space per week, that would be about 14.4M total budget room for the season.

              Until we get used to the new weekly system, it will cause a lot of confusion. But, I think it looks a lot more confusing than it really is, because we have been "trained" for years that the budgets are "yearly" and now they are "weekly" even though it is roughly the same.
              Thanks. Seems straightforward. This would be after one season is already played though? Or could I look at this before Game 1 Season 1 and figure this out.

              Comment

              • BigOscar
                MVP
                • May 2016
                • 2971

                #37
                Re: How do franchise budgets work this year?

                Does make you question whether anyone actually play tested this mode if they didn't notice that it's a bit of an oversight to not let us know how much of our annual budget signing a player will take up. They had it last year and it wasn't exactly a complex thing, but by adding the weekly budget they for some reason decided to remove the annual budget, rather than just have us press a button to switch between the two.

                I guess we will have to get the calculators out for the rest of the year, unless they decide to actually fix it, but I'm not holding my breath

                Comment

                • tabarnes19_SDS
                  Game Designer
                  • Feb 2003
                  • 3084

                  #38
                  Re: How do franchise budgets work this year?

                  I honestly don't like the setup for a couple reasons. There is no way to see if budget was increased or decreased for cpu teams.

                  Salaries in sports are annual. I am having a tough time deciphering what my budget is and what I have to spend.

                  Sent from my SAMSUNG-SM-G935A using Operation Sports mobile app

                  Comment

                  • sink4ever
                    MVP
                    • Dec 2004
                    • 1153

                    #39
                    Re: How do franchise budgets work this year?

                    I'm going to try to do some testing today. At first glance I see the opportunity for some potential, but do wish it was explained better. The upside I see is that if you have a good first half and your cash flow increases, that could enable you to make a move to take on more salary to boost your team down the stretch. More testing is needed, however, before I'll feel comfortable saying how anything works.

                    One quick observation - I was able to get my cash flow in the negatives and the game won't allow me to sign free agents or my draft picks. Even though I still have a positive amount in the bank, I can't pay out any more money.

                    Comment

                    • JayD
                      All Star
                      • Mar 2004
                      • 5457

                      #40
                      Re: How do franchise budgets work this year?

                      but what does max offer mean?

                      Comment

                      • kiddlex
                        Pro
                        • Apr 2003
                        • 628

                        #41
                        Re: How do franchise budgets work this year?

                        Did I see this correctly in the game that you can increase your franchise weekly budget with a stubs micro transaction purchase? It appeared that way, however the servers being down don't allow me to go down that rabbit hole. I would never spend real money on this, but that would be an interesting direction and possible explanation for the change in how budgets are handled.

                        Comment

                        • ktd1976
                          MVP
                          • Mar 2006
                          • 1940

                          #42
                          Re: How do franchise budgets work this year?

                          Originally posted by SwedishTouch76
                          Thanks. Seems straightforward. This would be after one season is already played though? Or could I look at this before Game 1 Season 1 and figure this out.
                          Any time. Go to Free agents, and pick a player. at the bottom of the screen, you will see a max offer (weekly) multiply this by 26, and you will (roughly) have the amount you can spend for the year.

                          Originally posted by BigOscar
                          Does make you question whether anyone actually play tested this mode if they didn't notice that it's a bit of an oversight to not let us know how much of our annual budget signing a player will take up. They had it last year and it wasn't exactly a complex thing, but by adding the weekly budget they for some reason decided to remove the annual budget, rather than just have us press a button to switch between the two.

                          I guess we will have to get the calculators out for the rest of the year, unless they decide to actually fix it, but I'm not holding my breath
                          I think it is working exactly as it is meant. They didn't "remove" yearly budget, as much as the game no longer deals in that. This way, depending on your success and cash flow, your "yearly budget" can increase (or decrease) DURING the year, instead of being a static set amount. Think of it like this, a team is having success, and in a pennant race. The owner then allows you to spend a little more to get that player to put you over the top. As opposed to having a set budget that can't be crossed.

                          Originally posted by JayD
                          but what does max offer mean?
                          Max offer is the maximum you can offer a player. Basically, it is your remaining budget.

                          Comment

                          • disk
                            Rookie
                            • Dec 2013
                            • 60

                            #43
                            Re: How do franchise budgets work this year?

                            I like the idea of weekly budget as this will certainly help with mid season trades, I honestly think they just missed this in their testing of franchise mode. It would make sense to show total budget because that is how player salaries are still handled, so unless they switch player signings to weekly average I see a fix coming in a patch (hopefully). I noticed when simulating a RTTS player to get a handle on the new features that when signing a contract you see total budget similar to 15 franchise mode.

                            Comment

                            • BigOscar
                              MVP
                              • May 2016
                              • 2971

                              #44
                              Re: How do franchise budgets work this year?

                              Originally posted by ktd1976
                              I think it is working exactly as it is meant. They didn't "remove" yearly budget, as much as the game no longer deals in that. This way, depending on your success and cash flow, your "yearly budget" can increase (or decrease) DURING the year, instead of being a static set amount. Think of it like this, a team is having success, and in a pennant race. The owner then allows you to spend a little more to get that player to put you over the top. As opposed to having a set budget that can't be crossed.
                              .
                              Yeah, that's fine mid way through as season and makes sense in that situation, but is ridiculous at the end of a season. You give people annual contracts, you don't deal in weekly budgets when signing people in the off season. No idea why we can't just flick between both, it would make a whole lot more sense.

                              Comment

                              • ktd1976
                                MVP
                                • Mar 2006
                                • 1940

                                #45
                                Re: How do franchise budgets work this year?

                                Originally posted by disk
                                I like the idea of weekly budget as this will certainly help with mid season trades, I honestly think they just missed this in their testing of franchise mode. It would make sense to show total budget because that is how player salaries are still handled, so unless they switch player signings to weekly average I see a fix coming in a patch (hopefully). I noticed when simulating a RTTS player to get a handle on the new features that when signing a contract you see total budget similar to 15 franchise mode.
                                When you sign a free agent, it shows BOTH the weekly average, and the total contract amount.

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