MLB The Show 18 Road to the Show Gameplay Videos and Walkthroughs

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  • jaiman
    Pro
    • Jul 2002
    • 605

    #106
    PlayStation Underground RTTS video

    Why don’t they give us the option to remove that red halo around the ball! So immersive breaking.
    Last edited by jaiman; 03-09-2018, 01:40 AM.
    PS4 | jamiedallaire

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    • Itsma806
      Pro
      • Aug 2016
      • 965

      #107
      Re: PlayStation Underground RTTS video

      Originally posted by Dolenz
      Watching now.


      "your power attribute will go up if you use a power swing"


      I never use a power swing.
      I second this I never use power swing smashing square just feels awkward for me. Here's for hoping we can raise power without the actual power swing

      Sent from my SM-N920P using Tapatalk

      Comment

      • KCowse
        Rookie
        • Jun 2017
        • 176

        #108
        Re: PlayStation Underground RTTS video

        I believe that you can raise power by hitting for power with a normal swing, or just by getting hits with a power swing. Ramone said that in either the IGN or gamespot video.


        Sent from my iPhone using Operation Sports

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        • jeffy777
          MVP
          • Jan 2009
          • 3325

          #109
          Re: PlayStation Underground RTTS video

          Originally posted by bcruise
          One thing I'm curious about is how power and contact are going to be increased. I know Ramone's saying that he gets power bonuses from power swinging (which makes sense), but what happens if I hit a HR with a normal or even contact swing? And is there a power increase for gap doubles/triples?

          Two things that are going to be extremely gratifying to improve are my Vision and Plate Discipline, because I enjoy working counts and getting quality at-bats. Seems like you gain plate discipline for every Ball taken (not just walks), so that could improve pretty fast if you have a good batting eye.

          Really enjoyed that video. The slowdown off the bat and that weird no-reaction infield play at the end were the only things that bothered me.
          In the IGN video, Ramone hit a HR with the contact swing and both his contact and power increased IIRC.

          Comment

          • SplashHit
            Rookie
            • Dec 2016
            • 20

            #110
            Re: Revamped Road To The Show - Gamespot Video & Article

            As a fan of obtaining the utmost realism out of this game, I'm happy to see the changes to this year's RTTS. The MLB is rapidly evolving into a league of specialization and one-dimensional players, and I think archetypes are a fantastic way of representing that change in The Show.

            In past iterations, I've certainly made my share of 99 overall superhuman players at nearly every position, but the challenge just wasn't there after a while. In MLBTS17 I created new players instead of carrying over previous ones with the intention of specializing at one or two different facets of the game, which made it far more fun to play.

            The new version seems to be much more challenging. The migration away from training points toward gameplay-oriented progression is a welcome change since it actually represents your skills as a player and gives you incentive to hone your tendencies as a gamer.

            One thing I hope for is that this type of progression is implemented in Franchise mode. I'd like to see archetypes there too, especially when scouting players and developing guys in the minors.

            As long as they work on improving GM and Manager AI in RTTS, this mode will be nearly perfect, at least in my opinion.

            Comment

            • bcruise
              Hall Of Fame
              • Mar 2004
              • 23274

              #111
              Re: PlayStation Underground RTTS video

              Originally posted by bcruise
              Glad to hear that the slowdown off the batted ball is an option (4:00). Not a fan.
              Wanted to re-visit this comment after trying out a few things in '17 (positions, specifically). I'll concede that, on hard hit balls to 1st and 3rd it can be really hard to get a smooth preloaded throw without using the Showtime slowdown unless you're using the "Buttons" throwing control (because all you have to do is quickly tap a single button).

              If you're using one of the other control settings on one of those types of hits, you're pretty likely to miss the branch points on the throw and end up resetting to "throw ready" before you can finish the throw input. Even for me, and I've played RTTS since the mode was introduced - my reflexes just aren't that good. Even if it doesn't cost you an out (the ball is hit hard after all, and you have all day to make the throw most of the time), it still looks bad. And it's more likely to cost you a double play because of how smoothly those throws need go.

              So, if that's what Chris was getting at when saying people couldn't react in time and that being why the slowdown was made standard, I can accept that. Gotta make the mode fun and playable for everyone, for any position they might choose. The great thing is that it's still an option.
              Last edited by bcruise; 03-09-2018, 04:56 PM.

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #112
                Re: Revamped Road To The Show - Gamespot Video & Article (IGN video Included)

                Originally posted by MetsFan16
                Another big takeaway I got from this, these attributes progress SLOWLY. It’s gonna take a week or so of a hot streak to bump up power or contact 1 point! In years past a good week and your Overall increases by like 5 points.

                This is going to take away the callups to Triple A and MLB during your first season as an 18 year old.

                Going to make the minor league grind longer and more difficult

                I'm not sure the way difficulty level works in RTTS stays the same as before (i.e., AA lowers difficulty by one from setting, AAA is played at the setting, MLB increases by one), but if you are so inclined you might still be able to lower the difficulty/adjust sliders to help accelerating the experience down in minors.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • Armor and Sword
                  The Lama
                  • Sep 2010
                  • 21794

                  #113
                  Re: Revamped Road To The Show - Gamespot Video & Article

                  Originally posted by tessl
                  That explains it - I was wondering what they were up to.
                  Yeah they are evil. Oh the horror. A company that is trying to earn additional revenue. Shame on them for being capitalists.

                  The freaking horror!!!

                  Now Playing on PS5:
                  CFB 26 Hurricanes/Fresno State Year 2
                  MLB The Show 25 - 2025 Yankees Year 1
                  MLB The Show 25 1985 Yankees Year 1
                  Oblivion Remaster



                  Follow me on Twitch
                  https://www.twitch.tv/armorandsword

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                  • MetsFan16
                    MVP
                    • Nov 2011
                    • 1416

                    #114
                    Re: Revamped Road To The Show - Gamespot Video & Article (IGN video Included)

                    Originally posted by nomo17k
                    I'm not sure the way difficulty level works in RTTS stays the same as before (i.e., AA lowers difficulty by one from setting, AAA is played at the setting, MLB increases by one), but if you are so inclined you might still be able to lower the difficulty/adjust sliders to help accelerating the experience down in minors.


                    Yes, I don’t recall them mentioning any changes to the difficulty settings. My main thing is that it was too easy and too quick to upgrade your player to an overall that is MLB Ready. I like the new progression system because it forces you to play the game and play well enough to legitimately improve and getting to that MLB ready overall is going to be much more satisfying.


                    Sent from my iPhone using Operation Sports
                    https://www.youtube.com/channel/UCFx...dAg4-xmpkL1Jhw

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #115
                      Re: Revamped Road To The Show - Gamespot Video & Article

                      Not meaning to beat a dead mosquito, but

                      Originally posted by extremeskins04
                      So with that option turned on, whenever I'm in the outfield / infield whatever the count is, I know the ball is going to be hit toward my direction.

                      So if I'm playing SS and it's a big time hitter like Stanton and the count is 3-2, I know it's NOT going to be a HR because I'm playing in the infield during that at-bat.

                      That's the predictable-ness I'm talking about. I might not be fully explaining what I mean.

                      Basically when I'm using that option, I've never seen a HR or another big play happen while I was playing defense.
                      Originally posted by extremeskins04
                      You guys are still missing the point. I obviously know you can turn the option off. But when you do, you have to play the entire game basically. And when you want to get through games faster to get through multiple seasons faster, it would be nice to have that randomness in quicker games.
                      Originally posted by Woodweaver
                      I see. You want a new option that is a hybrid between playing every play on defense and only playing the ones you are involved in. I don't know where something like that would fall on a priority list...
                      Originally posted by Factzzz
                      The result play option that was in the game before was perfect.

                      Not sure why it was taken it out. You could have watched the last pitch of every at bat, so you wouldn't know when the ball was coming your way.

                      I used to use during key playoff games, and then they removed the option and only left the every pitch option and I highly doubt anyone would use that option.

                      (Aside from the misuse of the term "scripted"), extremeskins was referring to the mentioned "Result Play" mode which used to be in RTTS that was taken out when the major effort was made to accelerate the quicker RTTS experiences (last year I believe?).

                      Some people may argue that watching other players in your team is boring and a waste of time... which is true in the vast majority of time, but as Factzzz mentioned, being able to do so at the right opportunities like important regular season games, playoff games, all-star games, etc. could add significantly to the atmosphere of playing a team-oriented sport. I loved Result Play feature when it existed.

                      I think the devs have been doing a good job introducing RPG-like elements by adding stories in periphery, outside the gameplay, but I'd still argue that by removing Result Play option and similar, the team-sport element and the feeling of your presence among your peers is totally lacking, because you almost never see your teammate plays...

                      Though RTTS is enjoyable as it is, I still get a sense that I only play in a bubble of just myself.

                      Do you have any memory of great teammate(s)/opponents you sort of competed with as rivals, the kind of players with whom you can reminisce good moments and write stories with when your RTTS career ends? I bet you hardly remember any players from your RTTS career right now, especially if you don't do any fielding or base running. In that sort of way, I think the mode still has a potential to grow in the area of gameplay.

                      Results Play helped me to customize that experience (even if that may not have been the intended use of the option).
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • giantsharks
                        Rookie
                        • Aug 2011
                        • 320

                        #116
                        Re: Revamped Road To The Show - Gamespot Video & Article

                        Originally posted by jeffy777
                        What about a 5 tool player? Sure they're rare but they do exist. I think we should be free to recreate that if we so desire without having to do player lock in franchise. The archetypes should be options instead of being forced, imo.
                        I think it will still be possible to create 5 tool players with the equipment that boosts your cap limit on attributes.

                        Also think of the 5 tool players right now or throughout history. Like Mike Trout, I dont think he would be maxed out on all stats, his speed, glove, and average are definitely high but his power and arm wouldnt be 99. Even 5 tool guys are lesser in some categories. I think the equipment boosts are really going to help players become a realistic 5 tool player.
                        San Jose Sharks
                        San Francisco Giants
                        San Francisco 49ers
                        Golden State Warriors

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                        • jaiman
                          Pro
                          • Jul 2002
                          • 605

                          #117
                          Revamped Road To The Show - Gamespot Video & Article

                          Originally posted by nomo17k
                          Not meaning to beat a dead mosquito, but





















                          (Aside from the misuse of the term "scripted"), extremeskins was referring to the mentioned "Result Play" mode which used to be in RTTS that was taken out when the major effort was made to accelerate the quicker RTTS experiences (last year I believe?).



                          Some people may argue that watching other players in your team is boring and a waste of time... which is true in the vast majority of time, but as Factzzz mentioned, being able to do so at the right opportunities like important regular season games, playoff games, all-star games, etc. could add significantly to the atmosphere of playing a team-oriented sport. I loved Result Play feature when it existed.



                          I think the devs have been doing a good job introducing RPG-like elements by adding stories in periphery, outside the gameplay, but I'd still argue that by removing Result Play option and similar, the team-sport element and the feeling of your presence among your peers is totally lacking, because you almost never see your teammate plays...



                          Though RTTS is enjoyable as it is, I still get a sense that I only play in a bubble of just myself.



                          Do you have any memory of great teammate(s)/opponents you sort of competed with as rivals, the kind of players with whom you can reminisce good moments and write stories with when your RTTS career ends? I bet you hardly remember any players from your RTTS career right now, especially if you don't do any fielding or base running. In that sort of way, I think the mode still has a potential to grow in the area of gameplay.



                          Results Play helped me to customize that experience (even if that may not have been the intended use of the option).


                          This. I wish I could like this an infinite amount of times. Please consider bringing it back dev team!
                          PS4 | jamiedallaire

                          Comment

                          • TripleCrown
                            MVP
                            • Jan 2013
                            • 1240

                            #118
                            MLB The Show 18 Road to the Show Gameplay Videos and Walkthroughs

                            Someone will have to explain me one day where’s the fun playing a guy who’s 99 maxed out everywhere.

                            To me it sounds like playing battlefield 1 with an inter-galactic space warrior.

                            But I may be missing something somewhere ;-)
                            Last edited by TripleCrown; 03-09-2018, 08:56 PM.

                            Comment

                            • Smerka
                              Developer
                              • Jul 2013
                              • 59

                              #119
                              Re: PlayStation Underground RTTS video

                              Originally posted by bcruise
                              One thing I'm curious about is how power and contact are going to be increased. I know Ramone's saying that he gets power bonuses from power swinging (which makes sense), but what happens if I hit a HR with a normal or even contact swing? And is there a power increase for gap doubles/triples?

                              Two things that are going to be extremely gratifying to improve are my Vision and Plate Discipline, because I enjoy working counts and getting quality at-bats. Seems like you gain plate discipline for every Ball taken (not just walks), so that could improve pretty fast if you have a good batting eye.

                              Really enjoyed that video. The slowdown off the bat and that weird no-reaction infield play at the end were the only things that bothered me.
                              You can earn Power, from using normal swing, as long as it results in a double, triple, or home run.

                              Comment

                              • bxphenom7
                                Pro
                                • Feb 2012
                                • 593

                                #120
                                I'm trying to figure out if I want to do an Ichiro type player, contact and speed mainly, do I start with Ball Hawk or Solid archetype..........feeling Ball Hawk but I really want to push that 75 contact cap smh

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