Bunting runners over broken?

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  • Roscosuper
    Banned
    • Mar 2008
    • 923

    #31
    Re: Bunting runners over broken?

    Originally posted by countryboy
    Andrew Knizner at the plate. Bunt rating 23. Ozzie Albies on first with a speed of 81. I don't want to bunt to third base side, because Mitch Walding can sell out since he has no other responsibility in this situation but to field the bunt. Cody Bellinger is playing first and is left handed, so bunting towards him is an option, but I'd rather bunt towards the 2nd baseman since Bellinger can come off the bag and field and not have to turn his body to make a throw towards second.

    Once Jensen starts his windup, I press L1 to give Albies another step or two...

    <iframe src="https://www.youtube.com/embed/Miyogtr4aDk" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

    Bunting runners over, or bunting in general, isn't broken. It's just not automatic like it was in '16 and it's not "altered" to work due to rocket bunts like '18. You have to understand the situation at hand and have a plan as to what to do.
    Are you using Directional hitting?

    Comment

    • countryboy
      Growing pains
      • Sep 2003
      • 52720

      #32
      Re: Bunting runners over broken?

      Originally posted by Roscosuper
      Are you using Directional hitting?
      No this is with Zone hitting.
      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

      I miss the old days of Operation Sports :(


      Louisville Cardinals/St.Louis Cardinals

      Comment

      • TheWarmWind
        MVP
        • Apr 2015
        • 2620

        #33
        Re: Bunting runners over broken?

        Originally posted by countryboy
        Andrew Knizner at the plate. Bunt rating 23. Ozzie Albies on first with a speed of 81. I don't want to bunt to third base side, because Mitch Walding can sell out since he has no other responsibility in this situation but to field the bunt. Cody Bellinger is playing first and is left handed, so bunting towards him is an option, but I'd rather bunt towards the 2nd baseman since Bellinger can come off the bag and field and not have to turn his body to make a throw towards second.

        Once Jensen starts his windup, I press L1 to give Albies another step or two...

        <iframe width="560" height="315" src="https://www.youtube.com/embed/Miyogtr4aDk" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

        Bunting runners over, or bunting in general, isn't broken. It's just not automatic like it was in '16 and it's not "altered" to work due to rocket bunts like '18. You have to understand the situation at hand and have a plan as to what to do.
        If all my bunts looked like that, I would not be having an issue.

        I don't mind getting out played, it's just been my experience so far this year that rocket bunts have returned.

        I probably need to drag bunt less, but I'm only attempting the drag bunt with players who it makes sense for (high drag bunt rating AND high speed). It's a big issue because the CPU seems to struggle to not hit a rocket as well.

        I stand by what I said. The success rate of bunts is much higher in quick manage, for both the player and the CPU.

        At least there is parity.

        Sent from my Pixel 3 using Operation Sports mobile app

        Comment

        • countryboy
          Growing pains
          • Sep 2003
          • 52720

          #34
          Re: Bunting runners over broken?

          Originally posted by TheWarmWind
          If all my bunts looked like that, I would not be having an issue.

          I don't mind getting out played, it's just been my experience so far this year that rocket bunts have returned.

          I probably need to drag bunt less, but I'm only attempting the drag bunt with players who it makes sense for (high drag bunt rating AND high speed). It's a big issue because the CPU seems to struggle to not hit a rocket as well.

          I stand by what I said. The success rate of bunts is much higher in quick manage, for both the player and the CPU.

          At least there is parity.

          Sent from my Pixel 3 using Operation Sports mobile app
          I don't know why the huge discrepancy in bunting between us (Directional vs Zone??) but I would say that 80-90% of both my and the CPU bunts in sacrifice situations are of the nature posted in the video. There are occasions where we will catch one "hot" and hit a bit too hard and of course pop up the bunt, but a majority of the time, sacrifice bunts are executed just fine.

          I haven't tried drag bunting enough to really form an opinion.

          For me, this is the best bunting has felt in years.
          I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

          I miss the old days of Operation Sports :(


          Louisville Cardinals/St.Louis Cardinals

          Comment

          • brunopuntzjones
            Pro
            • Jul 2018
            • 651

            #35
            Re: Bunting runners over broken?

            In online multiplayer the ball ****ing rockets off the bat on every bunt. It's comical. I think they completely nerfed it for some reason.

            Comment

            • jeffy777
              MVP
              • Jan 2009
              • 3320

              #36
              Re: Bunting runners over broken?

              On the topic of bunting, after playing 3 full seasons of RTTS, I’ve noticed so many times that the AI will attempt to throw the lead runner out instead of throwing to first base, even if he’s going to obviously be safe at second. Seems to happen a bit too much.

              I’ve also noticed that when the AI attempts to bunt for a base hit, it almost always goes right down the first base line and the 1B will just tag him out (I play 2nd base, so I get to spectate this play on what feels like a regular basis).

              I’ve also yet to see the AI be successful in bunting for a base hit (I havne’t attempted it myself). This doesn’t bother me much as you don’t really see it in real life all that often, which probably means the AI actually shouldn’t be attempting it quite as frequently as it does (perhaps it’s more frequent in RTTS with the sim engine vs. real time play in franchise, so that could be something that needs tweaked specifically in the sim engine).

              Bunting in general is definitely better this year, but it also definitely still needs refinement, from both an offense and defense perspective.
              Last edited by jeffy777; 06-02-2019, 06:56 AM.

              Comment

              • BigOscar
                MVP
                • May 2016
                • 2971

                #37
                Re: Bunting runners over broken?

                The computer must have attempted 100 drag bunts against me and I think they've only ever succeeded when my 3rd baseman deliberately errors, making that stupid one hand missed pickup animation even when it's not necessary as they have all the time in the world. If they just pick the ball up properly, I've thrown them out every single time, pretty comfortably.

                I think fielders just cover ground to quickly and it makes the infield play too small, which is particularly apparent on bunts.

                Comment

                • countryboy
                  Growing pains
                  • Sep 2003
                  • 52720

                  #38
                  Re: Bunting runners over broken?

                  Originally posted by BigOscar
                  The computer must have attempted 100 drag bunts against me and I think they've only ever succeeded when my 3rd baseman deliberately errors, making that stupid one hand missed pickup animation even when it's not necessary as they have all the time in the world. If they just pick the ball up properly, I've thrown them out every single time, pretty comfortably.

                  I think fielders just cover ground to quickly and it makes the infield play too small, which is particularly apparent on bunts.
                  Is your defense in 3B cover drag bunt position?
                  I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                  I miss the old days of Operation Sports :(


                  Louisville Cardinals/St.Louis Cardinals

                  Comment

                  • BigOscar
                    MVP
                    • May 2016
                    • 2971

                    #39
                    Re: Bunting runners over broken?

                    Originally posted by countryboy
                    Is your defense in 3B cover drag bunt position?
                    Nope, never change anything on that front. This is mainly in DD, but with a wide variety of 3B of hugely varying quality. All seemingly immune to drag bunts

                    Comment

                    • countryboy
                      Growing pains
                      • Sep 2003
                      • 52720

                      #40
                      Re: Bunting runners over broken?

                      Originally posted by BigOscar
                      Nope, never change anything on that front. This is mainly in DD, but with a wide variety of 3B of hugely varying quality. All seemingly immune to drag bunts
                      Ok.

                      The reason I asked was because if your defense is in 3B Cover Drag defense, then there may be an issue where the CPU isn't recognizing the defense and still attempting to drag bunt against that defense.
                      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                      I miss the old days of Operation Sports :(


                      Louisville Cardinals/St.Louis Cardinals

                      Comment

                      • jon brunal
                        MVP
                        • Mar 2005
                        • 1015

                        #41
                        Re: Bunting runners over broken?

                        I’m also struggling w bunting, especially w guys that are speedsters, such as a younger Jose Reyes and especially w drag bunting and trying to bunt against the shift, is there any videos, please. So annoying and frustrating this year.


                        Sent from my iPhone using Operation Sports

                        Comment

                        • moemoe24
                          Rookie
                          • Oct 2007
                          • 1996

                          #42
                          Re: Bunting runners over broken?

                          Originally posted by knich
                          I think bunting is well done this year for user and CPU. I have seen both excellent and poor bunts. I have also seen the CPU aggressively try for two (like IRL) on a poor bunt and just take the throw to 1st on good bunt. Keep in mind that your player's bunt rating does affect your bunt. As Syce noted, you just need to pre-load the bunt direction. I have only tried in Franchise although I would think it would be the same across the board.
                          You’re lucky the. 8 out of 10 times I either get forced out or double play. And the cpu hasn’t had one successful bunt against me

                          Comment

                          • JTommy67
                            Pro
                            • Jul 2012
                            • 598

                            #43
                            Re: Bunting runners over broken?

                            I think you could point to multiple problems, here. I think there is definitely some truth to those who encourage the "pull-back" at the point of contact by releasing the button. It helps, but their are still problems.

                            For me, the more blatant problem is the ability of defenders to field the ball in front of the mound somewhere, spin 180 degrees, and fire a throw to second base with accuracy all in one motion. In MLB you would rarely see this, because it's almost anatomically impossible, but in the game it happens with regularity. They need to get rid of the animation. It's just plain dumb.

                            When sacrificing, it forces you to hug the first base line as the only hope, when in real life just getting the ball down anywhere will likely move the runner (though, I admit, not always - there will always be some outs at second.)

                            Comment

                            • 2OutRally
                              Banned
                              • Apr 2018
                              • 31

                              #44
                              Re: Bunting runners over broken?

                              In previous years I would often bunt in order to stay out of double plays, this year I often don’t bunt in order to stay out of double plays.

                              Comment

                              • Drty_Windshield
                                Banned
                                • Mar 2018
                                • 880

                                #45
                                Re: Bunting runners over broken?

                                In a handful of bunt attempts only one hasn't been a rocket, and it was the first attempt. I was so happy thinking they fixed the rocket issue offline until I tried it again and again. The CPU on the other hand has no problems laying down great bunts.

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