AI Bullpen usage logic is the worst

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  • Great Whale
    Banned
    • Jul 2019
    • 107

    #106
    Re: AI Bullpen usage logic is the worst

    Good work. I also have a setup with 2 at LRP, 2 @ MRP, and 2 @ SU. The importance of having best MRP and Lefty Specialist in SU slots, is to control when they pitch.

    Keep in mind, I manage every single game, as stated before. For simulated games, that setup will not work. In that case, must leave both SU slots empty. 2-LRP and 4-MRP is best there.

    Comment

    • garry1221
      Rookie
      • Jul 2017
      • 152

      #107
      Re: AI Bullpen usage logic is the worst

      I'm wondering how the most consistent bullpen lineup flipped the switch so quick. It hasn't been 2 weeks since I did all my testing and now i'm getting all kind of crazy usage. The insanity is across the board. Tried a few different teams and damn near scratched my head raw at the results.

      Edit: I'm no slider expert, but if the Play Now boxscores show the correct number of pitches with quick counts on, I might try my hand at it. I remember years past, quick counts always showed wrong pitch counts at the end of the game. The way I figure it, if I can tweak it enough to give realistic reliever pitch counts, its one step closer to unlocking things.
      Last edited by garry1221; 07-31-2019, 01:40 PM.

      Comment

      • DarthRambo
        MVP
        • Mar 2008
        • 6630

        #108
        Re: AI Bullpen usage logic is the worst

        Originally posted by Great Whale
        If you want to manage each game,
        via fast-forward, try this set-up:

        *LRP #1 - 6th Starter, w/ Stamina @ 60.
        *LRP #2 - Worst Overall RP, w/ Stamina @ least 20.

        *MRP #1 - 2nd Best RP.
        *MRP #2 - 3rd Best RP.

        *SU #1 - Best RP.
        *SU #2 - Lefty-Specialist.

        *CP - Closer

        The Stamina Scales I use are:

        Starters: 80 (Default) - 90 - 99.

        Relievers: 10 (Lefty Specialist)
        20 (MRP)
        30 (2-IP, MRP)
        40 (Closer)
        60 (6th Starter, LRP #1)

        You can also increase Reliever Stamina up to maximum of 10, when LRP gets called into game. I suggest that if you really want realism, you must fast-forward each game, and manage blow-outs.

        Also, for more accurate Closer Saves totals, remove CP tag for initial 25-Calendar Days of Season. Put real closer as MRP #1 slot, and Label him as RP. Label real MRP #1 as CP, and insert him in CL Slot.
        Put MRP #2 in SU #1 slot.

        At end of 25-Calendar Days, revert to normal, as I have listed above. Also, you can swap the spots of LRP # 1 and 2, as well MRP # 1 and 2. Do this @ start of each new month. This will scatter IP better for LRP, AND Holds/IP better for best 2-MRP.

        Is it worth it ? Hey, for us baseball fans, it surely is worth it.
        So I think I may rent the game and try your managing thing. If it works it is a game saver for me. This issue honestly keeps me from purchasing the game. Depending on how much of a pain it is, I wouldn't mind managing the games if it saves the game for me.

        Sent from my LG-G710 using Operation Sports mobile app
        https://www.youtube.com/DarthRambo

        Comment

        • DarthRambo
          MVP
          • Mar 2008
          • 6630

          #109
          Re: AI Bullpen usage logic is the worst

          Is editing their stamina really necessary? I truly don't want to have to do all that if possible lol

          Sent from my LG-G710 using Operation Sports mobile app
          https://www.youtube.com/DarthRambo

          Comment

          • Great Whale
            Banned
            • Jul 2019
            • 107

            #110
            Re: AI Bullpen usage logic is the worst

            Originally posted by IrishSalsa
            So I think I may rent the game and try your managing thing. If it works it is a game saver for me. This issue honestly keeps me from purchasing the game. Depending on how much of a pain it is, I wouldn't mind managing the games if it saves the game for me.

            Sent from my LG-G710 using Operation Sports mobile app
            Takes sometime, but, it is worth it.
            What Is start each game on "fast play".
            Choose "home team" and then I
            go to "Quick Manage."
            I fast-foward (FF) the game to the 8th Inning.

            I watch the score close, and once 1-team scores 8-runs during the sim, I immediately hit the button, and stop the sim.
            Now, I manage the pitching for the team losing via blow-out.

            If game is standard, and no blow-out, I FF until 8th Inning. I now do pitching moves for team that is winning game. I also do all Save situations, each at-bat via FF. If game is tied to start 8th Inning, I control all pitching moves. If game still tied to start 9th Inning, I do all pitching moves until end of game.

            Too see every boxscore look realistic, is a joy to behold. It is best how each game is unique, and we can play role of manager. I don't even play the game anymore, really. I do my method here to every game, kinda like it is OOTP.

            When I play, I go into Retro Mode and start hacking away on Beginner Level, LOL !!!! I feel it is best way to see a lotta animations, in a short time.

            Try this BP Order, applying my Stamina Rules:

            2-LRP (1 as 6th Starter - Other as Worst MRP).

            2-MRP (2nd + 3rd Best MRP).

            2-SU (Best MRP + Lefty-Specialist).

            Closer.

            You need the SU set 5th is way, cause the Lefty-Specialist is the least used in real MLB. Plus, you don't want your best MRP pitching worthless Innings. You can now control everything in a realistic way.

            If someone loves the game of baseball, they will really enjoy this. Do this each game for a few calendar weeks, and go check pitching stats. Things look much better now, for us sim guys.

            You can also put the 6th SP, that you used @ LRP in AAA, and use SP #7 for 2-3 months of season. This way, you am spread out those junk innings between 2-Pitchers. Also, the game simulated too many Saves for Closers. Using this method, the Saves are distributed more evenly amongst MRP. Just prepare yourself for 20-Inning Games !!!!

            God Bless, and keep me posted on your progress.

            Comment

            • DarthRambo
              MVP
              • Mar 2008
              • 6630

              #111
              Re: AI Bullpen usage logic is the worst

              Originally posted by Great Whale
              Takes sometime, but, it is worth it.
              What Is start each game on "fast play".
              Choose "home team" and then I
              go to "Quick Manage."
              I fast-foward (FF) the game to the 8th Inning.

              I watch the score close, and once 1-team scores 8-runs during the sim, I immediately hit the button, and stop the sim.
              Now, I manage the pitching for the team losing via blow-out.

              If game is standard, and no blow-out, I FF until 8th Inning. I now do pitching moves for team that is winning game. I also do all Save situations, each at-bat via FF. If game is tied to start 8th Inning, I control all pitching moves. If game still tied to start 9th Inning, I do all pitching moves until end of game.

              Too see every boxscore look realistic, is a joy to behold. It is best how each game is unique, and we can play role of manager. I don't even play the game anymore, really. I do my method here to every game, kinda like it is OOTP.

              When I play, I go into Retro Mode and start hacking away on Beginner Level, LOL !!!! I feel it is best way to see a lotta animations, in a short time.

              Try this BP Order, applying my Stamina Rules:

              2-LRP (1 as 6th Starter - Other as Worst MRP).

              2-MRP (2nd + 3rd Best MRP).

              2-SU (Best MRP + Lefty-Specialist).

              Closer.

              You need the SU set 5th is way, cause the Lefty-Specialist is the least used in real MLB. Plus, you don't want your best MRP pitching worthless Innings. You can now control everything in a realistic way.

              If someone loves the game of baseball, they will really enjoy this. Do this each game for a few calendar weeks, and go check pitching stats. Things look much better now, for us sim guys.

              You can also put the 6th SP, that you used @ LRP in AAA, and use SP #7 for 2-3 months of season. This way, you am spread out those junk innings between 2-Pitchers. Also, the game simulated too many Saves for Closers. Using this method, the Saves are distributed more evenly amongst MRP. Just prepare yourself for 20-Inning Games !!!!

              God Bless, and keep me posted on your progress.
              May not get started tonight in a franchise, but will test out some quick play now games to get used to how managing will go. I'll just set up two teams BP before the game. Thanks and I will keep you posted!

              In my franchise I started I was literally playing one game per calendar day using a random number generator anyway. So managing every game won't bother me. Maybe this time I'll choose a tean to play all their games, or at least most. Thanks again!

              Sent from my LG-G710 using Operation Sports mobile app
              https://www.youtube.com/DarthRambo

              Comment

              • garry1221
                Rookie
                • Jul 2017
                • 152

                #112
                Re: AI Bullpen usage logic is the worst

                After some reading through yrs old threads found with google, I found enough info give me faith that I was on the right track to it being a slider issue. I spent a good part of yesterday tweaking things, reordering bullpens, and watching the games to see pitch counts. I truly think i'm close enough in a pure Sim capacity, to share it all. Fingers crossed this is the last time i need to, lol.

                Originally posted by Great Whale
                *LRP #1 - 6th Starter, w/ Stamina @ 60.
                *LRP #2 - Worst Overall RP, w/ Stamina @ least 20.

                *MRP #1 - 2nd Best RP.
                *MRP #2 - 3rd Best RP.

                *SU #1 - Best RP.
                *SU #2 - Lefty-Specialist.

                *CP - Closer
                This set up actually gave me a base to go from. Before this i never thought of using a lefty specialist as a SU2. Ended up being part of my final results. First off the sliders: Relief Stamina - 0. Both human and cpu. I think there was only 1 anamoly out of 50 games where a low stamina reliever went more than 4 IP, 40+ pitches. The only other possible tweak would be bump manager hook to 6. Personally, i think it's fine at default.

                LRP1: 6th starter/high stamina reliever. Pitchers in LR spots will get more leeway before the hook.
                MR1: 2nd/next most clutch reliever.
                MR2: next most clutch.
                MR3: next most clutch.
                MR4: 6th SP, worst reliever *see below*
                SU1: most clutch reliever
                SU2: best lefty reliever (highest clutch lefty)
                Closer

                I tested SP6 or high STA relief here with no LRP slots filled, but even in blowouts they didnt last more than 3 IP slotted here.

                As frustrating as the process was, it gave me insights I wouldn't have thought about. Glad this seems to be working bc I'd give up if it came down to editing every player.
                Last edited by garry1221; 08-03-2019, 05:30 PM.

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #113
                  Re: AI Bullpen usage logic is the worst

                  Okay so I tried abd tried the managing with quick manage. It is still impossible for it to be right. I couldn't avoid the AI from bringing in the darn LRP most times lol.

                  I'm sadly gonna give up with trying to fix this game for me. From now on this will be the first thing I look at before deciding to purchase. It's always been a legacy issue but this year's game is worse than I've ever seen.

                  I wish they would make these manager's matter. They need their own personalities, game managing skills, etc etc. Maybe making who your manager is matter would help the AI with this. Either way, it is what it is. Still a fun baseball game to play. Thanks for everyone who is trying to remedy this!

                  Sent from my LG-G710 using Operation Sports mobile app
                  https://www.youtube.com/DarthRambo

                  Comment

                  • garry1221
                    Rookie
                    • Jul 2017
                    • 152

                    #114
                    Re: AI Bullpen usage logic is the worst

                    Originally posted by IrishSalsa
                    Okay so I tried abd tried the managing with quick manage. It is still impossible for it to be right. I couldn't avoid the AI from bringing in the darn LRP most times lol.

                    I'm sadly gonna give up with trying to fix this game for me. From now on this will be the first thing I look at before deciding to purchase. It's always been a legacy issue but this year's game is worse than I've ever seen.

                    I wish they would make these manager's matter. They need their own personalities, game managing skills, etc etc. Maybe making who your manager is matter would help the AI with this. Either way, it is what it is. Still a fun baseball game to play. Thanks for everyone who is trying to remedy this!

                    Sent from my LG-G710 using Operation Sports mobile app
                    My last post fixes most of this. Other than blowouts, the only time I saw my LRP is if the starter didn't go 6 full, or if my pen was a bit gassed. I'd bet its coded that into the game. Reliever stamina sliders set at 0, everything else default worked extremely well.

                    Comment

                    • Great Whale
                      Banned
                      • Jul 2019
                      • 107

                      #115
                      Re: AI Bullpen usage logic is the worst

                      Gary makes great point.

                      My method now, is to fast-forward every inning, 1-inning @ a time. This way, I can control everything. Box scores are a thing of beauty.

                      MRP = 5 or 6 Batters, at most.

                      LHP - Specialist = 3 or 4 Batters, at most.

                      CL = Your discretion.

                      LRP = 10 + Batters, if game is a blow-out.

                      Stamina will dictate usage.
                      Last edited by Great Whale; 08-08-2019, 08:32 AM.

                      Comment

                      • CubFan23
                        MVP
                        • Mar 2008
                        • 3985

                        #116
                        Re: AI Bullpen usage logic is the worst

                        I play every game, just had the CPU bring in 3 relievers in one inning to match up L/L R/R L/L. I was shocked! I've seen them bring in pitchers to match up before but not to 3 straight hitters.
                        Playstation Network:That70s_Gamer


                        “I knew when my career was over. In 1965 my baseball card came out with no picture".
                        - Bob Uecker

                        Comment

                        • wizfan2
                          Rookie
                          • Aug 2004
                          • 396

                          #117
                          Re: AI Bullpen usage logic is the worst

                          I could be wrong but in my current franchise, the cpu bullpen management seemed to have been improved after the last patch. 🤔
                          "They're no such thing as stupid questions, they're are just stupid people that ask questions"
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                          "A wise man never knows all, only a fool knows everything"

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                          -NF "Only"

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                          • cripes
                            Rookie
                            • Sep 2011
                            • 106

                            #118
                            Re: AI Bullpen usage logic is the worst

                            Originally posted by wizfan2
                            I could be wrong but in my current franchise, the cpu bullpen management seemed to have been improved after the last patch. 🤔
                            What are your sliders at? In game 7 of the ALCS I chased the starter after 2 innings. CPU brought in a long reliever for inning 3 down 7-2 (good so far). Then they replaced him for the fourth and the CPU left in their 2nd long relief guy to get his brains beat in for innings 4, 5 and 6. Think I scored like 12 or 13 runs off him with both energy and confidence at zero. Most runs by far I've ever scored in a game and I refused to sim because I wanted to see how long they left him in.

                            Comment

                            • DarthRambo
                              MVP
                              • Mar 2008
                              • 6630

                              #119
                              Re: AI Bullpen usage logic is the worst

                              Originally posted by garry1221
                              My last post fixes most of this. Other than blowouts, the only time I saw my LRP is if the starter didn't go 6 full, or if my pen was a bit gassed. I'd bet its coded that into the game. Reliever stamina sliders set at 0, everything else default worked extremely well.
                              Originally posted by Great Whale
                              Gary makes great point.

                              My method now, is to fast-forward every inning, 1-inning @ a time. This way, I can control everything. Box scores are a thing of beauty.

                              MRP = 5 or 6 Batters, at most.

                              LHP - Specialist = 3 or 4 Batters, at most.

                              CL = Your discretion.

                              LRP = 9 or 10 Batters at most.

                              Stamina will dictate usage.
                              Okay, I never lowered relief stamina to zero in the sliders so that will probably help a lot.

                              Going to give it another shot and see what happens! Thanks fellas

                              Sent from my LG-G710 using Operation Sports mobile app
                              https://www.youtube.com/DarthRambo

                              Comment

                              • DarthRambo
                                MVP
                                • Mar 2008
                                • 6630

                                #120
                                Re: AI Bullpen usage logic is the worst

                                So I quick managed the first game. Why I never thought to use two controllers Idk but it helped a lot lol. I was able to go 11 innings NYY @ CLE. Below are pics from the boxscore. I managed both bullpens. And even the couple times the AI replaced the pitcher it was with the guy I had going in next anyway.


                                If I can get the games to be this way I'm all in now. The game plays phenomenal as usual, it was just this had completely killed the game for me as bullpen management is vital in baseball. Thanks again!20190807_224430.jpg20190807_224418.jpg

                                Sent from my LG-G710 using Operation Sports mobile app
                                https://www.youtube.com/DarthRambo

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