AI Bullpen usage logic is the worst

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  • AUTiger1
    MVP
    • Oct 2008
    • 2413

    #91
    Re: AI Bullpen usage logic is the worst

    Originally posted by JHodges57
    Some pitchers are quite capable of going more than 100 pitches. It really should not be a one size fits all thing.

    I never understood the thinking. If a pitcher goes over 100 innings, he should be watched closer next time up, but if he throws less than 100 the difference isn't added to the next start. The entire 100 pitch thing is ridiculous.

    It was created by Tony LaRussa when he managed the A's and had 1 pitcher that always ran into a brick wall once he hit 100 pitches. Suddenly, every pitcher in MLB had a 100 pitch limit thrown on them.

    Bobby Cox used to say a guy could be gassed at 75 pitches or still cruising at 125 pitches. You've got to watch the game. Pitch count means nothing.



    Originally posted by NYJin2011tm
    AI BP usage must be managed by the Mets manager!

    Gabe Kapler bullpen management!! LOL!
    Atlanta Braves
    Atlanta Falcons
    Auburn Tigers
    Detroit Red Wings
    Winnipeg Jets

    Comment

    • Hellquist
      Pro
      • Oct 2012
      • 558

      #92
      Re: AI Bullpen usage logic is the worst

      I am playing against the Pirates in the last game of the series in my franchise. The pitcher was supposed to be Jameson Taillion and all of a sudden they have Francisco Liriano as the SP, which makes no sense because 1. He's their reliever. 2. He has like 30% energy and confidence.

      So, okay, fine I will slaughter him for an inning and what do you know...2 runs and 3 hits. He gets taken out in the 1st inning. He is replaced with Michael Feliz and he is dealing with the same thing. Half of the bullpen has no energy, so I am pretty much going to get free hits and runs because of the AI here. Just plain stupid.

      I do not know why Taillion wasn't the SP because he was next in line. He is fine. I don't get why Liriano was the SP. I am not going to complain about this because I didn't make that decision. This needs to be changed in the future.

      Comment

      • countryboy
        Growing pains
        • Sep 2003
        • 52789

        #93
        Re: AI Bullpen usage logic is the worst

        Originally posted by Hellquist
        I am playing against the Pirates in the last game of the series in my franchise. The pitcher was supposed to be Jameson Taillion and all of a sudden they have Francisco Liriano as the SP, which makes no sense because 1. He's their reliever. 2. He has like 30% energy and confidence.

        So, okay, fine I will slaughter him for an inning and what do you know...2 runs and 3 hits. He gets taken out in the 1st inning. He is replaced with Michael Feliz and he is dealing with the same thing. Half of the bullpen has no energy, so I am pretty much going to get free hits and runs because of the AI here. Just plain stupid.

        I do not know why Taillion wasn't the SP because he was next in line. He is fine. I don't get why Liriano was the SP. I am not going to complain about this because I didn't make that decision. This needs to be changed in the future.
        He didn't start because he likely had a gameday injury. They happen on occasion.

        I had a game where a guy couldn't start (position player) because something about family emergency or stuck in traffic or something not doing with injury. It was cool and weird..LOL
        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

        I miss the old days of Operation Sports :(


        Louisville Cardinals/St.Louis Cardinals

        Comment

        • garry1221
          Rookie
          • Jul 2017
          • 152

          #94
          Re: AI Bullpen usage logic is the worst

          Stumbled onto this thread as I was looking for more realistic bullpen while simming games. I love team building, but i don't let my skills (lack of) dictate the games. I think i've unlocked the matrix. The look doesn't make sense, but a few months of sims are getting very pretty close, imo. I start my year with 6 Sp, 5 Rp, 1 Cp.

          Edit: scrapped this course completely.
          Last edited by garry1221; 07-19-2019, 01:41 AM. Reason: Deleting barely tested ugly bullpen

          Comment

          • Great Whale
            Banned
            • Jul 2019
            • 107

            #95
            Re: AI Bullpen usage logic is the worst

            Originally posted by garry1221
            Stumbled onto this thread as I was looking for more realistic bullpen while simming games. I love team building, but i don't let my skills (lack of) dictate the games. I think i've unlocked the matrix. The look doesn't make sense, but a few months of sims are getting very pretty close, imo. I start my year with 6 Sp, 5 Rp, 1 Cp.

            My tested bullpen looks like:

            M1 - 2nd best relief
            M2 - 3rd best
            M3 - 4th best
            SU1 - Best/most clutch relief
            SU2 - 6th SP/LR/ worst reliever.
            Closer

            This set up gave me MOST of what I was looking for. I only simmed 3 months, but the only issue i saw was my SU1 had less innings than my closer. Might try simming a full season w inj off to get a real gauge of this.

            Using my LR/worst MR in MR 3 or 4 gave said player way too many IP in the wrong situations. With my set up, i might've lost a few by the cpu using him, even if SU1 was rested, but those were rare exceptions in my small sample size.
            Problem is still, now the MRP's will pitch 1.5-1.75-IP, per game/appearance. Set-Up will still get cheated put of having most IP. Only way to get truly real #'s, is to handle everything oneself.

            Comment

            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14766

              #96
              Re: AI Bullpen usage logic is the worst

              Originally posted by garry1221
              Stumbled onto this thread as I was looking for more realistic bullpen while simming games. I love team building, but i don't let my skills (lack of) dictate the games. I think i've unlocked the matrix. The look doesn't make sense, but a few months of sims are getting very pretty close, imo. I start my year with 6 Sp, 5 Rp, 1 Cp.

              My tested bullpen looks like:

              M1 - 2nd best relief
              M2 - 3rd best
              M3 - 4th best
              SU1 - Best/most clutch relief
              SU2 - 6th SP/LR/ worst reliever.
              Closer

              This set up gave me MOST of what I was looking for. I only simmed 3 months, but the only issue i saw was my SU1 had less innings than my closer. Might try simming a full season w inj off to get a real gauge of this.

              Using my LR/worst MR in MR 3 or 4 gave said player way too many IP in the wrong situations. With my set up, i might've lost a few by the cpu using him, even if SU1 was rested, but those were rare exceptions in my small sample size.
              Interesting... What if using 8 man pen? That seems to be the norm now.
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

              Comment

              • garry1221
                Rookie
                • Jul 2017
                • 152

                #97
                Re: AI Bullpen usage logic is the worst

                Originally posted by garry1221
                Stumbled onto this thread as I was looking for more realistic bullpen while simming games. I love team building, but i don't let my skills (lack of) dictate the games. I think i've unlocked the matrix. The look doesn't make sense, but a few months of sims are getting very pretty close, imo. I start my year with 6 Sp, 5 Rp, 1 Cp.

                My tested bullpen looks like:

                M1 - 2nd best relief
                M2 - 3rd best
                M3 - 4th best
                SU1 - Best/most clutch relief
                SU2 - 6th SP/LR/ worst reliever.
                Closer

                This set up gave me MOST of what I was looking for. I only simmed 3 months, but the only issue i saw was my SU1 had less innings than my closer. Might try simming a full season w inj off to get a real gauge of this.

                Using my LR/worst MR in MR 3 or 4 gave said player way too many IP in the wrong situations. With my set up, i might've lost a few by the cpu using him, even if SU1 was rested, but those were rare exceptions in my small sample size.
                Small sample of testing has me slightly rethinking this post. I'm beginning to see more of a a correalation between pitching clutch and usage. Even in blowout losses, my 2 least clutch pitchers had least IP as a whole. I need to test this with said players in different places in the pen. Looking through a month, there were less than 5 headscratchers in my sim. Cpu and logic have never made total sense, but I do think i'm closer.

                Comment

                • garry1221
                  Rookie
                  • Jul 2017
                  • 152

                  #98
                  Re: AI Bullpen usage logic is the worst

                  Originally posted by The Kid 24
                  Interesting... What if using 8 man pen? That seems to be the norm now.
                  I've never used an 8 man pen, so right now I won't begin to suggest. A bit of testing today has me more convinced that PCL has everything to do with IP. I've been ordering lowest to highest PCL, (LR2 - MR4), leaving set up empty. And closers slotted as such.

                  Got to thinking a few minutes ago the variables in lineups: 6,5,1; 5,6,1; 5,5,2. Using Ridin's opening day rosters, injuries removed, a couple teams had the 552 look. I want to test each set up 1st. I don't want another blown aha moment lol. I've also thought of inverting each section, so theoretically the most clutch LR is LR1/2, and the most clutch MR is at 1. I'm sure I'll test it out before too long. I've got a list of 10ish teams to test. I want to be thorough.

                  Thus far, the only changes i've made to my low to high clutch, are because of stamina issues. Imo, LR should have ~40 stamina minimum. If a low clutch also has low stamina, i'll drop said player to M1 and move up the 1st player meeting stamina up.
                  Last edited by garry1221; 07-19-2019, 02:16 AM.

                  Comment

                  • Guys_WhoGame
                    Rookie
                    • Oct 2015
                    • 147

                    #99
                    Re: AI Bullpen usage logic is the worst

                    We shouldn’t have to do all this just for simple bullpen usage. I do hope they improve it next year,but at this point it is what it is. Going to finally start a franchise and just deal with it.

                    Comment

                    • garry1221
                      Rookie
                      • Jul 2017
                      • 152

                      #100
                      Re: AI Bullpen usage logic is the worst

                      Ok, results are starting to become consistent enough to post.

                      LP1 - SP6 or highest STA RP
                      L2
                      L3
                      M1 - best PCL
                      M2 - 3rd PCL
                      M3 - 4th PCL
                      M4 - 5th PCL
                      SU1 - 2nd best PCL
                      Closer

                      If a RP has 40+ PCL, move player to L2 and/or L3 and move up other MR. Stay in descending order of PCL. Fill LR slots 1st, then fill MR/SU in order. If running a 5-6-1 and no RP has 40 STA, just use highest STA. I've found I get most realistic results using with 1 LR, and 1 SU. I've toyed with the idea of swapping SU1 and MR1 at the ASB, but it's only a thought right now.

                      While going through game by game, this looked most natural given the progression of most games. Yes there were some questionable games, but it's considerable lower than other configurations. I'm not a 30 team control person, but if any of you are and want to try it out and give feedback, please do.

                      Comment

                      • bravesfan1984
                        MVP
                        • Mar 2008
                        • 2808

                        #101
                        Re: AI Bullpen usage logic is the worst

                        Originally posted by garry1221
                        Ok, results are starting to become consistent enough to post.

                        LP1 - SP6 or highest STA RP
                        L2
                        L3
                        M1 - best PCL
                        M2 - 3rd PCL
                        M3 - 4th PCL
                        M4 - 5th PCL
                        SU1 - 2nd best PCL
                        Closer

                        If a RP has 40+ PCL, move player to L2 and/or L3 and move up other MR. Stay in descending order of PCL. Fill LR slots 1st, then fill MR/SU in order. If running a 5-6-1 and no RP has 40 STA, just use highest STA. I've found I get most realistic results using with 1 LR, and 1 SU. I've toyed with the idea of swapping SU1 and MR1 at the ASB, but it's only a thought right now.

                        While going through game by game, this looked most natural given the progression of most games. Yes there were some questionable games, but it's considerable lower than other configurations. I'm not a 30 team control person, but if any of you are and want to try it out and give feedback, please do.

                        Very intrigued. Can't wait to see more results. Looks like you may be on the right path. Kind of had a feeling clutch played some role in this.
                        Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


                        Comment

                        • The Kid 24
                          It's Show Time!
                          • Jan 2007
                          • 14766

                          #102
                          Re: AI Bullpen usage logic is the worst

                          Originally posted by garry1221
                          Ok, results are starting to become consistent enough to post.

                          LP1 - SP6 or highest STA RP
                          L2
                          L3
                          M1 - best PCL
                          M2 - 3rd PCL
                          M3 - 4th PCL
                          M4 - 5th PCL
                          SU1 - 2nd best PCL
                          Closer

                          If a RP has 40+ PCL, move player to L2 and/or L3 and move up other MR. Stay in descending order of PCL. Fill LR slots 1st, then fill MR/SU in order. If running a 5-6-1 and no RP has 40 STA, just use highest STA. I've found I get most realistic results using with 1 LR, and 1 SU. I've toyed with the idea of swapping SU1 and MR1 at the ASB, but it's only a thought right now.

                          While going through game by game, this looked most natural given the progression of most games. Yes there were some questionable games, but it's considerable lower than other configurations. I'm not a 30 team control person, but if any of you are and want to try it out and give feedback, please do.
                          Any updates? Would you recommend setting up bullpens like the above?

                          And curious how you think 8 man pens should be set up, use SU2 or LR2 spot for the 8th guy?
                          Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                          Comment

                          • Great Whale
                            Banned
                            • Jul 2019
                            • 107

                            #103
                            Re: AI Bullpen usage logic is the worst

                            The AI logic cannot be fixed.
                            What I do is simulate (fast-forward) each game,
                            with these rules:

                            *Stop Game when one team scores 8-runs; When 8th Inning Starts; and I do all pitch changes from 9th Inning onward*.

                            This will remedy many issues. True, I play this game like it is OOTP, and only play when I bash away on Beginner Level, in Retro Mode, LOL.

                            Best idea is to set up 2-teams and go into play now.
                            Use a great team vs a bad team.
                            You can know fast-forward and simulate many games, to test Cpu AI Logic. I have done this with 100s' of games.

                            Seems the LRP #1 is the guy uses in blow-outs, and 2-IP in close games when your team us behind (6th and 7th Innings).

                            SU #2 is the spot used least often by Cpu AI.
                            Problem with putting best MRP in MRP #1 slot, is he will eat up some useless IP, and be skipped for 8th Inning, Holds Situations.

                            I don't think Clutch, or Stamina means a whole lot, really.
                            I think the name of the BP slot (LRP - MRP - SU - CL) dictate what pitcher is used most

                            Good thread.
                            Last edited by Great Whale; 07-29-2019, 08:20 PM.

                            Comment

                            • Great Whale
                              Banned
                              • Jul 2019
                              • 107

                              #104
                              Re: AI Bullpen usage logic is the worst

                              If you want to manage each game,
                              via fast-forward, try this set-up:

                              *LRP #1 - 6th Starter, w/ Stamina @ 60.
                              *LRP #2 - Worst Overall RP, w/ Stamina @ least 20.

                              *MRP #1 - 2nd Best RP.
                              *MRP #2 - 3rd Best RP.

                              *SU #1 - Best RP.
                              *SU #2 - Lefty-Specialist.

                              *CP - Closer

                              The Stamina Scales I use are:

                              Starters: 80 (Default) - 90 - 99.

                              Relievers: 10 (Lefty Specialist)
                              20 (MRP)
                              30 (2-IP, MRP)
                              40 (Closer)
                              60 (6th Starter, LRP #1)

                              You can also increase Reliever Stamina up to maximum of 10, when LRP gets called into game. I suggest that if you really want realism, you must fast-forward each game, and manage blow-outs.

                              Also, for more accurate Closer Saves totals, remove CP tag for initial 25-Calendar Days of Season. Put real closer as MRP #1 slot, and Label him as RP. Label real MRP #1 as CP, and insert him in CL Slot.
                              Put MRP #2 in SU #1 slot.

                              At end of 25-Calendar Days, revert to normal, as I have listed above. Also, you can swap the spots of LRP # 1 and 2, as well MRP # 1 and 2. Do this @ start of each new month. This will scatter IP better for LRP, AND Holds/IP better for best 2-MRP.

                              Is it worth it ? Hey, for us baseball fans, it surely is worth it.
                              Last edited by Great Whale; 07-29-2019, 08:39 PM.

                              Comment

                              • garry1221
                                Rookie
                                • Jul 2017
                                • 152

                                #105
                                Re: AI Bullpen usage logic is the worst

                                Originally posted by The Kid 24
                                Any updates? Would you recommend setting up bullpens like the above?

                                And curious how you think 8 man pens should be set up, use SU2 or LR2 spot for the 8th guy?
                                My original post was done with default sliders. Today I started tweaking them a bit and noticed what I would call significant oddities. I'm planning on testing out others from the forum to see if its them or me.

                                In my initial testing, if I used 5 SP, I only put 40+STA RPs in LRP or, if none had 40 STA, I used the RP with highest STA in LR1 then slotted the rest as I posted. So for an 8 man pen, I might slot 3rd highest PCL in SU2. This hasn't been tested obviously, but with my initial findings, it might make most sense.

                                Great's posts above have given some food for thought. Might be a long night of testing. If/when I find any difference, I'll definitely share.

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