Fielding flyballs should not be this hard

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  • canes21
    Hall Of Fame
    • Sep 2008
    • 22912

    #121
    Re: Fielding flyballs should not be this hard

    Here's my post from the other thread. This is the play that sent me back to using auto-fielding only, which I actually enjoy more since ratings really shine, but that is beside the point.


    Click this for a smoother version than what's embedded.


    “No one is more hated than he who speaks the truth.”


    ― Plato

    Comment

    • TheWarmWind
      MVP
      • Apr 2015
      • 2620

      #122
      Re: Fielding flyballs should not be this hard

      Originally posted by ShowTyme15
      I don't see any issue there. The indicator is where the ball is going to land, not where you should be to catch it. The ball was going to land there, the fielder got in front of that spot before the curve took it and went for a high catch.

      Comment

      • PS9119
        Rookie
        • Jan 2003
        • 225

        #123
        Re: Fielding flyballs should not be this hard

        Originally posted by Drop_ya_mitts
        You really don't though. Bit of general help:
        Just don't run full tilt at a ball if you don't need to so as to allow yourself time to set up an animation. If you NEED to sprint full tilt to make the play the game knows this and the animation triggers as long as you take good angles etc and get your timing down.
        Now, I consider myself a very strong fielder (plenty of other areas of the game I need to get better at) and haven't had any issues fielding fly balls. Had a moments on some line drives that I've had to really REALLY judge well to get to the spot at the right time (as you'd expect) but idk what to say...honestly, this game plays lovely...Maybe in your case you need more practise?
        Again, not hating on anyone...people in general need to stop saying something doesn't work because they're currently not very good at it. We need to acknowledge the fact that we're quite often not as good as we think we are. I for one don't believe fielding needs anything else done to it on this game. If there's any tangible help I can give I will. I just read what you're saying and it sounds like a different game we're playing
        Nah It's still broken even after update 1.08 this jump thing has screwed it up. Send an infielder after a ball and movement transfers to outfielder who will sometime move away from ball. Also still not locking on. I played a ball off the wall and I couldn't pick it up. 2 23 speed runner got an inside the park homer. **** needs to be fixed.

        Sent from my LM-X410(FG) using Operation Sports mobile app

        Comment

        • PS9119
          Rookie
          • Jan 2003
          • 225

          #124
          Re: Fielding flyballs should not be this hard

          Originally posted by Drop_ya_mitts
          What situations specific to you? I'd love to see what you're doing when you say the animations don't occur because it can absolutely be user skill as the issue.
          Again, we know SDS patched an issue with some animations under fly balls not triggering but that's not to say you're not the issue.
          Data needs to be collected. Vids captured, bugs reported.
          I have played this game since its inception. How did I forget how to field? I didn't fielding is Broken!

          Sent from my LM-X410(FG) using Operation Sports mobile app

          Comment

          • Padgoi
            Banned
            • Oct 2008
            • 1873

            #125
            Re: Fielding flyballs should not be this hard

            What's worse is that there still hasn't been a patch to fix this damn mess! I know patches take time, but clearly we can't even play with the current patch so why don't the developers roll back the previous patch and then... GULP... actually work on and test the next damn patch before releasing it?

            I swear, this might be the worst development team in the history of gaming. Always an excuse. First it was, well we have a smaller team than EA Sports so we can't get to everything. Then it was, well certain things would take an entire cycle so we can't do those things. Then it was, well DD is more important so we'll focus on that because that's where we make our money. I honestly don't wanna hear the nonsense anymore.

            Sent from my SM-G975U using Tapatalk

            Comment

            • ChaseB
              #BringBackFaceuary
              • Oct 2003
              • 9844

              #126
              Re: Fielding flyballs should not be this hard

              Originally posted by Padgoi
              What's worse is that there still hasn't been a patch to fix this damn mess! I know patches take time, but clearly we can't even play with the current patch so why don't the developers roll back the previous patch and then... GULP... actually work on and test the next damn patch before releasing it?

              I swear, this might be the worst development team in the history of gaming. Always an excuse. First it was, well we have a smaller team than EA Sports so we can't get to everything. Then it was, well certain things would take an entire cycle so we can't do those things. Then it was, well DD is more important so we'll focus on that because that's where we make our money. I honestly don't wanna hear the nonsense anymore.


              Sent from my SM-G975U using Tapatalk
              Stop. Stick to the issue, don't go on the crusade and ruin your points with this stuff.
              I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

              Comment

              • ChaseB
                #BringBackFaceuary
                • Oct 2003
                • 9844

                #127
                Re: Fielding flyballs should not be this hard

                Originally posted by canes21
                Here's my post from the other thread. This is the play that sent me back to using auto-fielding only, which I actually enjoy more since ratings really shine, but that is beside the point.


                Click this for a smoother version than what's embedded.


                I don't have a big problem with this one as you're running back at a dead sprint with I don't think a high-rated fielder based on the icon under him. The animation isn't ideal but it's not some easy catch at the wall.

                We'll have stories up on this in the morning either way.
                I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                Comment

                • canes21
                  Hall Of Fame
                  • Sep 2008
                  • 22912

                  #128
                  Re: Fielding flyballs should not be this hard

                  Originally posted by ChaseB
                  I don't have a big problem with this one as you're running back at a dead sprint with I don't think a high-rated fielder based on the icon under him. The animation isn't ideal but it's not some easy catch at the wall.

                  We'll have stories up on this in the morning either way.
                  I got there in plenty of time, was able to stop in place before the ball came down, and was facing back towards the ball in time to catch it. No animation played out to make a catch attempt until the ball had already hit the ground and bounced to the wall. The fielder is Acuna who has silver level fielding at least.

                  This was another instance, in my opinion, where the game failed to play out a proper animation. It definitely should have been a catch as I got to where the ball was landing in plenty of time, enough to stop and turn around before it even got down. The game should have locked in at that point and made a catch attempt, but it didn't.
                  “No one is more hated than he who speaks the truth.”


                  ― Plato

                  Comment

                  • bo_jax2000
                    MVP
                    • Nov 2007
                    • 1158

                    #129
                    Re: Fielding flyballs should not be this hard

                    Originally posted by canes21
                    I got there in plenty of time, was able to stop in place before the ball came down, and was facing back towards the ball in time to catch it. No animation played out to make a catch attempt until the ball had already hit the ground and bounced to the wall. The fielder is Acuna who has silver level fielding at least.



                    This was another instance, in my opinion, where the game failed to play out a proper animation. It definitely should have been a catch as I got to where the ball was landing in plenty of time, enough to stop and turn around before it even got down. The game should have locked in at that point and made a catch attempt, but it didn't.


                    The line coming out from the wall, is that the indicator of where the ball will land after it bounces off the wall?

                    Comment

                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22912

                      #130
                      Re: Fielding flyballs should not be this hard

                      Originally posted by bo_jax2000
                      The line coming out from the wall, is that the indicator of where the ball will land after it bounces off the wall?
                      Yes.



                      10 characters
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

                      Comment

                      • ChaseB
                        #BringBackFaceuary
                        • Oct 2003
                        • 9844

                        #131
                        Re: Fielding flyballs should not be this hard

                        Originally posted by canes21
                        I got there in plenty of time, was able to stop in place before the ball came down, and was facing back towards the ball in time to catch it. No animation played out to make a catch attempt until the ball had already hit the ground and bounced to the wall. The fielder is Acuna who has silver level fielding at least.

                        This was another instance, in my opinion, where the game failed to play out a proper animation. It definitely should have been a catch as I got to where the ball was landing in plenty of time, enough to stop and turn around before it even got down. The game should have locked in at that point and made a catch attempt, but it didn't.
                        You ran straight back at a dead sprint for at least 100 feet on a catch that's not easy to make with a meh fielder. It's an animation issue in that instance more than it's super bad he didn't make a catch right at the wall where in real life he wouldn't be going full speed and then dead stop once he hits the warning track because he'd already be scared he's gonna crash into that wall. It's video game logic mixing with real life logic in a bad way, but I do agree it's an animation-triggering issue in that there should be a head-tracking moment where it transitions into a catch/non-catch not just smacking ya in the dome.
                        I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                        Comment

                        • canes21
                          Hall Of Fame
                          • Sep 2008
                          • 22912

                          #132
                          Re: Fielding flyballs should not be this hard

                          Originally posted by ChaseB
                          You ran straight back at a dead sprint for at least 100 feet on a catch that's not easy to make with a meh fielder. It's an animation issue in that instance more than it's super bad he didn't make a catch right at the wall where in real life he wouldn't be going full speed and then dead stop once he hits the warning track because he'd already be scared he's gonna crash into that wall. It's video game logic mixing with real life logic in a bad way, but I do agree it's an animation-triggering issue in that there should be a head-tracking moment where it transitions into a catch/non-catch not just smacking ya in the dome.
                          I'll just have to disagree. I get where you are coming from with the running straight back part, but I had come to a complete stop and turned around and settled under the ball before it came down. Then no catch animation played out until the ball had already bounced off of the ground. If you want to say that in real life that would be a difficult catch to make, go ahead, but relative to how fielding is in this game that play was not special. I had already gotten into position to catch a high fly ball and was under it in proper position before it was down. It was not credited as an error, so that was not the game's way of visually showing Acuna making a mistake. It was simply an animation failing to play on time.

                          I get what you are saying that in real life he wouldn't be able to stop and make that catch. In real life he'd have to account for crashing into the wall. However, that isn't how The Show works exactly. This is an issue myself and many others are seeing on plays not near the wall. You can run to the indicator and have no animation play out at all, or an animation will play way too late after the ball has landed like in my case. Then, there is also the issue where you get locked into the ball from such a great distance you are unable to make it to the ball, however, I do believe those are more intentional because they count as errors and I believe that's just their way of representing a player misjudging where the ball was. I don't believe what my clip shows is intentional because it wasn't ruled an error and because it is an issue I was seeing nearly every game before I switched to auto-fielding, even on plays far from the wall, and they are never counted as errors which goes to show that either they are not supposed to be missing the ball and there is an issue with the fielding, or they are supposed to miss it and there is an issue with the game tallying errors.

                          And for clarity purposes, Acuna has 77 fielding and 77 reaction in my franchise. Whether or not you consider that meh, okay, good, whatever is up to you, but I would say he is clearly a tier or two above a "common" defender.
                          Last edited by canes21; 04-15-2020, 06:04 PM.
                          “No one is more hated than he who speaks the truth.”


                          ― Plato

                          Comment

                          • RunN1st
                            MVP
                            • Oct 2002
                            • 2906

                            #133
                            Re: Fielding flyballs should not be this hard

                            Fired up ‘19 this afternoon just to compare fielding - one word to describe it “better”...it’s not perfect but you don’t have a mini-panic attack when the ball goes towards the outfield.
                            "The older I get, the faster I was!"
                            PSN: RunN1st

                            Comment

                            • ChaseB
                              #BringBackFaceuary
                              • Oct 2003
                              • 9844

                              #134
                              Re: Fielding flyballs should not be this hard

                              Originally posted by canes21
                              I'll just have to disagree. I get where you are coming from with the running straight back part, but I had come to a complete stop and turned around and settled under the ball before it came down. Then no catch animation played out until the ball had already bounced off of the ground. If you want to say that in real life that would be a difficult catch to make, go ahead, but relative to how fielding is in this game that play was not special. I had already gotten into position to catch a high fly ball and was under it in proper position before it was down. It was not credited as an error, so that was not the game's way of visually showing Acuna making a mistake. It was simply an animation failing to play on time.

                              I get what you are saying that in real life he wouldn't be able to stop and make that catch. In real life he'd have to account for crashing into the wall. However, that isn't how The Show works exactly. This is an issue myself and many others are seeing on plays not near the wall. You can run to the indicator and have no animation play out at all, or an animation will play way too late after the ball has landed like in my case. Then, there is also the issue where you get locked into the ball from such a great distance you are unable to make it to the ball, however, I do believe those are more intentional because they count as errors and I believe that's just their way of representing a player misjudging where the ball was. I don't believe what my clip shows is intentional because it wasn't ruled an error and because it is an issue I was seeing nearly every game before I switched to auto-fielding, even on plays far from the wall, and they are never counted as errors which goes to show that either they are not supposed to be missing the ball and there is an issue with the fielding, or they are supposed to miss it and there is an issue with the game tallying errors.

                              And for clarity purposes, Acuna has 77 fielding and 77 reaction in my franchise. Whether or not you consider that meh, okay, good, whatever is up to you, but I would say he is clearly a tier or two above a "common" defender.
                              For sure, again, I think we're more in agreement than not. That play you showed is bad, it's just I think there's a different avenue for how it should play out anyway in a "perfect" world. Within the logic of the game as it stands, it's an obvious bug no doubt.
                              I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                              Comment

                              • Padgoi
                                Banned
                                • Oct 2008
                                • 1873

                                #135
                                Re: Fielding flyballs should not be this hard

                                Originally posted by ChaseB
                                Stop. Stick to the issue, don't go on the crusade and ruin your points with this stuff.
                                My apologies, I'm just frustrated because right now the game isn't playable. I thought it would make sense to roll back the previous patch just so we can have a playable game until they fix the current issues.

                                Sent from my SM-G975U using Tapatalk

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