Five Worst Gameplay Issues in MLB The Show 22
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Re: Five Worst Gameplay Issues in MLB The Show 22
Yep been like that for a minute. Best way to counter it is to jack up the solid hits, power, timing. Raise contact only a little. Its too easy without it even on HOF, Legend. Most sliders that are popular make it way too easy to pitch. No fun when you dominate all the time.
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Re: Five Worst Gameplay Issues in MLB The Show 22
Yep been like that for a minute. Best way to counter it is to jack up the solid hits, power, timing. Raise contact only a little. Its too easy without it even on HOF, Legend. Most sliders that are popular make it way too easy to pitch. No fun when you dominate all the time.
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thank you for your response. This is what I was getting at earlier in the thread asking how people can play on default legend and not dominate but people thought I was trolling [emoji2371]Comment
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Re: Five Worst Gameplay Issues in MLB The Show 22
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Re: Five Worst Gameplay Issues in MLB The Show 22
Depends on what interface you're using. If you're using Pinpoint, yeah, Legend is going to be a cakewalk. If you're using something like classic, where you're going to miss out over the plate a lot more and hang breaking pitches, the lower difficulties play better. Using Classic I'm on Default Hall of Fame on my Dynamic Difficulty.
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Yes perhaps, I’ve used both meter and pinpoint and feel the cpu is punchless. Really considering giving classic an honest go, just not sure how fun it will be. I was really hoping they added a new harder pitching difficulty this year to counter how effective some of the mechanics can beComment
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Re: Five Worst Gameplay Issues in MLB The Show 22
Yes perhaps, I’ve used both meter and pinpoint and feel the cpu is punchless. Really considering giving classic an honest go, just not sure how fun it will be. I was really hoping they added a new harder pitching difficulty this year to counter how effective some of the mechanics can be
And yes, you are trolling. If you were actually trying to problem solve, you might actually provide data and maybe video of you playing.
But instead, you’ve found a nice topic, for five years now, to troll with. It’s called concern trolling. You ask for help, but the point is to say the game sucks. For five years you have shown that you are too dumb to stop playing a game you only complain about.
And now you think we will want to hear your take on Classic Pitching?Comment
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Re: Five Worst Gameplay Issues in MLB The Show 22
I’ll just say it to get it out of the way:
Classic has full-range variance on pitch-effort, which, if I say nothing else about it, already makes any claim of “hit the button, get pitch result” as nonsensical.
Tap, hold, quarter-hold, firm-and-long, slight hold, etc all have different effects on the pitch and also vary by pitcher and by game circumstance (confidence etc).
Sometimes a pitch will only do what you want it to with max effort. Sometimes max effort is the exact opposite of what you want. Everything in between as well.
It is wildly more interesting than the meter to say the least. I haven’t even bothered with any of the new ones because classic is impossibly fun to me.Just one man’s opinion.
I don’t actually care about any of this.Comment
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Re: Five Worst Gameplay Issues in MLB The Show 22
I didn't think I'd like Classic, but after trying it, I do find it to be the most fun and most immersive.
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Re: Five Worst Gameplay Issues in MLB The Show 22
I’ll just say it to get it out of the way:
Classic has full-range variance on pitch-effort, which, if I say nothing else about it, already makes any claim of “hit the button, get pitch result” as nonsensical.
Tap, hold, quarter-hold, firm-and-long, slight hold, etc all have different effects on the pitch and also vary by pitcher and by game circumstance (confidence etc).
Sometimes a pitch will only do what you want it to with max effort. Sometimes max effort is the exact opposite of what you want. Everything in between as well.
It is wildly more interesting than the meter to say the least. I haven’t even bothered with any of the new ones because classic is impossibly fun to me.
Everything you just described can be achieved with the meter pitching input as well. Want a faster sharper breaking pitch, hold the button down longer. Want a slower more loopy curveball, just tap the button. Everything in between is there as well. Want your pitcher to pitch longer without tiring, then don't hold the button down cause if you hold the button down on every pitch the pitcher will tire faster.Atlanta Braves
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Re: Five Worst Gameplay Issues in MLB The Show 22
Everything you just described can be achieved with the meter pitching input as well. Want a faster sharper breaking pitch, hold the button down longer. Want a slower more loopy curveball, just tap the button. Everything in between is there as well. Want your pitcher to pitch longer without tiring, then don't hold the button down cause if you hold the button down on every pitch the pitcher will tire faster.Last edited by Detroit Tigers; 05-25-2022, 06:19 PM.Just one man’s opinion.
I don’t actually care about any of this.Comment
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Re: Five Worst Gameplay Issues in MLB The Show 22
I’ll just say it to get it out of the way:
Classic has full-range variance on pitch-effort, which, if I say nothing else about it, already makes any claim of “hit the button, get pitch result” as nonsensical.
Tap, hold, quarter-hold, firm-and-long, slight hold, etc all have different effects on the pitch and also vary by pitcher and by game circumstance (confidence etc).
Sometimes a pitch will only do what you want it to with max effort. Sometimes max effort is the exact opposite of what you want. Everything in between as well.
It is wildly more interesting than the meter to say the least. I haven’t even bothered with any of the new ones because classic is impossibly fun to me.
With Classic pitching there's enough variance on pitch location based on user input and player ratings that the CPU is actually a threat at the plate (at least to me) and most pitchers tend to pitch to their ratings, with some variance. Some days when I play my good pitchers just don't have it, and occasionally my lower rated pitchers will be on their game and pitch really well.
After playing Classic I don't think I'll ever go back to the meter.Comment
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Re: Five Worst Gameplay Issues in MLB The Show 22
i will say this, I was a meter guy previously. You're spot on with how you can shape your pitches with the meter as well. My problem was, not matter how difficult I made it, it was still far to easy to hit my spots with meter pitching. So I dominated on the mound for the most part.
With Classic pitching there's enough variance on pitch location based on user input and player ratings that the CPU is actually a threat at the plate (at least to me) and most pitchers tend to pitch to their ratings, with some variance. Some days when I play my good pitchers just don't have it, and occasionally my lower rated pitchers will be on their game and pitch really well.
After playing Classic I don't think I'll ever go back to the meter.Just one man’s opinion.
I don’t actually care about any of this.Comment
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