Five Worst Gameplay Issues in MLB The Show 22

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  • DonkeyJote
    All Star
    • Jul 2003
    • 9177

    #91
    Re: Five Worst Gameplay Issues in MLB The Show 22

    Originally posted by bkrich83
    He's another PBU, and that's his schtick.
    PBU?

    Sent from my Pixel 6 using Tapatalk

    Comment

    • bkrich83
      Has Been
      • Jul 2002
      • 71577

      #92
      Re: Five Worst Gameplay Issues in MLB The Show 22

      Originally posted by DonkeyJote
      PBU?

      Sent from my Pixel 6 using Tapatalk
      Previously banned user.
      Tracking my NCAA Coach Career

      Comment

      • Chase32
        Rookie
        • Jan 2019
        • 25

        #93
        Re: Five Worst Gameplay Issues in MLB The Show 22

        Originally posted by baseballguy99
        Are you guys finding the cpu offence is absolutely punchless? I swear it’s been like this for the past 5 years or so. They just can’t hit even on higher difficulties


        Yep been like that for a minute. Best way to counter it is to jack up the solid hits, power, timing. Raise contact only a little. Its too easy without it even on HOF, Legend. Most sliders that are popular make it way too easy to pitch. No fun when you dominate all the time.


        Sent from my iPhone using Operation Sports

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        • baseballguy99
          Pro
          • Mar 2019
          • 929

          #94
          Re: Five Worst Gameplay Issues in MLB The Show 22

          Originally posted by Chase32
          Yep been like that for a minute. Best way to counter it is to jack up the solid hits, power, timing. Raise contact only a little. Its too easy without it even on HOF, Legend. Most sliders that are popular make it way too easy to pitch. No fun when you dominate all the time.


          Sent from my iPhone using Operation Sports

          thank you for your response. This is what I was getting at earlier in the thread asking how people can play on default legend and not dominate but people thought I was trolling [emoji2371]

          Comment

          • DonkeyJote
            All Star
            • Jul 2003
            • 9177

            #95
            Re: Five Worst Gameplay Issues in MLB The Show 22

            Originally posted by baseballguy99
            thank you for your response. This is what I was getting at earlier in the thread asking how people can play on default legend and not dominate but people thought I was trolling [emoji2371]
            Depends on what interface you're using. If you're using Pinpoint, yeah, Legend is going to be a cakewalk. If you're using something like classic, where you're going to miss out over the plate a lot more and hang breaking pitches, the lower difficulties play better. Using Classic I'm on Default Hall of Fame on my Dynamic Difficulty.

            Sent from my Pixel 6 using Tapatalk

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            • baseballguy99
              Pro
              • Mar 2019
              • 929

              #96
              Re: Five Worst Gameplay Issues in MLB The Show 22

              Originally posted by DonkeyJote
              Depends on what interface you're using. If you're using Pinpoint, yeah, Legend is going to be a cakewalk. If you're using something like classic, where you're going to miss out over the plate a lot more and hang breaking pitches, the lower difficulties play better. Using Classic I'm on Default Hall of Fame on my Dynamic Difficulty.

              Sent from my Pixel 6 using Tapatalk

              Yes perhaps, I’ve used both meter and pinpoint and feel the cpu is punchless. Really considering giving classic an honest go, just not sure how fun it will be. I was really hoping they added a new harder pitching difficulty this year to counter how effective some of the mechanics can be

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              • JayhawkerStL
                Banned
                • Apr 2004
                • 3644

                #97
                Re: Five Worst Gameplay Issues in MLB The Show 22

                Originally posted by baseballguy99
                Yes perhaps, I’ve used both meter and pinpoint and feel the cpu is punchless. Really considering giving classic an honest go, just not sure how fun it will be. I was really hoping they added a new harder pitching difficulty this year to counter how effective some of the mechanics can be
                My guess is that you won’t be able to handle playing on a mode where your failure is due to your decision making. Seriously can’t wait for you to explain why using arcadish controls is better, even when you don’t like the results, because you think twirling sticks and pressing buttons rapidly is so immersive, because the dumb pitch you threw in a dumb location still gets an out.

                And yes, you are trolling. If you were actually trying to problem solve, you might actually provide data and maybe video of you playing.

                But instead, you’ve found a nice topic, for five years now, to troll with. It’s called concern trolling. You ask for help, but the point is to say the game sucks. For five years you have shown that you are too dumb to stop playing a game you only complain about.

                And now you think we will want to hear your take on Classic Pitching?

                Comment

                • Detroit Tigers
                  MVP
                  • Mar 2018
                  • 1376

                  #98
                  Re: Five Worst Gameplay Issues in MLB The Show 22

                  I’ll just say it to get it out of the way:

                  Classic has full-range variance on pitch-effort, which, if I say nothing else about it, already makes any claim of “hit the button, get pitch result” as nonsensical.

                  Tap, hold, quarter-hold, firm-and-long, slight hold, etc all have different effects on the pitch and also vary by pitcher and by game circumstance (confidence etc).

                  Sometimes a pitch will only do what you want it to with max effort. Sometimes max effort is the exact opposite of what you want. Everything in between as well.

                  It is wildly more interesting than the meter to say the least. I haven’t even bothered with any of the new ones because classic is impossibly fun to me.
                  Just one man’s opinion.
                  I don’t actually care about any of this.

                  Comment

                  • DonkeyJote
                    All Star
                    • Jul 2003
                    • 9177

                    #99
                    Re: Five Worst Gameplay Issues in MLB The Show 22

                    I didn't think I'd like Classic, but after trying it, I do find it to be the most fun and most immersive.

                    Sent from my Pixel 6 using Tapatalk

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                    • AUTiger1
                      MVP
                      • Oct 2008
                      • 2413

                      #100
                      Re: Five Worst Gameplay Issues in MLB The Show 22

                      Originally posted by Detroit Tigers
                      I’ll just say it to get it out of the way:

                      Classic has full-range variance on pitch-effort, which, if I say nothing else about it, already makes any claim of “hit the button, get pitch result” as nonsensical.

                      Tap, hold, quarter-hold, firm-and-long, slight hold, etc all have different effects on the pitch and also vary by pitcher and by game circumstance (confidence etc).

                      Sometimes a pitch will only do what you want it to with max effort. Sometimes max effort is the exact opposite of what you want. Everything in between as well.

                      It is wildly more interesting than the meter to say the least. I haven’t even bothered with any of the new ones because classic is impossibly fun to me.

                      Everything you just described can be achieved with the meter pitching input as well. Want a faster sharper breaking pitch, hold the button down longer. Want a slower more loopy curveball, just tap the button. Everything in between is there as well. Want your pitcher to pitch longer without tiring, then don't hold the button down cause if you hold the button down on every pitch the pitcher will tire faster.
                      Atlanta Braves
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                      • Detroit Tigers
                        MVP
                        • Mar 2018
                        • 1376

                        #101
                        Re: Five Worst Gameplay Issues in MLB The Show 22

                        Originally posted by AUTiger1
                        Everything you just described can be achieved with the meter pitching input as well. Want a faster sharper breaking pitch, hold the button down longer. Want a slower more loopy curveball, just tap the button. Everything in between is there as well. Want your pitcher to pitch longer without tiring, then don't hold the button down cause if you hold the button down on every pitch the pitcher will tire faster.
                        Nice, happy to hear that. you’re right to correct me too bc I had no idea. Haven’t used it since PS2 but it makes perfect sense that it would behave that way.
                        Last edited by Detroit Tigers; 05-25-2022, 06:19 PM.
                        Just one man’s opinion.
                        I don’t actually care about any of this.

                        Comment

                        • bkrich83
                          Has Been
                          • Jul 2002
                          • 71577

                          #102
                          Re: Five Worst Gameplay Issues in MLB The Show 22

                          Originally posted by Detroit Tigers
                          I’ll just say it to get it out of the way:

                          Classic has full-range variance on pitch-effort, which, if I say nothing else about it, already makes any claim of “hit the button, get pitch result” as nonsensical.

                          Tap, hold, quarter-hold, firm-and-long, slight hold, etc all have different effects on the pitch and also vary by pitcher and by game circumstance (confidence etc).

                          Sometimes a pitch will only do what you want it to with max effort. Sometimes max effort is the exact opposite of what you want. Everything in between as well.

                          It is wildly more interesting than the meter to say the least. I haven’t even bothered with any of the new ones because classic is impossibly fun to me.
                          i will say this, I was a meter guy previously. You're spot on with how you can shape your pitches with the meter as well. My problem was, not matter how difficult I made it, it was still far to easy to hit my spots with meter pitching. So I dominated on the mound for the most part.

                          With Classic pitching there's enough variance on pitch location based on user input and player ratings that the CPU is actually a threat at the plate (at least to me) and most pitchers tend to pitch to their ratings, with some variance. Some days when I play my good pitchers just don't have it, and occasionally my lower rated pitchers will be on their game and pitch really well.

                          After playing Classic I don't think I'll ever go back to the meter.
                          Tracking my NCAA Coach Career

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                          • Detroit Tigers
                            MVP
                            • Mar 2018
                            • 1376

                            #103
                            Re: Five Worst Gameplay Issues in MLB The Show 22

                            Originally posted by bkrich83
                            i will say this, I was a meter guy previously. You're spot on with how you can shape your pitches with the meter as well. My problem was, not matter how difficult I made it, it was still far to easy to hit my spots with meter pitching. So I dominated on the mound for the most part.

                            With Classic pitching there's enough variance on pitch location based on user input and player ratings that the CPU is actually a threat at the plate (at least to me) and most pitchers tend to pitch to their ratings, with some variance. Some days when I play my good pitchers just don't have it, and occasionally my lower rated pitchers will be on their game and pitch really well.

                            After playing Classic I don't think I'll ever go back to the meter.
                            Yeah thinking about it more (it really has been forever since I used the meter, I should not have dissed it like I did), the main reason I never dabbled in any of the other interfaces is because of the no-HUD factor. The combination of classic having some genuine depth + no HUD is what keeps me there.
                            Just one man’s opinion.
                            I don’t actually care about any of this.

                            Comment

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