I'm gonna say it & it might ruffle some feathers...

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  • tessl
    All Star
    • Apr 2007
    • 5685

    #91
    Re: I'm gonna say it & it might ruffle some feathers...

    Originally posted by bcruise
    IMO I still think that's too high-level - too controlling to the point where it undermines ratings. I don't think the game decides when a player is going to go on a slump or a streak or how many they can have - they only happen because of the randomness swinging really far in one direction over a period of time. Obviously for hot streaks, that's more likely to happen for a good player than a bad one because of how much their rating influences the dice roll. Same for cold, but the inverse.

    Now, once the game determines if a player has met the criteria for a hot or cold streak (no, I don't know what that criteria is) and slaps that icon on them, THEN there may be some ratings manipulation to increase the chances of that continuing - I don't really know. Goes into things that are really difficult to speculate on.
    It's all speculation or educated guessing. I've wondered if there is a dice roll prior to a game to determine whether it will be high scoring or normal and a dice roll prior to a game to determine if a pitcher or position player will be better than attributes, same as attributes or worse than attributes.

    I also think pitcher confidence plays a major role in the game and I think there is a hidden position player confidence that exists but we can't see and that confidence is related to recent performance.

    Comment

    • GAMEBREAKER85
      Rookie
      • Jun 2014
      • 379

      #92
      Re: I'm gonna say it & it might ruffle some feathers...

      Originally posted by bcruise
      Ratings are weighted randomness - that's how you get variance in results that reflects the ups and downs of how players play from game to game in real life. It's very, VERY difficult for me to call that "scripting". The game is coded to follow basic physics rules and such as it applies to the game of baseball, and the game calls on certain animations to be played for each situation, but ultimately the results (success or failure) of plays on the field are decided by those weighted ratings along with the user's input (when applicable).


      In regards to the bad timing of "clutch errors". There is something to this, but in my opinion its very realistic. I played SS/3B my whole life, there is much more pressure to make a good play with runners in scoring position
      and I think the developers add this to the engine (as they should). I play on assisted fielding, most errors occur with runners in scoring position.

      Comment

      • Unlucky 13
        MVP
        • Apr 2009
        • 1707

        #93
        Re: I'm gonna say it & it might ruffle some feathers...

        As someone who usually plays every pitch of ever game of the season, I have long believed that the game decides that there will be both single games and stretches where the CPU either plays much better or much worse than they would at default ratings.



        Sometimes, that will be my All Star starter going out and just getting blasted by a mediocre lineup, and having them hit hard liners and homers all game long, and sometimes that will mean that the CPU's entire pitching staff is close to unhittable.



        Some days, it feels like my entire lineup has been nerfed and has 30 power, and I'll hit the ball on the nose over and over and all I get are weak pop ups. I had an entire week like this recently.
        Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

        Comment

        • ninertravel
          MVP
          • Aug 2015
          • 4833

          #94
          Re: I'm gonna say it & it might ruffle some feathers...

          Originally posted by GAMEBREAKER85
          This is why almost every player human controlled hits near his career average / projections. How many of you guys hit .360 with a guy who is a lifetime .240 hitter? The game is going to even out everything to regress to the mean. I'm taking a beating for using the word "scripted" - but you can't argue the game is going to make sure guys hit on par instead of fluctuate way higher or below their ratings/career averages.
          yeah and that is the problem right now. it doesn't always work out that way in real life. take someone Like gary Sanchez for example. played above himself for 2 years then turned into a terrible player. the next year. the game can't create things like this if I see a pitcher pitch 1 great game with a rating of 50 I know for sure it was a fluke and there is no way that will keep up all season.

          Comment

          • GAMEBREAKER85
            Rookie
            • Jun 2014
            • 379

            #95
            Re: I'm gonna say it & it might ruffle some feathers...

            Originally posted by Unlucky 13
            As someone who usually plays every pitch of ever game of the season, I have long believed that the game decides that there will be both single games and stretches where the CPU either plays much better or much worse than they would at default ratings.



            Sometimes, that will be my All Star starter going out and just getting blasted by a mediocre lineup, and having them hit hard liners and homers all game long, and sometimes that will mean that the CPU's entire pitching staff is close to unhittable.



            Some days, it feels like my entire lineup has been nerfed and has 30 power, and I'll hit the ball on the nose over and over and all I get are weak pop ups. I had an entire week like this recently.
            I’m going through the nerf slump right now. Whole team is lucky to get 4 hits a game. But my starting pitching has been terrific - which means In a series or two my pitching will be awful and I’ll hit like the ‘27 Yankees.

            Comment

            • Shaffer26
              MVP
              • Feb 2009
              • 1237

              #96
              Re: I'm gonna say it & it might ruffle some feathers...

              As far as on field game play goes, I will argue that this game feels like it's on rails way more than any iteration has. I have been playing this game since it's inception and I have never missed the organic-ness from the gameplay more.

              Comment

              • HeadCoach2.0
                Pro
                • Jan 2023
                • 713

                #97
                Re: I'm gonna say it & it might ruffle some feathers...

                Here is my two cents:


                To sum it up in a simple phrase ....23 is a game that has 500 things correct and 15 things wrong...what I mean by that is not the literal number but the fact that the depth of the simulation far outweighs the problems the game has.

                This years game is a test of your managerial skills as much as it is your playing skills. If you truly don't understand baseball strategy you will not have much fun with this years game. The offensive AI is strong this year.

                IMHO it is the world's first TRUE sports simulation due to the difficulty of winning when you play all your franchise games. You really have to know how to pitch to beat the stronger AI . It is very hard to close out a win against the CPU.

                The only issue is the problem with too many K'S but I was able to solve that by increasing the CPU foul tendency slider. I know most people say that changing that slider doesn't affect contact but it worked for me to eliminate a lot of the swings and misses. We ALL pitch and play differently so maybe that will not work for everyone.

                Example:

                If 10,000 people or whatever number are playing the game at any given time they will have 10,000 unique pitching and playing patterns. This makes finding a universal solution to any problem pretty much impossible.

                You have to experiment and find your own solutions. The sliders are there for a reason.

                It is amazing how the timing and action from the show measures up to a real game. It really shows you just how much they got right when you play the show as a simulation.
                Last edited by HeadCoach2.0; 06-12-2023, 12:24 AM.

                Comment

                • KnightTemplar
                  MVP
                  • Feb 2017
                  • 3282

                  #98
                  Re: I'm gonna say it & it might ruffle some feathers...

                  Originally posted by HeadCoach2.0

                  The only issue is the problem with too many K'S but I was able to solve that by increasing the CPU foul tendency slider. I know most people say that changing that slider doesn't affect contact but it worked for me to eliminate a lot of the swings and misses. We ALL pitch and play differently so maybe that will not work for everyone.

                  You have to experiment and find your own solutions. The sliders are there for a reason.
                  I agree with you, but here’s the rub (for me) and a bunch of other gamers. I’m a fair person, have always supported the game, am not one to insult the devs, etc., but I have begged them to please balance this game.

                  I don’t need to see someone else’s stats to try to convince me I’m wrong.

                  You are absolutely right about the sliders being there for a reason, absolutely, but jeezaloo. I think I found a solution and up pops the 10, 11, as high as 13 strikeouts for my average pitchers. These instances should be RARE.

                  If I have a game where I only get 8 I feel I’ve found a grove, but these double digit Ks are just too much. Like a switch has been flipped and there’s nothing you can do about it.

                  The sliders should easily give you an answer with minimal experimentation. The game is an enigma. Beautiful to watch, great presentation, then here comes the flood of Ks. The “fun factor” sort of disappears and the WTF moments leave me scratching my head.

                  The developers DO, in my opinion, need to take a look at this. Another patch of no gameplay balance will be again, disappointing for me. Not telling them to reinvent the wheel, but something is off.

                  I share my outcomes with another gamer here and when he is also reporting that he ONLY struck out 8…..it’s telling.

                  Peace.
                  Last edited by KnightTemplar; 06-12-2023, 08:52 AM.

                  Comment

                  • HennyHefner
                    Banned
                    • Aug 2017
                    • 263

                    #99
                    Re: I'm gonna say it & it might ruffle some feathers...

                    As bad as the games CPU lineup logic, roster management and trade logic is, I've decided to shelve the game until a roster update post all star break. It seems like for the past 3 years they've made no improvement on this part of the game.

                    Comment

                    • IndianSummer
                      Pro
                      • Oct 2020
                      • 754

                      #100
                      Re: I'm gonna say it & it might ruffle some feathers...

                      I agree KT I am usually pretty good at manipulating the sliders to get the game to play how I want it but I don’t think I can slow down the strikeouts.

                      I have played on HOF for years, this year I’m playing on Legend and have had to add punch to the AI as well. This is troubling, if the game becomes to easy to beat….I will be done with it. The challenge is what I like. I guess that is why I have never won the series since I started playing in 06. The strikeouts are out of control as I have changed AI contact to 6 and timing to 10 trying to slow them down. It has helped some but they are still to high.
                      🇺🇸 58,281 🇺🇸

                      Comment

                      • KnightTemplar
                        MVP
                        • Feb 2017
                        • 3282

                        #101
                        Re: I'm gonna say it & it might ruffle some feathers...

                        Originally posted by IndianSummer
                        I agree KT I am usually pretty good at manipulating the sliders to get the game to play how I want it but I don’t think I can slow down the strikeouts.

                        I have played on HOF for years, this year I’m playing on Legend and have had to add punch to the AI as well. This is troubling, if the game becomes to easy to beat….I will be done with it. The challenge is what I like. I guess that is why I have never won the series since I started playing in 06. The strikeouts are out of control as I have changed AI contact to 6 and timing to 10 trying to slow them down. It has helped some but they are still to high.
                        I have almost exclusively played with the sliders on default all these years. It’s a programming issue that has been introduced. I would appreciate being un-introduced. Like you I think I enjoy the game challenge and great moments, win, or lose. But I would like to be un-introduced from this. I’m done sending bug reports as they seem fairly adamant in their patch notes that they don’t see a problem. Not asking them to reinvent the wheel.

                        Comment

                        • HennyHefner
                          Banned
                          • Aug 2017
                          • 263

                          #102
                          Re: I'm gonna say it & it might ruffle some feathers...

                          Just like with madden Sim players are being left behind its like they have programmed the game to specifically play to diamond dynasty head to head.

                          Comment

                          • Madden08PCgmr
                            MVP
                            • Feb 2017
                            • 2441

                            #103
                            Re: I'm gonna say it & it might ruffle some feathers...

                            Originally posted by HennyHefner
                            Just like with madden Sim players are being left behind its like they have programmed the game to specifically play to diamond dynasty head to head.
                            Yep. And I'll just never understand it.

                            Why DELIBERATELY leave a portion of your audience behind? What other buisness does this? Honestly?!

                            Would it be THAT hard to release tuning for people that don't want to play DD or MUT?
                            You want free speech?
                            Let's see you acknowledge a man whose words make your blood boil, advocating at the top of his lungs that which you would spend a lifetime opposing at the top of yours.

                            Comment

                            • GAMEBREAKER85
                              Rookie
                              • Jun 2014
                              • 379

                              #104
                              Re: I'm gonna say it & it might ruffle some feathers...

                              One thing I noticed about raising the CPU timing - the higher I had it, I saw a lot more check swings on strikes. I think my personal fav. Setting for cou timing is at 6 maybe 7 max.

                              This morning I played a couple games and for the first time I did NOT play on personalized strike zone for umpire settings. I played on the “MLB Average” setting and it was sooooo much more enjoyable.

                              Comment

                              • GAMEBREAKER85
                                Rookie
                                • Jun 2014
                                • 379

                                #105
                                Re: I'm gonna say it & it might ruffle some feathers...

                                Originally posted by HeadCoach2.0
                                Here is my two cents:


                                To sum it up in a simple phrase ....23 is a game that has 500 things correct and 15 things wrong...what I mean by that is not the literal number but the fact that the depth of the simulation far outweighs the problems the game has.

                                This years game is a test of your managerial skills as much as it is your playing skills. If you truly don't understand baseball strategy you will not have much fun with this years game. The offensive AI is strong this year.

                                IMHO it is the world's first TRUE sports simulation due to the difficulty of winning when you play all your franchise games. You really have to know how to pitch to beat the stronger AI . It is very hard to close out a win against the CPU.

                                The only issue is the problem with too many K'S but I was able to solve that by increasing the CPU foul tendency slider. I know most people say that changing that slider doesn't affect contact but it worked for me to eliminate a lot of the swings and misses. We ALL pitch and play differently so maybe that will not work for everyone.

                                Example:

                                If 10,000 people or whatever number are playing the game at any given time they will have 10,000 unique pitching and playing patterns. This makes finding a universal solution to any problem pretty much impossible.

                                You have to experiment and find your own solutions. The sliders are there for a reason.

                                It is amazing how the timing and action from the show measures up to a real game. It really shows you just how much they got right when you play the show as a simulation.
                                I don’t agree w your second paragraph at all. I can pop in a PS3 MLB the Show game right now and get the same if not better sim - real life gameplay. Not to mention that was the era of bunting, double switches etc.

                                They are so lucky no one bunts anymore - the Mark McGwire line drives on bunt attempts would have people going insane.

                                And this version of the game (ON LEGEND) much easier to win than last year’s game. Not even close for me.

                                This game is so close to being so great… but they kill it bc they invest into too many other branches of the game I.e. online, etc.
                                Last edited by GAMEBREAKER85; 06-12-2023, 10:39 AM.

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