Franchise Mode- Rainouts/Doubleheaders

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  • ZachenFoot
    Rookie
    • Apr 2010
    • 211

    #16
    Re: Franchise Mode- Rainouts/Doubleheaders

    Originally posted by baconbits11
    Funny how graphical games made back almost 20 years ago had no problem doing this (MVP and MLB 2K7)

    All Star Baseball had rotating interleague schedules and schedules that could even accomodate expansion teams.

    Even text sims today and yesterday had better schedule generation than the Show ever had.

    Please quit making excuses for the development team.
    Yeah and All Star Baseball had terrible stat tracking and was an entirely different style of baseball video game lol. Of course those old games had those things, because there was no standard for making good sports games and everyone was throwing things at the wall. Play any of those games now and they play like garbage.

    I mean it took them until 22 or 23 to fully realize how to handle Ohtani, even though they made adjustments every single year to accommodate his skill set. Once they got the two position dynamic down, they couldn't get his fatigue right. They weren't lazy about this, it's proof that these little changes are actually very hard to make.

    You can ignore the post about the domino effect making a change to this would have on other things, but I know a lot of you are just looking for excuses to be rude to the developers for some reason.
    Last edited by ZachenFoot; 03-08-2024, 11:43 AM.

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    • LegendKillerOne
      MVP
      • Jan 2019
      • 1764

      #17
      Re: Franchise Mode- Rainouts/Doubleheaders

      Originally posted by desouza7
      Before I got into the tech world I used to think it was simple to add things to any game. Since I’ve gotten into the tech world, I’ve realized just how much testing needs to go into coding a product, and the tech I’m working on is nowhere near as complex as what goes into making a video game. Plus sports games having an annual cycle means they really only get 6-8 months to add new features.

      The simplest change could screw up something in a totally different area unintentionally. So for something like putting in rainouts/doubleheaders, I’d assume they’d have to rewrite and test not only the schedule, but also the UI, player stamina, all of the player statistics, the awards screen, simming these games vs playing them, manage mode vs quick sim vs playing, in-game time changes, and I’m sure a few other areas.

      On top of that, they’d have to test all of these things within March to October and RTTS since the schedule system is the same for both. So it’s not as simple as just putting in a section of code to add the feature and being done with it.
      Exactly not an easy thing at all. I play world of warcraft and they have made changes to code to fix one thing and it messed up another thing and 7 years later they still do not know how to fix the thing they messed up in the code. Have to weigh the pros and cons of doing such a thing. Could you image if they change code to add a double header and in doing so they messed up the code that controls the tracking of stats or something. People would lose their minds.
      Mets Baseball, All Day Every Day

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      • MiracleMet718
        Pro
        • Apr 2016
        • 2027

        #18
        Re: Franchise Mode- Rainouts/Doubleheaders

        Originally posted by baconbits11
        Funny how graphical games made back almost 20 years ago had no problem doing this (MVP and MLB 2K7)

        All Star Baseball had rotating interleague schedules and schedules that could even accomodate expansion teams.

        Even text sims today and yesterday had better schedule generation than the Show ever had.

        Please quit making excuses for the development team.
        You do understand how much simpler coding in a text sim vs. a game with motion capture and 1000 different things happening at one time is, yes? A simple coding class will prove this out to you.

        It’s not making excuses, it’s giving an answer to the why certain things haven’t been added yet. Plus the developers and people working on this game also play the game, so it’s not like they purposefully skip out on this stuff when I’m sure they’d love to have these features on too. It’s just a matter of the amount of work it will take to add/fix vs the time they have to put it together for a set launch date. Give them 2 years off and I’m sure they can add it, but then people will complain if it’s not an annual release.

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        • ZachenFoot
          Rookie
          • Apr 2010
          • 211

          #19
          Re: Franchise Mode- Rainouts/Doubleheaders

          Originally posted by desouza7
          You do understand how much simpler coding in a text sim vs. a game with motion capture and 1000 different things happening at one time is, yes? A simple coding class will prove this out to you.

          It’s not making excuses, it’s giving an answer to the why certain things haven’t been added yet. Plus the developers and people working on this game also play the game, so it’s not like they purposefully skip out on this stuff when I’m sure they’d love to have these features on too. It’s just a matter of the amount of work it will take to add/fix vs the time they have to put it together for a set launch date. Give them 2 years off and I’m sure they can add it, but then people will complain if it’s not an annual release.
          Angry gamers who don't know code are always the loudest people telling real developers what they're doing wrong, it's very funny.

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          • baconbits11
            MVP
            • Oct 2014
            • 2599

            #20
            Re: Franchise Mode- Rainouts/Doubleheaders

            Originally posted by ZachenFoot
            Yeah and All Star Baseball had terrible stat tracking and was an entirely different style of baseball video game lol. Of course those old games had those things, because there was no standard for making good sports games and everyone was throwing things at the wall. Play any of those games now and they play like garbage.



            I mean it took them until 22 or 23 to fully realize how to handle Ohtani, even though they made adjustments every single year to accommodate his skill set. Once they got the two position dynamic down, they couldn't get his fatigue right. They weren't lazy about this, it's proof that these little changes are actually very hard to make.



            You can ignore the post about the domino effect making a change to this would have on other things, but I know a lot of you are just looking for excuses to be rude to the developers for some reason.
            I and many others on this board enjoyed All Star Baseball. If you don't believe me, head to the Other Baseball Games forum and have a look. I still enjoy it from time to time to this day. You must be a young whippersnapper lol.

            Sent from my SM-A546U1 using Tapatalk

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            • MLB14
              Pro
              • May 2014
              • 636

              #21
              Re: Franchise Mode- Rainouts/Doubleheaders

              I know how to code. My opinion on this is we just don't know how difficult it is for them to add such things because it all depends on how their schedule coding is structured.

              It's probably coded very rigidly, so adding such things would be difficult and take a lot of time. They definitely could do it though.

              [emoji336] mobile device
              Do it. (Release The Show for PC)

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              • baconbits11
                MVP
                • Oct 2014
                • 2599

                #22
                Re: Franchise Mode- Rainouts/Doubleheaders

                Originally posted by ZachenFoot
                Angry gamers who don't know code are always the loudest people telling real developers what they're doing wrong, it's very funny.
                They've had since at least MLB 17 to figure out coding and I'm being generous.

                This is supposed to be a AAA game. They are charging $70. This isn't RBI baseball we are talking about.
                Sent from my SM-A546U1 using Tapatalk
                Last edited by baconbits11; 03-08-2024, 12:02 PM.

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                • ZachenFoot
                  Rookie
                  • Apr 2010
                  • 211

                  #23
                  Re: Franchise Mode- Rainouts/Doubleheaders

                  Originally posted by baconbits11
                  I and many others on this board enjoyed All Star Baseball. If you don't believe me, head to the Other Baseball Games forum and have a look. I still enjoy it from time to time to this day. You must be a young whippersnapper lol.

                  Sent from my SM-A546U1 using Tapatalk
                  Brother I played All Star Baseball every year on the N64 back in the day. I've also played it in the years since we've had The Show and they don't hold up at all. They're dusty, sluggish, dry and bland.

                  If you're still playing them more power I guess, there's just been a hundred better sim experiences since then.

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                  • baconbits11
                    MVP
                    • Oct 2014
                    • 2599

                    #24
                    Re: Franchise Mode- Rainouts/Doubleheaders

                    Originally posted by ZachenFoot
                    Brother I played All Star Baseball every year on the N64 back in the day. I've also played it in the years since we've had The Show and they don't hold up at all. They're dusty, sluggish, dry and bland.



                    If you're still playing them more power I guess, there's just been a hundred better sim experiences since then.
                    You mention on the N64, I agree those were pretty dry. Did you try the Xbox ones? Specifically 04 and 05? 04 had Negro League players and expansion teams w/stadiums. MVP had rainouts and double headers. Again 20 year old games doing something that can't, for some reason, be done now by AAA developers.

                    What are these "hundreds" of baseball Sims you speak of? This has been nearly a monopoly since 2012.

                    Sent from my SM-A546U1 using Tapatalk

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                    • MiracleMet718
                      Pro
                      • Apr 2016
                      • 2027

                      #25
                      Re: Franchise Mode- Rainouts/Doubleheaders

                      Originally posted by MLB14
                      I know how to code. My opinion on this is we just don't know how difficult it is for them to add such things because it all depends on how their schedule coding is structured.

                      It's probably coded very rigidly, so adding such things would be difficult and take a lot of time. They definitely could do it though.

                      [emoji336] mobile device
                      Agreed. We always say, anything can be done, it’s just a matter of how long it takes to do it.

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                      • ZachenFoot
                        Rookie
                        • Apr 2010
                        • 211

                        #26
                        Re: Franchise Mode- Rainouts/Doubleheaders

                        Originally posted by baconbits11
                        What are these "hundreds" of baseball Sims you speak of? This has been nearly a monopoly since 2012.

                        Sent from my SM-A546U1 using Tapatalk
                        It's called an exaggeration

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                        • MiracleMet718
                          Pro
                          • Apr 2016
                          • 2027

                          #27
                          Re: Franchise Mode- Rainouts/Doubleheaders

                          Originally posted by baconbits11
                          They've had since at least MLB 17 to figure out coding and I'm being generous.

                          This is supposed to be a AAA game. They are charging $70. This isn't RBI baseball we are talking about.
                          Sent from my SM-A546U1 using Tapatalk
                          As someone who would want this in, it’s not since MLB 17. There is probably bits of code from the 2000s in this game that has been updated over time. But the issue is more that they need to update and test this across at least 25 different areas of the game. Updating the draft alone probably took them months just to add and test.

                          The only thing I’d say is that since it’s something we do want, to keep pushing it to the dev team to let them know we’d like to see it over other features. They’ll make the determination if it’s worth spending the whole year adding it in over other features, but just let it be known that it’s something we want sooner than later.

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                          • baconbits11
                            MVP
                            • Oct 2014
                            • 2599

                            #28
                            Re: Franchise Mode- Rainouts/Doubleheaders

                            Originally posted by desouza7
                            As someone who would want this in, it’s not since MLB 17. There is probably bits of code from the 2000s in this game that has been updated over time. But the issue is more that they need to update and test this across at least 25 different areas of the game. Updating the draft alone probably took them months just to add and test.



                            The only thing I’d say is that since it’s something we do want, to keep pushing it to the dev team to let them know we’d like to see it over other features. They’ll make the determination if it’s worth spending the whole year adding it in over other features, but just let it be known that it’s something we want sooner than later.
                            A good related question to ask is why there would be 2000s code still in a AAA 2024 product? This code should have been rebuilt from the ground up at least during the PS4 generation. Instead, they went for the [emoji389] [emoji383] grab of DD.

                            Sent from my SM-A546U1 using Tapatalk

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                            • ZachenFoot
                              Rookie
                              • Apr 2010
                              • 211

                              #29
                              Re: Franchise Mode- Rainouts/Doubleheaders

                              Originally posted by baconbits11
                              A good related question to ask is why there would be 2000s code still in a AAA 2024 product? This code should have been rebuilt from the ground up at least during the PS4 generation. Instead, they went for the [emoji389] [emoji383] grab of DD.

                              Sent from my SM-A546U1 using Tapatalk
                              Because the game is mostly rock solid with the base code, do you have any idea what you're asking for by asking them to change the code entirely?

                              You just want a different baseball video game. That's not The Show's fault for being what it is, which works for a significant amount of players.

                              Comment

                              • countryboy
                                Growing pains
                                • Sep 2003
                                • 52723

                                #30
                                Re: Franchise Mode- Rainouts/Doubleheaders

                                Originally posted by baconbits11
                                A good related question to ask is why there would be 2000s code still in a AAA 2024 product? This code should have been rebuilt from the ground up at least during the PS4 generation. Instead, they went for the [emoji389] [emoji383] grab of DD.

                                Sent from my SM-A546U1 using Tapatalk

                                A good related question

                                What do you know about coding for a video game or coding in general?

                                You speak as if you have experience in these areas so care to elaborate on the process they should be doing?


                                Sent from my iPhone using Tapatalk
                                I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

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                                Louisville Cardinals/St.Louis Cardinals

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