Problems with RTTS baserunning

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  • kilmar1
    Pro
    • Jul 2006
    • 737

    #61
    Re: Problems with RTTS baserunning

    Russell or any SCEA folks skimming this thread, I suggest just make the baserunning controls not camera specific so that either Up on the left stick advances Down to retreat or use Left/Right no matter which way the camera moves. It would solve 95% of the problem. the other 5% is the inability to pan out to see 2B/SS from 2nd or 3rd base.

    Comment

    • Brandon13
      All Star
      • Oct 2005
      • 8915

      #62
      Re: Problems with RTTS baserunning

      I love this game but absolutely abhor the RTTS base running controls. They're awful.

      Comment

      • Phoenixmgs
        Banned
        • Feb 2009
        • 751

        #63
        Re: Problems with RTTS baserunning

        Originally posted by kilmar1
        Russell or any SCEA folks skimming this thread, I suggest just make the baserunning controls not camera specific so that either Up on the left stick advances Down to retreat or use Left/Right no matter which way the camera moves. It would solve 95% of the problem. the other 5% is the inability to pan out to see 2B/SS from 2nd or 3rd base.
        I haven't played RTTS yet but I don't see why it can't be done. I do him some programming experience from taking about 4 or so programming classes.

        I see it as the following (just left and right on the stick):

        X = user input from the left stick

        If X = right
        Then runner advances
        Else runner retreats


        Camera flips

        If X = left
        Then runner advances
        Else runner retreats

        Just change the code to the following in the camera flips subroutine for RTTS baserunning to make it consistent:

        If X = right
        Then runner advances
        Else runner retreats


        To me, it's a completely easy programming fix to change. Of course, it's a bit more complicated than that but really not much, the logic is still exactly the same. Also, they would have to change some of the instruction displays for RTTS baserunning, which would actually probably take more time to do than fixing the actual problem. Now, implementing the old/classic controls would definitely take more programming.

        Hell, you could just comment out (or remove) the camera flip RTTS baserunning subroutine and link to the other RTTS baserunning subroutine. I don't see why this cant be fixed.
        Last edited by Phoenixmgs; 03-04-2009, 07:29 PM.

        Comment

        • kilmar1
          Pro
          • Jul 2006
          • 737

          #64
          Re: Problems with RTTS baserunning

          Originally posted by Phoenixmgs
          Also, they would have to change some of the instruction displays for RTTS baserunning, which would actually probably take more time to do than fixing the actual problem. Now, implementing the old/classic controls would definitely take more programming.
          Trust me, there is NOTHING in the instruction displays or manual that explain that it's camera specific so there is absolutely nothing to change, no need for new manuals, no need for new overlay.

          Here's what it says exactly:
          Forward - Advances
          Backward - Retreat

          That is it!
          Last edited by kilmar1; 03-04-2009, 09:12 PM.

          Comment

          • Russell_SCEA
            SCEA Community Manager
            • May 2005
            • 4161

            #65
            Re: Problems with RTTS baserunning

            Originally posted by kilmar1
            Russell or any SCEA folks skimming this thread, I suggest just make the baserunning controls not camera specific so that either Up on the left stick advances Down to retreat or use Left/Right no matter which way the camera moves. It would solve 95% of the problem. the other 5% is the inability to pan out to see 2B/SS from 2nd or 3rd base.

            The baserunning controls are not going to change this year.

            Comment

            • dmu324
              Rookie
              • Jan 2009
              • 29

              #66
              How much would it cost to fix? Up is advance. Down is retreat. Come on guys. Does it cost more that the salaries you guys make. I think a fair compromise to not fixing this would be to fire the guy who should have fixed it before it released. I'm so pissed.

              Comment

              • DickDalewood

                #67
                Re: Problems with RTTS baserunning

                Originally posted by kilmar1
                Russell or any SCEA folks skimming this thread, I suggest just make the baserunning controls not camera specific so that either Up on the left stick advances Down to retreat or use Left/Right no matter which way the camera moves. It would solve 95% of the problem. the other 5% is the inability to pan out to see 2B/SS from 2nd or 3rd base.
                I honestly don't know why that wasn't done with the base running controls to begin with? Having to readjust every time the camera shifts is just a silly, confusing design choice.

                Comment

                • Mark IV
                  Banned
                  • Jan 2009
                  • 183

                  #68
                  Re: Problems with RTTS baserunning

                  Originally posted by Russell_SCEA
                  The baserunning controls are not going to change this year.
                  Yeah, you all really screwed that one up big time this year. Seriously, did you guys even run the bases in RTTS mode before releasing the game? I mean it's hands down the worst baserunning controls ever in a baseball video game.

                  Comment

                  • suzuki98
                    Rookie
                    • Dec 2008
                    • 6

                    #69
                    Re: Problems with RTTS baserunning

                    just push what base you are running to works for me and i have not had any problems

                    Comment

                    • Russell_SCEA
                      SCEA Community Manager
                      • May 2005
                      • 4161

                      #70
                      Re: Problems with RTTS baserunning

                      Originally posted by Mark IV
                      Yeah, you all really screwed that one up big time this year. Seriously, did you guys even run the bases in RTTS mode before releasing the game? I mean it's hands down the worst baserunning controls ever in a baseball video game.

                      Opinions are like yesterdays everybody had one you don't like the controls many of you on the boards don't like it. However many dude we get it you don't like the controls in your eyes they are the worst baserunnning controls in a baseball video game. You have said your piece now move on repeatedly posting the same thing over and over again isn't going to change anything.

                      Good day sir
                      Last edited by Russell_SCEA; 03-05-2009, 04:02 AM.

                      Comment

                      • Mark IV
                        Banned
                        • Jan 2009
                        • 183

                        #71
                        Re: Problems with RTTS baserunning

                        Originally posted by Russell_SCEA
                        Opinions are like yesterdays everybody had one you don't like many of you on the boards don't like it. However many due we get it you don't like the controls in your eyes they are the worst baserunnning controls in a baseball video game. You have said your piece now move on repeatedly posting the same thing over and over again isn't going to change anything.

                        Good day sir
                        Many do? Do you live in some day dream world? Is there a single person in this thread that said they like the new baserunning controls? I didn't see anyone, besides you maybe. 99% of the people hate it. Why? BECAUSE IT'S STUPID. You're defending a system that is flat out broken, but whatever. You just go right on ahead and live in that fairy tale world.

                        Seriously, I don't know who designed that system of baserunning, but I would suggest firing them immediately, and then fire the people who checked off the fact that we can't use classic baserunning controls as well.

                        You know it's bad when people aren't even hoping to get on base because they dread running the bases!

                        Comment

                        • adam42381
                          Rookie
                          • Mar 2008
                          • 147

                          #72
                          Re: Problems with RTTS baserunning

                          The controls are killing the mode for me. I have my RTTS set just to skip all baserunning since it's nearly impossible to control anyway. I think the testers really failed in this aspect.
                          I wish I was as fortunate, as fortunate as me.
                          __________________
                          CarolinaBeerGuy on Instagram/Untappd

                          Comment

                          • erod550
                            Rookie
                            • Jul 2007
                            • 153

                            #73
                            Re: Problems with RTTS baserunning

                            Originally posted by Russell_SCEA
                            Opinions are like yesterdays everybody had one you don't like many of you on the boards don't like it. However many due we get it you don't like the controls in your eyes they are the worst baserunnning controls in a baseball video game. You have said your piece now move on repeatedly posting the same thing over and over again isn't going to change anything.

                            Good day sir
                            Wow, great customer service there. Instead of acting even remotely sympathetic toward the gamers that expect to have an option to use the old scheme when a completely new (and obviously untested) scheme is implemented, you basically say screw you get used to it and quit your crying. Nice.

                            Change for the sake of change is not always a good thing. All we ask is that you give us the option to use the old setup. Hell even 2K did that when they put in their lame stick gesture pitching.

                            Comment

                            • Mike0ne
                              Banned
                              • Mar 2007
                              • 127

                              #74
                              Re: Problems with RTTS baserunning

                              I agree, that's incredibly weak.

                              You come off as a complete jerk.

                              How about "I'm sorry you don't like the new baserunning control system, your feedback is important to us. We will look into this further, and if the majority of customers share your opinion, we will explore our options to provide you with the best product possible"

                              Is that so hard?

                              "Good day sir"

                              Seriously...

                              Comment

                              • Stoud
                                MVP
                                • Mar 2003
                                • 1259

                                #75
                                Re: Problems with RTTS baserunning

                                Originally posted by Russell_SCEA
                                Opinions are like yesterdays everybody had one you don't like many of you on the boards don't like it. However many due we get it you don't like the controls in your eyes they are the worst baserunnning controls in a baseball video game. You have said your piece now move on repeatedly posting the same thing over and over again isn't going to change anything.

                                Good day sir
                                I have to say, if this is the way SCEA is going to treat fans, I'm worried for their future. I've had some great and positive experiences with developers on these forums. Most of the time said devs are gracious and helpful and want to do everything they can to please the people who are playing the game. However, if this is the kind of response you're going to give, why even give it?

                                I seriously doubt that your boss wants you to accost their customers, no matter how much they do or don't need your help in the development of the game. With the way the economy has been fairing, the last thing I would advise is to be so smug and unfriendly with customers.

                                I understand that sometimes some customers can be difficult to deal with, and obviously customer service is not your forte, and it more than likely is not in the job description. However, you'll want to keep it in mind if you're going to be conversing with the customer on a daily basis like you often do here. I don't mean to sound like a know-it-all, or like I'm demanding anything, but I'm honestly just trying to help make it understood that you find yourself in a position where being rude to the customer would NOT be a good idea.

                                I had to read what you wrote twice just to understand it. Apparently the English language in general is not your forte. It doesn't have to be, you went to school to learn how to do what you're doing, nothing else. However, I resort to the same point which I am trying to drive home here -- if you're communicating with the customer, you shouldn't be badgering them. It probably feels like if they are badgering you over this issue, then why can't you bring it right back to them? Because, they paid for something that your company made, and they weren't pleased with it.

                                It's not like we're arguing balls and strikes.

                                If a bank wrongfully overdrew your account, and you went to that bank to sort everything out, and they said "deal with it" how would you react? This is especially significant when you consider that it is obvious that this is a real issue with the game, and you're saying there's not even a discussion about whether or not to fix it. If there had been that attitude about some of the previous 2k games of the past 10 years, they wouldn't even be making games anymore.

                                There's a humongous white elephant taking a sizable dump in the middle of the living room.

                                You're acting like it's not there.

                                That's irresponsible.

                                Personally, if I continue to see this kind of attitude towards the issues this game has, I will seriously consider other options. Don't tell me I'm just one person with a thread now 8 pages long filled overwhelmingly with complaints. This is just the first week, imagine the complaints to come in the next few weeks and months?

                                Comment

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