Problems with RTTS baserunning

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  • snakesden
    Rookie
    • Mar 2009
    • 45

    #106
    Re: Problems with RTTS baserunning

    Originally posted by Russell_SCEA
    So you are saying you press forward to run but when the ball goes by it makes you turn back to first base. I'm I the only one who isn't having problems with RTTS baserunning?
    Russell what was the update for?
    It is what it is

    Comment

    • snakesden
      Rookie
      • Mar 2009
      • 45

      #107
      Re: Problems with RTTS baserunning

      To Russell: It would appear that you are the only one not having problems. I know when I design a complex electrical circuit sometimes I'm the only one that knows how it works. If you got it down pat then write an article for the rest of us and post it so everyone can put this to rest. Or just fix the controls, this is what a responsible company would do ,especially when it's apparant that everyone seems to have an issue with it. If you wait till next year people may think twice about buying you're product. After all we are you're customers.
      Last edited by snakesden; 03-15-2009, 11:13 AM.
      It is what it is

      Comment

      • erod550
        Rookie
        • Jul 2007
        • 153

        #108
        Re: Problems with RTTS baserunning

        After a full season now I am getting more used to the new controls and making fewer mistakes. There ar a couple of things that have nothing to do with me knowing how to use the controls though. For one, any time you are tagging up on a fly ball, you never know which way the camera is going to go after the catch. Sometimes it will stay the same, sometimes it flips around to face the base you should be advancing to. So you press the direction that should be to advance, but the camera changes and you end up blowing your opportunity to advance. One time on 3rd it faced home the entire time so I couldn't even see when the ball was caught.

        Another situation where the camera causes problems is on low line drives through the infield. The camera spins around so fast that between the time your brain tells you to hit right on the stick to run to 2nd, right is now retreat back to first, so it's very hard to go first to third on these types of hits. If they could just make it so that right advanced and left retreated, I'd be ok with keeping the stick controls instead of the L/R from last year. But being camera-relative there's no way to avoid mistakes that may not necessarily get you thrown out, but will certainly cost your team runs, and you points.

        Comment

        • snakesden
          Rookie
          • Mar 2009
          • 45

          #109
          Re: Problems with RTTS baserunning

          Originally posted by Russell_SCEA
          So you are saying you press forward to run but when the ball goes by it makes you turn back to first base. I'm I the only one who isn't having problems with RTTS baserunning?
          Well I finally gave in and gave up on the base running. I'm in the middle of a chase for 1st place and can't afford to lose games by 1 run because of some stupid base running problem. It's a shame that a new innovation can't even be used cause it was poorly designed.
          It is what it is

          Comment

          • joejccva71
            Banned
            • Mar 2008
            • 1535

            #110
            Re: Problems with RTTS baserunning

            It's too bad that Russell made that comment earlier. I would have really liked to continue purchasing SCEA products, but now I'm sorry I did. There is absolutely NO reason to take shots at the customer base like that regardless of what customers said.

            If I walked in a restaurant, and the owner recognized me and said "Hey how was your food and experience last time you were here?" And I said "It was horrible, the waiter was terrible and the food wasn't very good at all."

            If the owner said "Quit your crying...just leave then if you don't like it.", then that restaurant would be in the newspapers the following day, and probably out of business 6 months later.

            Russell...SERIOUSLY?!

            Fix your game.

            Comment

            • snakesden
              Rookie
              • Mar 2009
              • 45

              #111
              Re: Problems with RTTS baserunning

              Originally posted by joejccva71
              It's too bad that Russell made that comment earlier. I would have really liked to continue purchasing SCEA products, but now I'm sorry I did. There is absolutely NO reason to take shots at the customer base like that regardless of what customers said.

              If I walked in a restaurant, and the owner recognized me and said "Hey how was your food and experience last time you were here?" And I said "It was horrible, the waiter was terrible and the food wasn't very good at all."

              If the owner said "Quit your crying...just leave then if you don't like it.", then that restaurant would be in the newspapers the following day, and probably out of business 6 months later.

              Russell...SERIOUSLY?!

              Fix your game.
              SCEA do see what your doing to customers. They call it Alienating.
              It is what it is

              Comment

              • jd369
                Banned
                • Sep 2008
                • 1341

                #112
                Re: Problems with RTTS baserunning

                Ive ended up turning off base running too, not because its too hard but if you arent a base stealer then its not all that thrilling to sit there and watch walks and strike outs which are usually what happens. you cant break up double plays or anything, I spend more time on the basebaths not doing anything that I actually do hitting or fielding.

                Comment

                • mets718
                  Rookie
                  • Apr 2008
                  • 212

                  #113
                  Re: Problems with RTTS baserunning

                  I can see where is Russel coming from, sometimes when you respond with a nice response, people want more or they keep asking. I think he just felt like he had to be one of us and respond like we talk, he made it clear enough.

                  Comment

                  • dave_sz
                    Pro
                    • Mar 2005
                    • 575

                    #114
                    Re: Problems with RTTS baserunning

                    Originally posted by Russell_SCEA
                    Ok heres the deal and this is from lead designer Eddy Cramm.
                    I know this is old but I just read it for the first time and have to absolutely disagree. If I'm running from home towards 1st and the ball splits the gap, if I continue holding right(1st base) my guy will stop at 1st he will not go to 2nd. The controls are 100% camera dependent. If the camera is behind me and im rounding 1st to get to second I then have to press up. Running the bases is a circle motion EVERY TIME. So to s is right then motion of the stick to up hen left for 3rd then down for home. Then when you're running the bases while someone else is batting, it's another different set of controls...

                    Either way, now that my guy is fast enough to steal bases and I have gotten used to to he controls, they just feel right. I don't skip all my baserunning attempts attempts anymore. Every time i'm on base and there is a chance to steal, I go for it. Even do the base running training now since it started popping up once my guy got 60spd and 45 BR ability...
                    Last edited by dave_sz; 04-03-2009, 10:54 PM.

                    Comment

                    • snakesden
                      Rookie
                      • Mar 2009
                      • 45

                      #115
                      Re: Problems with RTTS baserunning

                      Originally posted by dave_sz
                      I know this is old but I just read it for the first time and have to absolutely disagree. If I'm running from home towards 1st and the ball splits the gap, if I continue holding right(1st base) my guy will stop at 1st he will not go to 2nd. The controls are 100% camera dependent. If the camera is behind me and im rounding 1st to get to second I then have to press up. Running the bases is a circle motion EVERY TIME. So to s is right then motion of the stick to up hen left for 3rd then down for home. Then when you're running the bases while someone else is batting, it's another different set of controls...

                      Either way, now that my guy is fast enough to steal bases and I have gotten used to to he controls, they just feel right. I don't skip all my baserunning attempts attempts anymore. Every time i'm on base and there is a chance to steal, I go for it. Even do the base running training now since it started popping up once my guy got 60spd and 45 BR ability...
                      Well that's fine till your on first and the ball goes in the gap when the balls hit your pushing right as soon as that camera changes angles now right is back to first. It's bad programming and should be fixed. I loved running the bases in 08 but not this game. I'd like to be able to make my own base running mistakes not have them thrust upon me.
                      It is what it is

                      Comment

                      • robf
                        Rookie
                        • May 2009
                        • 1

                        #116
                        Re: Problems with RTTS baserunning

                        Ok I know I'm probably resurrecting a dead thread, but so be it. I'd rather that and have some context to where I'm coming from than starting a new thread.

                        This is my first post here, no need to be gentle though, I'm surely not. I've been a VERY loyal customer to Sony over the years. I own a ps1 ps2 and ps3. I've many games from them, including over a decade of multiple accounts with EQ and EQ2. What you've done here though Russell, even though you work for an internally separate entity, you've ruined it for me with your inability to satiate the needs of your valued customers. I'm sure you can happily rely on the "herd" customers, those who buy because it looks good in the stores, but don't fortget about us, those who buy because we've loved the brand in the past. Until this is fixed, you've permanantly lost me as a customer for ALL of sony's products. I'm sure my "whining" won't change anything, but its a statement I must make.

                        I don't want you to "Fix" the base running, so much as I'd like the addition of choosing my own controls for it, or at minimum options. You gave us options for fielding that allow base thowing to be consistant or orientation variable, why not base running. I've been trying to get the hang of it for quite a while now, it isn't going to happen. I spend my time in RTTS now with a slight high blood pressure buzz and a constant feeling of frustration. Don't become EA sports II.

                        I'm not firing jabs at your devs, I know how hard development is. I've worked on several major projects for Sun and Alcatel. If someone came in calling us jackasses for something we did, even if we implemented it badly, I'm sure I'd be quite defensive too. But let me shift gears from that and say that we as customers have every right to be angry and frustrated....think about it. We just paid 60-75$ for what you are treating as a pay for beta. Oh we found some major game play issues, well fear not loyal customers, come back next year with your 60 bucks and it'll be ready and fixed! I think not. It cannot possibly be beyond the abilities of such a talented team to create a patch that institutes classic '08 base running behaviors for those of us that want it. To force us to play with it as it is in RTTS is simply wrong. I'm going to petition game stop where I purchased it for a refund if it is not confirmed to be fixed soon.

                        This is not just an "inconvenience" this is major broken gameplay. I see earlier where you explained how it works, and how it works is inherently BROKEN. I've tried game after game after game, different ways of playing when running bases. I've never ran it in home, I've played hundreds of games. I've made a couple lucky doubles, but half the time I overrun the base and just stand there like and idiot. Hell if you added a "return to nearest base" button I'd be happy. I played the demo, but the demo had no example of the RTTS (the main reason I bought it). All the reviews I read from the major stops didn't mention it. Just don't let me down...In the end I understand the difficulties of what you do, I know its tough to make everyone happy, so far the major breakages (crashes and such) have all been handled pretty well as they came a long by you guys, leaving this one out of rotation until 2010 is in my opinion though as bad as not fixing a crash everytime I come around to november of 2012 in my game. Giving me "work arounds" does not suffice. I simply cannot bear to play with baserunning on, turning it off makes the disconnect I feel when playing RTTS (since for some strange reason you all decided I shouldn't be allowed to observe the game if I wished to, even when I'm benched, or its not my up to bat..) even worse. Do the right thing and take 2 devs off to the sideline for a few weeks and fix it. If you confirmed that it will be fix, even 3 months down the line, or even a confirmation that you will add classic baserunning, or even something simple as a return to nearest base button (in conjunction with a "steady camera angle" option or base runnning is bound to initial camera angle) I'd be ecstatic....



                        R. Fussell
                        Last edited by robf; 05-08-2009, 11:14 PM.

                        Comment

                        • snakesden
                          Rookie
                          • Mar 2009
                          • 45

                          #117
                          Re: Problems with RTTS baserunning

                          Originally posted by robf
                          Ok I know I'm probably resurrecting a dead thread, but so be it. I'd rather that and have some context to where I'm coming from than starting a new thread.

                          This is my first post here, no need to be gentle though, I'm surely not. I've been a VERY loyal customer to Sony over the years. I own a ps1 ps2 and ps3. I've many games from them, including over a decade of multiple accounts with EQ and EQ2. What you've done here though Russell, even though you work for an internally separate entity, you've ruined it for me with your inability to satiate the needs of your valued customers. I'm sure you can happily rely on the "herd" customers, those who buy because it looks good in the stores, but don't fortget about us, those who buy because we've loved the brand in the past. Until this is fixed, you've permanantly lost me as a customer for ALL of sony's products. I'm sure my "whining" won't change anything, but its a statement I must make.

                          I don't want you to "Fix" the base running, so much as I'd like the addition of choosing my own controls for it, or at minimum options. You gave us options for fielding that allow base thowing to be consistant or orientation variable, why not base running. I've been trying to get the hang of it for quite a while now, it isn't going to happen. I spend my time in RTTS now with a slight high blood pressure buzz and a constant feeling of frustration. Don't become EA sports II.

                          I'm not firing jabs at your devs, I know how hard development is. I've worked on several major projects for Sun and Alcatel. If someone came in calling us jackasses for something we did, even if we implemented it badly, I'm sure I'd be quite defensive too. But let me shift gears from that and say that we as customers have every right to be angry and frustrated....think about it. We just paid 60-75$ for what you are treating as a pay for beta. Oh we found some major game play issues, well fear not loyal customers, come back next year with your 60 bucks and it'll be ready and fixed! I think not. It cannot possibly be beyond the abilities of such a talented team to create a patch that institutes classic '08 base running behaviors for those of us that want it. To force us to play with it as it is in RTTS is simply wrong. I'm going to petition game stop where I purchased it for a refund if it is not confirmed to be fixed soon.

                          This is not just an "inconvenience" this is major broken gameplay. I see earlier where you explained how it works, and how it works is inherently BROKEN. I've tried game after game after game, different ways of playing when running bases. I've never ran it in home, I've played hundreds of games. I've made a couple lucky doubles, but half the time I overrun the base and just stand there like and idiot. Hell if you added a "return to nearest base" button I'd be happy. I played the demo, but the demo had no example of the RTTS (the main reason I bought it). All the reviews I read from the major stops didn't mention it. Just don't let me down...In the end I understand the difficulties of what you do, I know its tough to make everyone happy, so far the major breakages (crashes and such) have all been handled pretty well as they came a long by you guys, leaving this one out of rotation until 2010 is in my opinion though as bad as not fixing a crash everytime I come around to november of 2012 in my game. Giving me "work arounds" does not suffice. I simply cannot bear to play with baserunning on, turning it off makes the disconnect I feel when playing RTTS (since for some strange reason you all decided I shouldn't be allowed to observe the game if I wished to, even when I'm benched, or its not my up to bat..) even worse. Do the right thing and take 2 devs off to the sideline for a few weeks and fix it. If you confirmed that it will be fix, even 3 months down the line, or even a confirmation that you will add classic baserunning, or even something simple as a return to nearest base button (in conjunction with a "steady camera angle" option or base runnning is bound to initial camera angle) I'd be ecstatic....



                          R. Fussell
                          Well put.
                          It is what it is

                          Comment

                          • Wet Bandit
                            MVP
                            • Apr 2009
                            • 1746

                            #118
                            Re: Problems with RTTS baserunning

                            I've found the baserunning to be so dreadful that I've given up on the type of player I've always played before, and now I'm a big 1B in my RTTS so I can just skip all the baserunning and not feel like I'm missing anything.

                            It just blows my mind that they took what was a simple, workable system and completely removed it and replaced it with something that makes the simple idea of running to the next base or not a complete chore.

                            Comment

                            • snakesden
                              Rookie
                              • Mar 2009
                              • 45

                              #119
                              Re: Problems with RTTS baserunning

                              Originally posted by robf
                              Ok I know I'm probably resurrecting a dead thread, but so be it. I'd rather that and have some context to where I'm coming from than starting a new thread.

                              This is my first post here, no need to be gentle though, I'm surely not. I've been a VERY loyal customer to Sony over the years. I own a ps1 ps2 and ps3. I've many games from them, including over a decade of multiple accounts with EQ and EQ2. What you've done here though Russell, even though you work for an internally separate entity, you've ruined it for me with your inability to satiate the needs of your valued customers. I'm sure you can happily rely on the "herd" customers, those who buy because it looks good in the stores, but don't fortget about us, those who buy because we've loved the brand in the past. Until this is fixed, you've permanantly lost me as a customer for ALL of sony's products. I'm sure my "whining" won't change anything, but its a statement I must make.

                              I don't want you to "Fix" the base running, so much as I'd like the addition of choosing my own controls for it, or at minimum options. You gave us options for fielding that allow base thowing to be consistant or orientation variable, why not base running. I've been trying to get the hang of it for quite a while now, it isn't going to happen. I spend my time in RTTS now with a slight high blood pressure buzz and a constant feeling of frustration. Don't become EA sports II.

                              I'm not firing jabs at your devs, I know how hard development is. I've worked on several major projects for Sun and Alcatel. If someone came in calling us jackasses for something we did, even if we implemented it badly, I'm sure I'd be quite defensive too. But let me shift gears from that and say that we as customers have every right to be angry and frustrated....think about it. We just paid 60-75$ for what you are treating as a pay for beta. Oh we found some major game play issues, well fear not loyal customers, come back next year with your 60 bucks and it'll be ready and fixed! I think not. It cannot possibly be beyond the abilities of such a talented team to create a patch that institutes classic '08 base running behaviors for those of us that want it. To force us to play with it as it is in RTTS is simply wrong. I'm going to petition game stop where I purchased it for a refund if it is not confirmed to be fixed soon.

                              This is not just an "inconvenience" this is major broken gameplay. I see earlier where you explained how it works, and how it works is inherently BROKEN. I've tried game after game after game, different ways of playing when running bases. I've never ran it in home, I've played hundreds of games. I've made a couple lucky doubles, but half the time I overrun the base and just stand there like and idiot. Hell if you added a "return to nearest base" button I'd be happy. I played the demo, but the demo had no example of the RTTS (the main reason I bought it). All the reviews I read from the major stops didn't mention it. Just don't let me down...In the end I understand the difficulties of what you do, I know its tough to make everyone happy, so far the major breakages (crashes and such) have all been handled pretty well as they came a long by you guys, leaving this one out of rotation until 2010 is in my opinion though as bad as not fixing a crash everytime I come around to november of 2012 in my game. Giving me "work arounds" does not suffice. I simply cannot bear to play with baserunning on, turning it off makes the disconnect I feel when playing RTTS (since for some strange reason you all decided I shouldn't be allowed to observe the game if I wished to, even when I'm benched, or its not my up to bat..) even worse. Do the right thing and take 2 devs off to the sideline for a few weeks and fix it. If you confirmed that it will be fix, even 3 months down the line, or even a confirmation that you will add classic baserunning, or even something simple as a return to nearest base button (in conjunction with a "steady camera angle" option or base runnning is bound to initial camera angle) I'd be ecstatic....



                              R. Fussell
                              You should Instant Message this to Russell
                              It is what it is

                              Comment

                              • edm18
                                Rookie
                                • Feb 2004
                                • 218

                                #120
                                Re: Problems with RTTS baserunning

                                I think the new base running system has a lot of potential. it just doesn't work well in it's current state.

                                They need to, either, cut down on camera movements while running (I don't mind the smooth pans, where you have time to adjust the stick) but the instant 'back-and-forth' transitions are a nightmare.

                                Either way, they should have just kept the old running system in the game as an option, until they got all the issues worked out with the new one.

                                Comment

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