Too many two out inning rallies by AI!! (Comeback AI Discussion)

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  • thaSLAB
    [Player 1]
    • Feb 2008
    • 4495

    #121
    re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

    Update: Yesterday I posted that I was seeing the 2-out rally a lot... even on the lower levels (Rookie, Veteran). In fact, it seemed like the game was stuck on Legend for me. However, it now seems to be corrected, and I can see the difference between difficulties.

    My thought is: I wonder if it has something to do with a.) quitting a game on a higher difficulty (Legend), or b.) changing the difficulty while in a game.

    I played a full game on Legend (lost 4-0). Let it save the game to my profile, then changed the difficulty to all-star (in settings) to see if the CPU was still Legend-like ruthless, and they weren't... it seemed to be a more balanced game, without the CPU aggressiveness, which is what I expect from AS. Then I played a couple at HoF, and it was a step more difficult than AS. I don't know, just a thought.

    Edit: of course, it could all just be in my head too
    Last edited by thaSLAB; 03-11-2009, 03:13 AM.
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    • EnigmaNemesis
      Animal Liberation
      • Apr 2006
      • 12216

      #122
      re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

      Just played three games. Saw no "two out rallies" of any sort.

      All played on All Star Default.

      Game 1: Lost 2-1, with a walk off shot in the bottom of the 9th (my fault was a hanging curve over the heart of the plate, I knew I messed up the second I released the pitch)

      Game 2: Won 3-1, was a gritty grind of a game. CPU got on base in the late innings, but I had to pitch smart and induce ground balls to get double plays to get out of them. Just like baseball.

      Game 3: Won 7-3, Same as above. CPU got on base, and made the right pitches to get the outs. The three runs they scored was off an early game triple, then sac fly, a solo shot in the 6th, and another off a well executed inning where they got on, and moved runners over. Still had to pitch around smart. Just like real baseball. You cant let up, you have to pitch like it is a 1 run game throughout, just like in real baseball.

      Gamespot had a great review describing the game to the T now (they gave it a 9):

      So you could fairly say that MLB 09 is the same as last year, only better--a lot better. The game on the field now feels almost entirely organic. Although the pitcher-batter duel in 2008 was very good, it now mimics real at-bats so accurately that it is uncanny. Ball physics are simply perfect. The ball comes off of the bat exactly as it should, depending totally on your timing, the location of your swing, and the location and movement of the pitch. When you hit a nubber, you know right away that you deserved to hit a nubber. When you crank one into the upper deck, you know right away that you deserved to crank one into the upper deck. Most at-bats are struggles when you're wielding the lumber. They play out just like in real baseball. You fight off tough pitches by getting a bit of wood on the ball, you can get jammed inside with bat-breaking results, and the pitcher will try to hoodwink you with garbage after getting ahead in the count. Drawing walks is now possible, too. You have to have a great eye and a lot of patience, but at least you can work your way aboard with a free pass now, which generally wasn't possible last year due to the supernatural acumen of the computer-controlled pitchers. Hitting mechanics are so well done that it's best to step into the box with all of the visual helpers switched off. In most baseball games, frills such as the strike box are necessary to get a handle on hitting the ball properly. Here, this graphical junk only interferes with reading pitches and taking cuts.

      Pitching is equally brilliant and just as grueling. Every at-bat is a knock-down, drag-out scrap. Opposing hitters are extremely devious and very tough to fool. You can paint corners for Ks, although as in the real Majors, you're better off playing mind games and trying to mess up batters by varying pitch types and speeds. Opposing batters are a little easier to ring up than they were last year, given that their skills at reading pitches back then were so acute that it was just about impossible to get them to chase garbage even when they were behind in the count. Now you can get them to bite more often on pitches a little out of the zone, or freeze them with a heater down the pipe when they are expecting junk. It all adds up to an amazingly lifelike confrontation every time you hit the rubber.

      Difficulty is about the only drawback to MLB 09 on the field. Even on the Rookie setting, hitting, pitching, and even some fielding can be tough. Stats generated are nearly dead-on in comparison to the real Majors, so remember that even the best players in the league hit their way aboard an average of a little more than three times in every 10 at-bats. Casual gamers are apt to be very frustrated in the early stages. Until you start getting your timing down and exercising a lot of patience, hitting is extremely hard. You certainly can't pick up the gamepad for the first time and start jacking balls over the fence like you can in MLB 2K9. The same goes for pitching because computer-controlled batters track your efforts and are quick to leap on pitches if you fall into a routine with type and location. Always leading off with that four-seam fastball is a recipe for disaster; your opponents will soon come to look for it and then crush it.

      This superb video game adaptation of baseball knocks authenticity and realism out of the park.
      Boston Red Sox | Miami Dolphins

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      • Segagendude
        Banned
        • Aug 2008
        • 7940

        #123
        re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

        As an experiment, I turned Comeback AI ON.(The description reads something like, "if the user's ahead, it'll strengthen the CPU's hits. If the CPU's ahead, it'll strengthen the user's hits.")

        Soooo........Tribe (ME) v. Angels. Angels strike first on a 2 run shot. Then I get a solo HR from Garko.
        2-1 till the seventh inning. Then I hit a game tying shot with Martinez.
        2-2 into the eighth, and after a couple base hits by me, I get an RBI single to take the lead.

        Bottom of the ninth, I bring in Wood. First batter flies out.
        Second batter, base hit up the right field line, just over the first baseman's head.
        Third batter, a single up the left field line. (uh oh!)
        Fourth batter, sac fly to put a man on second and third.
        Two outs..........two strikes.........I'm thinking, "here we go again".....and, ground out to SS! Game over. (Phew!)

        So, what I've learned----on or off, or I just got lucky,comeback AI didn't happen this time.

        More importantly----and I wish to thank those who gave pitch meter tips----I've been using the meter all wrong. I always hit the red mark for power. Not this time....even on fastballs, I tried to stay in the yellow, and also dipped slightly below the yellow line, so the ball stayed low.
        It seemed to work, as Carmona had a one hitter going into the 4th. (The HR) (Spring Training, so I went to my relievers early)
        Even my relievers had some great pitching going on,save for a few hits here and there.....

        All Star default, except I moved pitch speed down two clicks and CPU bat hit intensity (whatever it's called) down one click.

        Ok, so give me a few more games like this, and I may concede there is no comeback.

        BTW, just like when I watched my beloved Tribe blow the ALCS to the SOX, I actually had sweaty palms and felt my heart pounding as I tried to get that last out. This is what I'm talking about-------when was the last time I felt this adrenaline in a video game? Ummmm, I'll get back to you on that one.....

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        • SoxFan01605
          All Star
          • Jan 2008
          • 7982

          #124
          re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

          Originally posted by Segagendude
          So, what I've learned----on or off, or I just got lucky,comeback AI didn't happen this time.
          Remember too...comeback AI being "on" doesn't mean that the AI will automatically come back, just be given a boost to influence a comeback (Not saying you don't know...just threw that out there as a reminder for those who might misunderstand).

          Seems like you just withstood the pressure of it.

          For the record too, I've yet to see any type of comeback AI. I've blown a lead once, but it never felt scripted and I was able to pinpoint my mistakes.

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          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #125
            re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

            Stupid comeback code! Oh, wait....





            It works both ways, folks - it's baseball.

            In case anyone's wondering, default Allstar (except pitch speed = 0), and NO guess pitch (it was on for swing analysis, but I didn't use it once)

            And yes, I know it's counting the HBP's as walks in that log, but they're correct in the Rivalry stats screen.
            Last edited by bcruise; 03-11-2009, 05:48 AM.

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            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #126
              re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

              Originally posted by EnigmaNemesis
              Just played three games. Saw no "two out rallies" of any sort.

              All played on All Star Default.

              Game 1: Lost 2-1, with a walk off shot in the bottom of the 9th (my fault was a hanging curve over the heart of the plate, I knew I messed up the second I released the pitch)

              Game 2: Won 3-1, was a gritty grind of a game. CPU got on base in the late innings, but I had to pitch smart and induce ground balls to get double plays to get out of them. Just like baseball.

              Game 3: Won 7-3, Same as above. CPU got on base, and made the right pitches to get the outs. The three runs they scored was off an early game triple, then sac fly, a solo shot in the 6th, and another off a well executed inning where they got on, and moved runners over. Still had to pitch around smart. Just like real baseball. You cant let up, you have to pitch like it is a 1 run game throughout, just like in real baseball.
              Yeah I'm 2-2 in my franchise.
              Won the first 2 at Baltimore then lost game 3 (Well got spanked is more like it)
              The Oriole games were pretty exciting and runs came in bunches
              then....
              I lost game 1 of the Royals series 3-1.

              Love the game and see no real issues with comeback AI etc.. I still stick to my thinking though that SOMETHING is happening late in the games but it seems to affect both AI and User.
              Joshua:
              "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


              Skyboxer OS TWITCH
              STEAM
              PSN: Skyboxeros
              SWITCH 8211-0709-4612
              XBOX Skyboxer OS

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              • dorismary
                Banned
                • Jan 2009
                • 3794

                #127
                re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

                I like everything earned and with the proper sliders and managing most of this can be avoided .
                I dont like cheats but man when a team is down it keeps coming at you so be ready.
                Just like in real ball man theres tons of comebacks every week , its not like hockey where you can just trap when up.
                I had game where the cpu just quits as its a confidence thing built in , Mariano K ing 2 out of 3 with bags loaded.
                I also left RP in too long and paided for it .
                But I do reccomend to do what I did and give the advantage to Pitchers when creating your sliders do to the Confidence factor also set your Cpu manager hook slider up so they do more mound visits and it fixes the confidence shortage.
                Also check HU too as it makes a big difference IMO

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                • e0820
                  MVP
                  • Jan 2003
                  • 2070

                  #128
                  re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

                  Originally posted by Segagendude
                  More importantly----and I wish to thank those who gave pitch meter tips----I've been using the meter all wrong. I always hit the red mark for power. Not this time....even on fastballs, I tried to stay in the yellow, and also dipped slightly below the yellow line, so the ball stayed low.
                  Do you remember where you read these tips?

                  Comment

                  • Jackdog
                    Wolverine Soldier
                    • Aug 2002
                    • 7719

                    #129
                    re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

                    I'm playing with the Reds on HOF. My Reds are 24-11. I haven't seen any comeback AI.
                    Last edited by Jackdog; 03-11-2009, 10:32 AM.
                    NFL:Packers
                    MLB:Reds/Tigers
                    NHL:Red Wings
                    NCAA:Michigan Wolverines.
                    F-1: Ferrari.

                    It's been a while OS. Hope all are doing well!

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                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #130
                      re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

                      I dont think theres a "comeback" mode. and i can see that yes, the ai will nolt give up on gms most of the time. HOEVER, the prolblem is not the doubles and singles, and HRs in the 9th. I can deal with those.

                      My problem is the fielding errors that occur in the process of it happening. i dont know if the players get nervous or what... but its like a big fielding ratings drop for your infielders in the 9th inning perikod. Pitching ratings i dont believe are affected, nor do i think the aik gets a boost for hitting. But something goes on with your infielders, namely the 2b and ss. when the errors never happen in game until the 9th or in extra innings, there's something happening there. and i think scea knows about it, ut wont fess up to it IMO
                      https://www.youtube.com/DarthRambo

                      Comment

                      • nemesis04
                        RIP Ty My Buddy
                        • Feb 2004
                        • 13530

                        #131
                        re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

                        Originally posted by Trinity120
                        I dont think theres a "comeback" mode. and i can see that yes, the ai will nolt give up on gms most of the time. HOEVER, the prolblem is not the doubles and singles, and HRs in the 9th. I can deal with those.

                        My problem is the fielding errors that occur in the process of it happening. i dont know if the players get nervous or what... but its like a big fielding ratings drop for your infielders in the 9th inning perikod. Pitching ratings i dont believe are affected, nor do i think the aik gets a boost for hitting. But something goes on with your infielders, namely the 2b and ss. when the errors never happen in game until the 9th or in extra innings, there's something happening there. and i think scea knows about it, ut wont fess up to it IMO
                        Funny!

                        If you think that there is a trend with this start posting some recap boxscore pics of the said errors happening in the 9th.
                        “The saddest part of life is when someone who gave you your best memories becomes a memory”

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                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20302

                          #132
                          re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

                          The only comeback part in the game is when I bring in Bruney...
                          Once I deal him it won't be there...
                          Joshua:
                          "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                          a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                          Skyboxer OS TWITCH
                          STEAM
                          PSN: Skyboxeros
                          SWITCH 8211-0709-4612
                          XBOX Skyboxer OS

                          Comment

                          • Skyboxer
                            Donny Baseball!
                            • Jul 2002
                            • 20302

                            #133
                            re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

                            Originally posted by nemesis04
                            Funny!

                            If you think that there is a trend with this start posting some recap boxscore pics of the said errors happening in the 9th.
                            Does anyone make sure they do D replacements late in the game if they in fact do have better D players sitting on bench?
                            Joshua:
                            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                            Skyboxer OS TWITCH
                            STEAM
                            PSN: Skyboxeros
                            SWITCH 8211-0709-4612
                            XBOX Skyboxer OS

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                            • DarthRambo
                              MVP
                              • Mar 2008
                              • 6630

                              #134
                              re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

                              Originally posted by Trinity120
                              Just played an excellent game between Fins and Braves! Well.. until the 10th inning. I'm the Braves.. Here is the Game log of the 10th inning. Game is tied 1-1

                              Marlins batting. Rabelo struck out swing early at a 1-2 fastball down the middle. (1 out). Mayben doubled to center. Hermida lined to center for a single Mayben scores (2-1). Ramirez doubled to right. Hermida advances to third. Cantu struck out on a 2-2 outside fastball. (2 out). Uggla intentional walked (bases load)

                              Now here's where the fun part starts lol... Cody Ross grounded to Escobar, easy right? well he got it fine, and in my head i was saying "no throwing error please!" SOL said SCEA! throwing error on Escobar. Hermida and Ramirez score.

                              At this point i simmed to next half inning to finsh game. Cpu actually got out of inning 4-1, so that was promising. I know if I platyed through they would've prolly had 5 or 6 runs. I believe SCEA put the simming through half inning at a time for this very reason now lol... Im not mad about it anymore like the previous poster said. But when I have throwing errors and fielding error sliders set at zero... what else can I do??? NOTHING! Well, other than never play extra innings of games, and never get a chance to save a game and always sim that half of the inning. Im to the point where once a man reaches base in the 9th or later, I'm just going to sim the rest of that half inning and pray the cpu saves the game for me or whatever...

                              Sorry SCEA, game is awesome, but this brings rating down from a 9.5 to at most a 8(IMO).


                              Heres you game box score recap I posted last night from a game. This is just one of the many times something like that happened. Like I said, I can live with the doubles and singles in this game. But the throwing erros??? Thats what kills it for me, and t happens alot! even with throwing errors at zero, as well as fielding errors.
                              https://www.youtube.com/DarthRambo

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                              • nemesis04
                                RIP Ty My Buddy
                                • Feb 2004
                                • 13530

                                #135
                                re: Too many two out inning rallies by AI!! (Comeback AI Discussion)

                                Originally posted by Skyboxer
                                Does anyone make sure they do D replacements late in the game if they in fact do have better D players sitting on bench?
                                I think the main problem people are having is late inning complacency. They are not noticing the warning signs early and before they know it they are eaten up by the cpu.

                                Last year you could pitch your starter late into the game, the cpu offense was anemic and all your fielders were superstars in the field. Those things are gone in 09 and people are not used to it or want to accept it.
                                “The saddest part of life is when someone who gave you your best memories becomes a memory”

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