2013 Franchise Issue Explained (With Pics)

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  • joshopsu
    Rookie
    • Apr 2009
    • 114

    #301
    Re: 2013 Franchise Issue Explained (With Pics)

    Here's a test I would like to do (but won't have time tonight):

    30-team control (pick a team for yourself + 29 dummy profiles); budgets on; everything set to auto

    1. During season --- check pending transactions every 2-4 days and veto any stupid trades
    2. 5-day exclusive negotiating period --- go thru all 30 teams, offer arbitration to years 3-6; offer LOWBALL renewal to players with less than 3 yrs MLB and all minor leaguers that have A/B potential; also make sure each time has signed their draft picks. You may want to offer arbitration to Type A and Type B players with 6+ yrs because they have the right to decline anyway and go into the free agent pool. This at least gives the teams compensation.
    3. Free agent period --- only control your team. See if the renewals are still triggered/activated. Let the CPU teams offer to big name free agents with more than 6 yrs exp. Compete if you want a player on your team.
    4. Dec 3rd --- check to see if the younger guys and stud prospects have appeared in free agency (because the final day to offer renewal is Dec 2). My hope is that there aren't any/many guys with A/B potential.
    5. After Feb 15th --- I'm curious if the CPU team will offer the contracts to their renewal players without us having to do them ourselves. First I will try with just my own team. If the 29 CPU teams don't offer, then I will have to start the sim over and do all 30 teams offers for renewal.


    Let me know if any of you decide to do this. It may be a good workaround if it's not a giant pain in the butt.

    I'm just afraid that if I start a 30-team franchise with these workarounds, that SCEA is gonna fix the glitch and it will be too late for me to go back to single team. My goal is to only use 1 team, but there don't seem to be any workarounds for it at the moment.
    Last edited by joshopsu; 03-18-2011, 02:42 PM.

    Comment

    • Heroesandvillains
      MVP
      • May 2009
      • 5974

      #302
      Re: 2013 Franchise Issue Explained (With Pics)

      Originally posted by cardsleadtheway
      I think the amount of A potential players has to remain the same no matter who makes the rosters. I thought that was the reason why we were never given the ability to edit potential.
      Yes and no.

      Knight could make his rosters with all F's if he chose to...I'm pretty sure. But his rosters will not impact generated players in future years.

      I'd gather his roster will start with less A's and B's.

      Comment

      • Neolithic
        Pro
        • Apr 2003
        • 699

        #303
        Re: 2013 Franchise Issue Explained (With Pics)

        to answer number 5 josh, yes they will. In my tests, teams will renew everyone who is contract renewable on feb 28th (provided of course they tendered them contracts by Dec 2nd) Which has mainly been the focus of my tests.

        I was planning on doing my latest test setup again, this time with budgets enabled to see what that did to everything.

        Can't promise I will do number 1 though, I think that's subjective for the player playing, there are some dumb trades, but the focus of the test right now is the offseason, for the sake of speed, I may just sim the whole season and let what happens happen for now.

        I haven't payed attention to draft pick signings, I assumed the CPU would get some deal in place, but I'll make sure this time.
        You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OS

        Comment

        • BoSoxPujols
          MVP
          • Mar 2004
          • 1262

          #304
          Re: 2013 Franchise Issue Explained (With Pics)

          Neo, did you see my question on the last page about free agent movement among teams?

          Comment

          • cardsleadtheway
            Banned
            • Jun 2009
            • 1911

            #305
            Re: 2013 Franchise Issue Explained (With Pics)

            I just thought of a workaround that won't do anything in the way of helping you guys test, but could be something useful for those that are trying to play now.

            In the past few years' version of the game, if you offered players on your team a contract, regardless of years and money, they would automatically sign it when you advance to spring training. So the workaround for 30 team control would be to offer the low ball contracts like others have said to every player with less than 6 years service time. Then do not renew after February 15th, but rather offer a new contract the last day of February for something like 50K and for the number of years it would take until FA eligibility. For example, if I have a player with no service time, I would offer him a 6 year/50K per contract. He should sign it automatically (unless they finally fixed this glitch which is highly doubtful). That will take care of him for 6 years and should keep things fixed for quite some time.

            It would be very tedious, but if done correctly, you should only have to do this once during the first off season and only have to worry about high potential draft picks after that. And those guys usually sign multi-year deals anyway right?
            Last edited by cardsleadtheway; 03-18-2011, 02:53 PM.

            Comment

            • Neolithic
              Pro
              • Apr 2003
              • 699

              #306
              Re: 2013 Franchise Issue Explained (With Pics)

              bosox: yes, there appears to be normal movement of players in FA using my workaround thus far.
              You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OS

              Comment

              • tonybologna
                MVP
                • Sep 2005
                • 9092

                #307
                Re: 2013 Franchise Issue Explained (With Pics)

                Whatever the workaround/fix is for this franchise problem let's get it posted where everybody can view it and not have to look through all these posts. We don't know as of right now if SCEA can patch this or not.

                If there is a confirmed workaround/fix for both 1-team control & 30-team control it needs to be posted as a new thread or possible sticky. This would help tremendously. I hope that SCEA can fix this but if not let's get a new thread once things are all ironed out and confirmed by all of the testing you guys are doing. Thanks for your effort guys!
                NCAA- GO VOLS
                NBA- GO CELTICS
                MLB- GO BRAVES
                NFL- GO COWBOYS
                NHL- GO PREDATORS
                NASCAR- Chase Elliott
                MLS- LA Galaxy

                RIP Pat Summitt: We will all miss you!

                Jeremiah 29:11

                Comment

                • Neolithic
                  Pro
                  • Apr 2003
                  • 699

                  #308
                  Re: 2013 Franchise Issue Explained (With Pics)

                  Originally posted by tonybologna
                  Whatever the workaround/fix is for this franchise problem let's get it posted where everybody can view it and not have to look through all these posts. We don't know as of right now if SCEA can patch this or not.

                  If there is a confirmed workaround/fix for both 1-team control & 30-team control it needs to be posted as a new thread or possible sticky. This would help tremendously. I hope that SCEA can fix this but if not let's get a new thread once things are all ironed out and confirmed by all of the testing you guys are doing. Thanks for your effort guys!


                  Mine only works for 30 team control, and I still need to test it with budget constraints on. Hopefully it works
                  You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OS

                  Comment

                  • Heroesandvillains
                    MVP
                    • May 2009
                    • 5974

                    #309
                    Re: 2013 Franchise Issue Explained (With Pics)

                    Originally posted by Neolithic
                    to answer number 5 josh, yes they will. In my tests, teams will renew everyone who is contract renewable on feb 28th (provided of course they tendered them contracts by Dec 2nd) Which has mainly been the focus of my tests.

                    I was planning on doing my latest test setup again, this time with budgets enabled to see what that did to everything.

                    Can't promise I will do number 1 though, I think that's subjective for the player playing, there are some dumb trades, but the focus of the test right now is the offseason, for the sake of speed, I may just sim the whole season and let what happens happen for now.

                    I haven't payed attention to draft pick signings, I assumed the CPU would get some deal in place, but I'll make sure this time.
                    Right. I remember you saying. Dec. 2 is an important date for these sims.

                    I'm just concerned that spending time on 30 team sims will only result as a 'band-aid' of sorts to an already relatively broken mode. No workaround will change the trade logic. Sure, we can interject and veto the May trades, and the unresponsible June-July trades...but the logic most likely can't be fixed via workaround.

                    This is why I'd personally like for most sims to be focused on single team. Is it a long-shot? Absolutely! But maybe there's SOMETHING we can do to figure a viable solution for single team control. And truly find a solution to that mode. You know, trade logic AND responsible offseason logic.

                    Or maybe I'm just not seeing things clearly on this. Hustlin's sim 'fixed' one issue. Maybe with another step or two, it can 'fix' the prospect stuff. I'm just not coming up with any ideas as to how....

                    Comment

                    • Neolithic
                      Pro
                      • Apr 2003
                      • 699

                      #310
                      Re: 2013 Franchise Issue Explained (With Pics)

                      I'm with you hero, I'll run my sim for 30 team control with budgets on, and as long as that goes well. I"ll turn my focus to single team sims.
                      You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OS

                      Comment

                      • Heroesandvillains
                        MVP
                        • May 2009
                        • 5974

                        #311
                        Re: 2013 Franchise Issue Explained (With Pics)

                        Originally posted by cardsleadtheway
                        I just thought of a workaround that won't do anything in the way of helping you guys test, but could be something useful for those that are trying to play now.

                        In the past few years' version of the game, if you offered players on your team a contract, regardless of years and money, they would automatically sign it when you advance to spring training. So the workaround for 30 team control would be to offer the low ball contracts like others have said to every player with less than 6 years service time. Then do not renew after February 15th, but rather offer a new contract the last day of February for something like 50K and for the number of years it would take until FA eligibility. For example, if I have a player with no service time, I would offer him a 6 year/50K per contract. He should sign it automatically (unless they finally fixed this glitch which is highly doubtful). That will take care of him for 6 years and should keep things fixed for quite some time.

                        It would be very tedious, but if done correctly, you should only have to do this once during the first off season and only have to worry about high potential draft picks after that. And those guys usually sign multi-year deals anyway right?
                        I did the first part for three teams, and it worked for the three teams. 30 team control. Almost all players were retained. I didn't low ball though. I offered the 'default' contracts...some of which were pretty lucrative...and some of which were bargains.

                        Comment

                        • Neolithic
                          Pro
                          • Apr 2003
                          • 699

                          #312
                          Re: 2013 Franchise Issue Explained (With Pics)

                          Working on the 30 team budgets on simulation. Stopped a day after the first year draft, some teams didn't sign all their draft picks, don't know if they would have by the end of the year, I went ahead and just made default offers, all which were accepted to unsigned picks, was maybe....12 unsigned in the entire league. Shouldn't make any meaningful impact on things. Yeah, a single user fix would be nice (though I don't think it's possible from our end, as some ofthese trades are just ones that make you go O.o
                          You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OS

                          Comment

                          • solo0786
                            Rookie
                            • Mar 2009
                            • 34

                            #313
                            Re: 2013 Franchise Issue Explained (With Pics)

                            I have a question with the simming with the training on is there an over load of high level players, like a bunch of A overalls in the game? after like 2013 or 2014
                            Last edited by solo0786; 03-18-2011, 03:58 PM. Reason: added something to it

                            Comment

                            • Neolithic
                              Pro
                              • Apr 2003
                              • 699

                              #314
                              Re: 2013 Franchise Issue Explained (With Pics)

                              I assume there would be solo, I haven't watched that too closely. I do know at quick glances of OVR bars when I do FA pics, every year the bars are closer to full, and the drop off from the top guys on a team to the lower guys gets smaller and smaller.


                              Finished a couple years of my 30 team budget on sim. using the workaround I used for budget off appears to work fine. There were a couple guys in FA in the spring that were late 20's and B potential, probably should have been signed, but, a couple isn't too bad.

                              One thing that did crop up was a couple teams for whatever reason at the beginning of FA allready had 90/90 rosters, and wouldn't even let them make a lowball offer to renewable guys. I just went to their roster control and released the lowest ovr guy on the roster (made sure it was also a D or F pot too) and then I Was able to continue to make lowball offers to all the renewable guys. Not sure if that was fluke, or due to budgets being on.

                              Either way, I think we have a working 30 team control workaround for now. Band-aid it might be, but it's something. I'm headed out to take care of some personal business for a while. But when I get home, I"ll start on Single Team control sims.
                              You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OS

                              Comment

                              • tabarnes19_SDS
                                Game Designer
                                • Feb 2003
                                • 3084

                                #315
                                Re: 2013 Franchise Issue Explained (With Pics)

                                Originally posted by Neolithic
                                I assume there would be solo, I haven't watched that too closely. I do know at quick glances of OVR bars when I do FA pics, every year the bars are closer to full, and the drop off from the top guys on a team to the lower guys gets smaller and smaller.


                                Finished a couple years of my 30 team budget on sim. using the workaround I used for budget off appears to work fine. There were a couple guys in FA in the spring that were late 20's and B potential, probably should have been signed, but, a couple isn't too bad.

                                One thing that did crop up was a couple teams for whatever reason at the beginning of FA allready had 90/90 rosters, and wouldn't even let them make a lowball offer to renewable guys. I just went to their roster control and released the lowest ovr guy on the roster (made sure it was also a D or F pot too) and then I Was able to continue to make lowball offers to all the renewable guys. Not sure if that was fluke, or due to budgets being on.

                                Either way, I think we have a working 30 team control workaround for now. Band-aid it might be, but it's something. I'm headed out to take care of some personal business for a while. But when I get home, I"ll start on Single Team control sims.
                                Yeah this work around is similar to last year for 30 team control. The full rosters is something I brought up earlier. The Free Agent list this year is larger than it has been in the past. It starts with some decent players on it. Some of these players are signed in season or in the first offseason.

                                Then new draft picks come into play, which are tied into retirements. I feel this is a contributing factor. If an A or B retires on FA list then they are replaced in the draft. After awhile some players have to find the FA list to balance rosters. So with new young players coming into the league where do all the players go......

                                Check it out in roster management there is FA1 FA2 FA3

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