hmmmmmm, I wasn't honestly looking to closely at it. I was mainly focused on the contract stuff. When I get a chance I'll run another sim with my workaround, and see what training on and off does as far as a stats issue is concerned.
2013 Franchise Issue Explained (With Pics)
Collapse
Recommended Videos
Collapse
X
-
Re: 2013 Franchise Issue Explained (With Pics)
hmmmmmm, I wasn't honestly looking to closely at it. I was mainly focused on the contract stuff. When I get a chance I'll run another sim with my workaround, and see what training on and off does as far as a stats issue is concerned.You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OS -
Re: 2013 Franchise Issue Explained (With Pics)
Are you guys really surprised by this stuff? It happens every year, in every sports game. Last years game was filled with bugs. NCAA Football 11 had the complete fail in player progression, and now this. These games have become so complex, stuff like this always happens. Sad thing is, it seems like the Sony's and EA's of the world are content with letting the users be the bug testers. and then patching the game later.
I haven't been keeping up. When was the last time a dev posted an update on this thread about their attempt to remedy this issue?Comment
-
Comment
-
Re: 2013 Franchise Issue Explained (With Pics)
I would love nothing more than to have a Dev post here to let us know they have made progress on the fix, that it's done and just waiting on the rest of the patch to be finished before it get's sent out. Do I expect it? no, I can appreciate being silent on something that they in all reality, thought they had stamped out and taken care of in the middle of their development cycle. Having it crop back up like this, they probably are going to error on the side of saying too little until they are 10000% sure they got it taken care of. Nothing would look worse than saying they got it fixed a 2nd time, only to see it appear again right after the patch comes out.
Just my thoughts on the situation.You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OSComment
-
Re: 2013 Franchise Issue Explained (With Pics)
I would love nothing more than to have a Dev post here to let us know they have made progress on the fix, that it's done and just waiting on the rest of the patch to be finished before it get's sent out. Do I expect it? no, I can appreciate being silent on something that they in all reality, thought they had stamped out and taken care of in the middle of their development cycle. Having it crop back up like this, they probably are going to error on the side of saying too little until they are 10000% sure they got it taken care of. Nothing would look worse than saying they got it fixed a 2nd time, only to see it appear again right after the patch comes out.
Just my thoughts on the situation.Comment
-
Re: 2013 Franchise Issue Explained (With Pics)
Exactly. They aren't going to say a word until they are certain it is fixed. Personally, I am expecting to use the 30-team workaround. If a patch comes out, great. If not, I am not left disappointed...at least no more disappointed than when the issue showed up again to begin with.Comment
-
Re: 2013 Franchise Issue Explained (With Pics)
In 30 team control, it doesn't matter if you do or don't for player signing purposes, the issues will still arise; but I personally don't because the stats get skewed up faster when every player improves too dramatically too early.Click Here to see my NFL Head Coach farewell career (retiring from the game).Comment
-
Re: 2013 Franchise Issue Explained (With Pics)
I stand by this theory....in the sim I am currently messing with, some kid, 24 years old (he was drafted in the 2013 draft at age 21) was the ROY and MVP hitting .370ish, 55+ bombs, and had 140-something RBIs. He's a 5'7" 2nd baseman. Also had 180+ K's. Funniest part is that he has a speed rating of 38 and he was 28/62 in SB opportunities.Click Here to see my NFL Head Coach farewell career (retiring from the game).Comment
-
Re: 2013 Franchise Issue Explained (With Pics)
I would love nothing more than to have a Dev post here to let us know they have made progress on the fix, that it's done and just waiting on the rest of the patch to be finished before it get's sent out. Do I expect it? no, I can appreciate being silent on something that they in all reality, thought they had stamped out and taken care of in the middle of their development cycle. Having it crop back up like this, they probably are going to error on the side of saying too little until they are 10000% sure they got it taken care of. Nothing would look worse than saying they got it fixed a 2nd time, only to see it appear again right after the patch comes out.
Just my thoughts on the situation.
With that said, I think all of the research that you guys have done here is great and I'm sure they have been following this thread. Hopefully, there's a patch soon that fixes these issues. If not, maybe you guys are close to starting a "workaround" thread that way us hardcore guys can get our fix without much worry of seeing screwy things popping up in our franchises.
Either way my fingers are crossed.My 2K17 Boston Celtics MyLeague
Alabama Crimson Tide
Green Bay Packers
Boston Celtics
New Orleans Pelicans
Comment
-
Re: 2013 Franchise Issue Explained (With Pics)
Neo, just because this is becoming wuite the lengthy thread, can you let us know which page your fix for 30-team control is on? Newcomers to this thread could use the help and I'm on my cell phone and can't find it.Click Here to see my NFL Head Coach farewell career (retiring from the game).Comment
-
Re: 2013 Franchise Issue Explained (With Pics)
Looks like the CPU doesn't undertsand what a career minor leaguer should make in comparison to an MLB vet. I think maddguns sim shows something but I disagree with his conclusion about bringing all salaires down. The minor league salaries need to come down from the renewable minor leaguers. That would leave more money for major league free agents and be more realistic than prospects demanding $10 million contracts etc. Basically it looks like minor league contract demands get thrown out of whatck by the arbitration and contract renewal system being broken
Here's the best part: the lowest salary out of this group, which is for a 24-year old SP with A-potential and no ML service time on the AA team is $3.2 million in the last year of a two year contract.Click Here to see my NFL Head Coach farewell career (retiring from the game).Comment
-
Re: 2013 Franchise Issue Explained (With Pics)
Eight have service time, six of those eight have ML service time between 1 day and 2 years.
Here's the best part: the lowest salary out of this group, which is for a 24-year old SP with A-potential and no ML service time on the AA team is $3.2 million in the last year of a two year contract.Comment
-
Re: 2013 Franchise Issue Explained (With Pics)
Just caught this...to go back to what I was seeing; After trying a couple more times with the sign and trade method, I am convinced that the game has no programming in place to differentiate a minor leaguer from a major leaguer. I just looked at the Yankees roster in 2017 and they have 11 A-potential SP, all between 22 and 27 years of age. Four of them are on the MLB team, the rest scattered among the minors. Eight have service time, six of those eight have ML service time between 1 day and 2 years.
Here's the best part: the lowest salary out of this group, which is for a 24-year old SP with A-potential and no ML service time on the AA team is $3.2 million in the last year of a two year contract.
And since the Yankees have a high payroll, those players are not getting released like other teams would that have smaller payrolls. (i.e. Freddie Freeman (A pot) was in my FA pool after year 1 of a sim).Last edited by joshopsu; 03-21-2011, 01:18 PM.Comment
-
Re: 2013 Franchise Issue Explained (With Pics)
A quick re-post for new people to the thread:
My 30 team workaround:
I use 30 team control (with 1 team having my profile, the others with dummy profiles with everything on auto) Your team can have it's stuff set however, you want everything on manual, go ahead, I used auto for the sims for the sake of speed. Play your season out like you would normally, if you want to inspect pending trades every day to make sure crazy things don't happen, by all means. That stuff is up to the player playing really. Budgets on or off don't seem to matter (I only did a couple years with budgets on, the only thing I saw was for whatever reason, a couple teams had 90/90 rosters as of the start of the offseason, I just went into their roster and released the lowest rated guy on the entire roster to open up a slot and make it 89/90)
Once the offseason hits I would do the following:
Handle your team however you like, tender, non-tender guys, offer arbitration, don't offer arbitration, it's your team, do what you like.
Make offers for FA's as per normal.
OPTIONAL STEP: stop the sim the day before you have to have all arbitration offers made and go through all teams and if you feel a team should offer a guy arbitration but have not, make an offer for arbitration for them. I haven't done this in my sims yet, but it's something I've considered due to people reporting arbitration offers vanishing.
Proceed as normal till Dec 2nd. On Dec 2nd go through every team, and make offers to every "contract renewable" player on a team. *** I haven't played around with offers much, I've been offering the default contract offer that shows up, I think you can change them all to lowball offers of 1yr/50k and it won't have any adverse effect. 8/10 guys don't take the default offer before Feb 28th anyways, but making all offers 1yr/50k will pretty much ensure all of them will not accept the offer by Feb 28th.*** The other thing that you can play with is having an age limit on your offers, say, anyone 30 years old and over even if they are renewable, do not offer a contract and let them fall off into FA and either rot or get signed on their own merits.
Once you have made the offers, proceed through the offseason as normal, and on Feb 28th, or 29th if it's a leap year, the CPU will renew everyone that hasn't accepted the offer you made them on or before Dec 2nd. You obviously have to manually renew the players are your team anytime after Feb 15th if you have your profile setting on manual for that stuff.
This is the basic workaround. Thus far it seems to work. Hopefully SCEA will have a patch that takes care of this soon!You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OSComment
Comment