Runners slowing down rounding third

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  • Heroesandvillains
    MVP
    • May 2009
    • 5974

    #166
    Re: Runners slowing down rounding third

    Originally posted by apps80
    I don't understand why it was implemented.

    Tell me the sense in implementing a bug into a game in order to make it more realistic? It defeats the purpose.

    Sony has said its working the way its intended to, and its been shown that there is a bug by numerous videos. Even the CPU can't run the bases right.

    That can only mean that Sony put the bug there on purpose. They said so themselves. Putting a bug in is not a fix. Its cheap.

    Sorry, but you can't make something more realistic by adding a feature which defies the laws of physics.
    A runner changing his direction and losing slight momentum was absolutely a good idea. I believe the fact that it was implemented at all shows us that the Developers are always striving to make things appear more realistic out on the diamond.

    In years past, I'd always felt that it was pretty unrealistic to see baserunners turning corners at essentially their top running speed. It was pretty video-gamey and unnatural.

    This year it is a little over-the-top. I believe the animation should have (1) only been reserved for the lower rung of baserunner attributes and (2) done in a way where it didn't so abruptly slow the runner down.

    But to call out Developement for intentionally introducing a bug? Come on now.

    I'll say this again: I get that some people are frustrated, but why all of a sudden does that give way to conspiracy theories and call-outs? I'll never understand this.
    Last edited by Heroesandvillains; 03-15-2013, 08:23 PM.

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    • ktd1976
      MVP
      • Mar 2006
      • 1935

      #167
      Re: Runners slowing down rounding third

      Originally posted by Heroesandvillains
      A runner changing his direction and losing slight momentum was absolutely a good idea. I believe the fact that it was implemented at all shows us that the Developers are always striving to make things appear more realistic out on the diamond.

      In years past, I'd always felt that it was pretty unrealistic to see baserunners turning corners at essentially their top running speed. It was pretty video-gamey and unnatural.

      This year it is a little over-the-top. I believe the animation should have (1) only been reserved for the lower rung of baserunner attributes and (2) done in a way where it didn't so abruptly slow the runner down.

      But to call out Developement for intentionally introducing a bug? Come on now.

      I'll say this again: I get that some people are frustrated, but why all of a sudden does that give way to conspiracy theories and call-outs? I'll never understand this.
      If it was an animation that showed why the runner slowed down, I could live with that. What really ticks me off is those animations are in the game, and implemented almost perfectly, yet runners rounding third slow down without those animations triggering.

      Point is, good MLB baserunners ARE ABLE to round the bases at full speed (or really darn close to) if they take the correct angles. Yet, for some reason, they put in the slowdown, saying it is working properly. It's NOT working properly if the runner is rounding the base in slow motion while taking the right angles.

      Comment

      • apps80
        Rookie
        • Jun 2009
        • 19

        #168
        Re: Runners slowing down rounding third

        I don't understand how its a conspiracy if they admitted to doing it and they say its running the way they want it.

        Comment

        • Blzer
          Resident film pundit
          • Mar 2004
          • 42515

          #169
          Re: Runners slowing down rounding third

          Originally posted by apps80
          I don't understand how its a conspiracy if they admitted to doing it and they say its running the way they want it.
          Better yet, it's technically not a bug if it's not an unwanted occurrence based on the programming code.

          However, I still implore them to reconsider.
          Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

          Comment

          • Heroesandvillains
            MVP
            • May 2009
            • 5974

            #170
            Re: Runners slowing down rounding third

            Originally posted by Blzer
            Better yet, it's technically not a bug if it's not an unwanted occurrence based on the programming code.

            However, I still implore them to reconsider.
            "Marston, you IMPLORE me?!?!?!"

            Sorry, I had to.

            Comment

            • ManiacMatt1782
              Who? Giroux!
              • Jul 2006
              • 3982

              #171
              Re: Runners slowing down rounding third

              If it is a bad base runner who has been queued up to take the extra base in advance, then maybe every once in a while he should lose his footing rounding the base, then then you might have to send him back, But the quicksand running in place animation has got to go. Give visual feedback as to why the runner slowed down, don't just slow them down. No I am only talking about the slowdown that is evident even with a proper turn, Not the late turn that gets the even good baserunners to slow down. That shouldnt be changed at all and is great.
              www.twitch.tv/maniacmatt1228
              www.youtube.com/maniacmatt1782

              Comment

              • chaz526
                Rookie
                • Jan 2012
                • 218

                #172
                Re: Runners slowing down rounding third

                I'm not finding the slowdown to be the problem, but rather my ability to queue up the intended base in time. The runner is always past the halfway mark by the time I choose the base for him to run to. I'm ALWAYS too late, no matter how quickly I try.

                Comment

                • ktd1976
                  MVP
                  • Mar 2006
                  • 1935

                  #173
                  Re: Runners slowing down rounding third

                  So, I just had the "quick sand" slowdown happen on a play where my runner was TAGGING UP at third base. Tell me again, SCEA, how this is intended to happen.....

                  Thankfully it was on a fly ball to the warning track in center at Comerica Park, so my runner was safe anyways.

                  Comment

                  • MIKEY93
                    Pro
                    • Feb 2009
                    • 739

                    #174
                    Re: Runners slowing down rounding third

                    Well, this can be an issue for me. I don't know about you, but I control every individual runner on default baserunning. I never control all of them at the same time. Even if the bases are loaded, I control them individually. Since I'm used to it, it works out fine. But I send them to the next base at the very last second. Like if there's a hit & a runner on 2nd, I wait until the runner is almost to 3rd then control him with L-stick left (3rd base) & press X to send him home. Same thing when I want a runner to go 1st to 3rd (L-stick up & press ■) or to have a double (L-stick right & press ▲). So honestly, this can be an issue for me. Looks like I have to decide to send the runner on a hit beforehand. But it's not gonna be easy. I don't have the game yet, but like others have said, I understand what was implemented here. It's a nice touch to the game, but the slow-motion looks ugly. A better-looking animation can make it look better.
                    Originally posted by Barney Stinson
                    Never in the history of New York City nightclubs has there been a shortage of dudes. Not even during the Great Dude Shortage of 1883.

                    Comment

                    • Bat
                      what
                      • Mar 2005
                      • 1630

                      #175
                      Re: Runners slowing down rounding third

                      If it is truly by design why do I never see it while rounding other bases? Only rounding 3rd. Also if they get a bad jump or whatever they should have some kind of animation to show that.. and not just slow a guy down. I have been thrown out way too much at home.
                      Mariners Seahawks Sonics UW Sounders
                      *Bring Madden to the PC!*

                      Comment

                      • nemesis04
                        RIP Ty My Buddy
                        • Feb 2004
                        • 13530

                        #176
                        Re: Runners slowing down rounding third

                        Originally posted by Bat
                        If it is truly by design why do I never see it while rounding other bases? Only rounding 3rd. Also if they get a bad jump or whatever they should have some kind of animation to show that.. and not just slow a guy down. I have been thrown out way too much at home.
                        I see the breakdown happen at 2b as well not just 3b.
                        Last edited by nemesis04; 03-18-2013, 11:12 PM.
                        “The saddest part of life is when someone who gave you your best memories becomes a memory”

                        Comment

                        • tofubrain2
                          Banned
                          • Mar 2008
                          • 812

                          #177
                          Re: Runners slowing down rounding third

                          Because of a lack of associated animation with the slowdown, it was easy to chalk it up as a bug. The runners locomotion would dictate a slowdown, momentum would obviously shift to the outside.

                          But without the actual player model indicating such a change, it comes across as a CPU advantage.

                          <iframe width="640" height="360" src="http://www.youtube.com/embed/5WlDYOmVeFo?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>

                          This coupled with Ichiro the last AB cost me 2 runs in a crucial game. So this effect would so significantly change the skill level both Ichiro and Jeter possess as above-average to excellent baserunners? It wasn't Pete Incaviglia out there lumbering past third.
                          Last edited by tofubrain2; 03-19-2013, 01:33 AM.

                          Comment

                          • tofubrain2
                            Banned
                            • Mar 2008
                            • 812

                            #178
                            Re: Runners slowing down rounding third

                            Originally posted by ktd1976
                            Point is, good MLB baserunners ARE ABLE to round the bases at full speed (or really darn close to) if they take the correct angles. Yet, for some reason, they put in the slowdown, saying it is working properly. It's NOT working properly if the runner is rounding the base in slow motion while taking the right angles.
                            My point exactly.

                            Comment

                            • bayman
                              Rookie
                              • Feb 2003
                              • 359

                              #179
                              Re: Runners slowing down rounding third

                              If you are going to post videos you need to show the entire lead up to the runner getting to 3rd. Just saying you were holding L1 the whole time, doesn't prove anything, since you can actually see when it's pressed by the runner's path. The only major "problem" with the system right now is that the game doesn't have the chop steps that real runners do when they are changing direction and just looks silly when they slow down the normal animation. There will most definitely be improvements to the system next year, but as Russell has said, the system is not "broken".

                              Comment

                              • MrOldboy
                                MVP
                                • Feb 2011
                                • 2653

                                #180
                                Re: Runners slowing down rounding third

                                After playing a few games on rookie to score a bunch of runs and having a ton of runners round third I feel that the slowdown at third is fine as an occurrence as it makes speed at 2nd feel more important. But I really dislike the way it is visually represented in game. Simply slowing down the animation just looks bad and honestly I can't blame anyone for thinking this was a bug as it looks like a bug.

                                The animations at 2nd feel great as it makes it harder to score from 1st on a double unless you are thinking home all the way. Although its nearly impossible to go 1st to third without getting the late turn animation. Its confusing why a similar animation wasn't implemented at 3rd base as well.

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