Runners slowing down rounding third

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ktd1976
    MVP
    • Mar 2006
    • 1936

    #241
    Re: Runners slowing down rounding third

    Originally posted by JohnMcClaneTW
    It doesn't matter when you tell the runner to go. If you single with a man on 2nd, they slow down every time regardless of how quick you are hitting the send runner button.

    It's too difficult to score from 2nd on a single in this game, period. It's nice that the devs say the system is working as intended, and I'm sure it is. The problem is their system is wrong.
    Its a timing window issue, plain and simple. They need to extend the window for sending a runner an extra base. By the time a hit reaches the outfield, the runner on second is too close to third to avoid the slowdown. This needs to be fixed.

    Comment

    • dcmantommy72
      Rookie
      • Aug 2012
      • 97

      #242
      Re: Runners slowing down rounding third

      Im pretty shocked that this issue still has not been fixed via patch. They cant be perfect but we know they try, and this is certainly a fix thats needed because its ridiculous watching that stutter EVERY time you send a runner home.

      I am trying to use L1 instead of manually sending the runner but i hate having to do that after the system has finally become second nature to me!

      Comment

      • ktd1976
        MVP
        • Mar 2006
        • 1936

        #243
        Re: Runners slowing down rounding third

        Originally posted by dcmantommy72
        Im pretty shocked that this issue still has not been fixed via patch. They cant be perfect but we know they try, and this is certainly a fix thats needed because its ridiculous watching that stutter EVERY time you send a runner home.

        I am trying to use L1 instead of manually sending the runner but i hate having to do that after the system has finally become second nature to me!
        They haven't fixed it, and aren't planning on fixing it because they claim it isn't a bug, and that the system is working as intended.

        I agree, the system works well WHEN we are able to give the command to take the extra base in time.

        What we all know, and what Russell and SCEA fail to acknowledge, is the fact that when there is a runner on second, it is virtually IMPOSSIBLE to give that command in time to avoid the slowdown.

        I could understand if the timing of this couldn't be fixed via patch. But, at least acknowledge the issue, and tell us it cannot be fixed, instead of trying to convince us there is no issue.

        Every single person who plays this game KNOWS there is an issue, except SCEA.

        Comment

        • nemesis04
          RIP Ty My Buddy
          • Feb 2004
          • 13530

          #244
          Re: Runners slowing down rounding third

          Originally posted by ktd1976
          They haven't fixed it, and aren't planning on fixing it because they claim it isn't a bug, and that the system is working as intended.

          I agree, the system works well WHEN we are able to give the command to take the extra base in time.

          What we all know, and what Russell and SCEA fail to acknowledge, is the fact that when there is a runner on second, it is virtually IMPOSSIBLE to give that command in time to avoid the slowdown.

          I could understand if the timing of this couldn't be fixed via patch. But, at least acknowledge the issue, and tell us it cannot be fixed, instead of trying to convince us there is no issue.

          Every single person who plays this game KNOWS there is an issue, except SCEA.
          If it was a timing issue that triggered the slow down then it would be one sided only happening to the human player. The CPU is faced with the same challenges of slowndown as well. The concept is basically not complete, there are no specific animations to display the situation properly so for now we have slowdown. It just needs to be fleshed out more.
          “The saddest part of life is when someone who gave you your best memories becomes a memory”

          Comment

          • Stolm
            Pro
            • May 2012
            • 649

            #245
            Re: Runners slowing down rounding third

            Been happening a lot in my RTTS.

            Looks terrible like a severe drop in framerate, instead of the player slowing down like I guessing it is supposed to be.

            I've also seen it when you are running past 1st on a throwing error over the 1st basemans head, but the player slows down. comes to a complete stop like he is going to go back to 1st then continues on the second.

            Both of these are with the analog stick held up the whole time.

            Comment

            • ktd1976
              MVP
              • Mar 2006
              • 1936

              #246
              Re: Runners slowing down rounding third

              Originally posted by nemesis04
              If it was a timing issue that triggered the slow down then it would be one sided only happening to the human player. The CPU is faced with the same challenges of slowndown as well. The concept is basically not complete, there are no specific animations to display the situation properly so for now we have slowdown. It just needs to be fleshed out more.
              I disagree. It ONLY seems to happen when runners are on second, and go second to home on a base hit. Because the timing window is so small, that the runner is already out of that window by the time the ball gets through the infield, then the slowdown affects the CPU as well, as they are also late in sending the runner home.

              The problem is we are getting slowdowns when we shouldn't The runner's mentality should always be to score from second on a base hit. We (and the CPU as well) should have a much bigger window to trigger the advancement without triggering the slowdown.

              And, there ARE animations that show the slowdown properly. These happens at times that they should, when a very late decision is made to take another base.
              Last edited by ktd1976; 04-24-2013, 02:28 AM.

              Comment

              • HighCmpPct
                Denny 3K
                • Oct 2011
                • 3589

                #247
                Re: Runners slowing down rounding third

                On a related note, did they take the "railroad" the catcher option out of the game? Haven't been able to do it once this year.

                Kinda sucks.

                Join us in the 3K Gaming Discord for the best Sim Sports Setups!!
                3K Gaming Discord

                Link to my YouTube.
                Denny 3K Gaming

                Comment

                • vinny_pizza
                  Rookie
                  • Apr 2012
                  • 270

                  #248
                  Originally posted by HighCmpPct
                  On a related note, did they take the "railroad" the catcher option out of the game? Haven't been able to do it once this year.

                  Kinda sucks.
                  Haven't been able to trigger even once this year. Heck, if I have to deal with the ridiculous slowdown, the least I could get out of being out at home is to run over the catcher!

                  Sent from my Nexus 7 using Tapatalk HD

                  Comment

                  • HustlinOwl
                    All Star
                    • Mar 2004
                    • 9713

                    #249
                    Re: Runners slowing down rounding third

                    Originally posted by ktd1976
                    I disagree. It ONLY seems to happen when runners are on second, and go second to home on a base hit.
                    wrong Ive seen the same animation with Ryan Hanigan (low BRA) going from 1B to 2B

                    Comment

                    • Heroesandvillains
                      MVP
                      • May 2009
                      • 5974

                      #250
                      Re: Runners slowing down rounding third

                      Originally posted by ktd1976
                      I disagree. It ONLY seems to happen when runners are on second, and go second to home on a base hit. Because the timing window is so small, that the runner is already out of that window by the time the ball gets through the infield, then the slowdown affects the CPU as well, as they are also late in sending the runner home.
                      I've stated a few times in this thread my observations on this. Remember, I use Auto Baserunning and obviously don't run for the CPU.

                      If it were a timing issue, wouldn't I NOT be seeing it?

                      Comment

                      • Heroesandvillains
                        MVP
                        • May 2009
                        • 5974

                        #251
                        Re: Runners slowing down rounding third

                        Originally posted by HighCmpPct
                        On a related note, did they take the "railroad" the catcher option out of the game? Haven't been able to do it once this year.

                        Kinda sucks.
                        No. LOL! The animation's in there.

                        I've seen it a few times using Auto Baserunning.

                        Comment

                        • ILiveForThis
                          MVP
                          • Mar 2011
                          • 1247

                          #252
                          Re: Runners slowing down rounding third

                          On another related note, is there an animation for the catcher to actually DROP the ball once 'railroad'-ed?
                          Brewers | Golden Eagles | Packers | Bucks | Badgers | Fulham FC
                          PSN: ILFTrev
                          Ambition. Motivation. Dedication.
                          www.twitch.tv/ILiveForThis

                          Comment

                          • Heroesandvillains
                            MVP
                            • May 2009
                            • 5974

                            #253
                            Re: Runners slowing down rounding third

                            Originally posted by ILiveForThis
                            On another related note, is there an animation for the catcher to actually DROP the ball once 'railroad'-ed?
                            Ok. Now THIS I haven't seen.

                            Not this year. Not yet. But I'd assume it's still in.

                            Comment

                            • ktd1976
                              MVP
                              • Mar 2006
                              • 1936

                              #254
                              Re: Runners slowing down rounding third

                              Originally posted by Heroesandvillains
                              I've stated a few times in this thread my observations on this. Remember, I use Auto Baserunning and obviously don't run for the CPU.

                              If it were a timing issue, wouldn't I NOT be seeing it?
                              No, you would still be seeing the issue. The timing window is too small. Not just for the human, but for the cpu runners as well. The cpu isn't given enough time to go the extra base either. The cpu isn't deciding right away to send the runner home, rather waiting til the ball makes it out of the infield. By the time the ball makes the outfield, the runner at second is ALREADY out of the timing window, for both the human player and the cpu, making it impossible to avoid the slowdown. Realisticly, we should have until the runner is 3/4ths the way to third before it becomes too late to send him home without a slowdown. We currently have until he is less than 1/2 way there.

                              Comment

                              • kehlis
                                Moderator
                                • Jul 2008
                                • 27738

                                #255
                                Re: Runners slowing down rounding third

                                Originally posted by ktd1976
                                No, you would still be seeing the issue. The timing window is too small. Not just for the human, but for the cpu runners as well. The cpu isn't given enough time to go the extra base either. The cpu isn't deciding right away to send the runner home, rather waiting til the ball makes it out of the infield. By the time the ball makes the outfield, the runner at second is ALREADY out of the timing window, for both the human player and the cpu, making it impossible to avoid the slowdown. Realisticly, we should have until the runner is 3/4ths the way to third before it becomes too late to send him home without a slowdown. We currently have until he is less than 1/2 way there.
                                I'm not buying the timing window issue you keep pushing.

                                I've seen this when hitting L1 at contact. As small as the window may be in your theory, there is no way it is shorter than hitting it at contact.

                                Comment

                                Working...