The Dynamic Difficulty Discussion Thread

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  • RogueHominid
    Hall Of Fame
    • Aug 2006
    • 10900

    #256
    Re: The Dynamic Difficulty Discussion Thread

    Originally posted by Dwenny
    Like to know how many walks you are getting and giving up per game. Also how many pitches per game on both sides.
    OK. I can definitely get BB stats. Pitches per game could be tricky, as I've not counted those each game and I'm not sure if they're recorded in the box scores that you can access after you've played a game.

    I can, however, definitely answer questions about innings pitched per start and pitcher fatigue, which gets at the meta-issue associated with pitch counts. I have good things to say on that score.

    Comment

    • KingV2k3
      Senior Circuit
      • May 2003
      • 5881

      #257
      Re: The Dynamic Difficulty Discussion Thread

      Originally posted by Trojan Man
      I'm coming close to the end of a new 25-game data set using PHI in franchise mode with DD, QC, and default sliders in the post-patch era.

      Before I make my post containing stats, I would like to know which stats in particular folks are interested in. My findings have surprised the heck out of me, and I'm excited to share what I've found in the game at default with DD and QC, but I'd like to tailor my response to the needs of the community as much as possible.
      tdogg's breakdown was perfect, so that's a great place to start...

      Also appreciated his impressions, esp. numbers 1 / 2 / 5, which lead me to believe that some degree of slider adjustment may be needed with DD...

      For instance:

      1) Reducing Fielder Run Speed to 4 should open up the doubles

      2) Dropping Consistency to 4 should help reduce strikes slightly, without creating an "imbalance" by dropping Control, which works in consort with Contact

      5) Looks like 4 does the trick for Foul Frequency

      Dwenny's walk and total pitch count request could give insight into Stamina settings as well...

      GREAT info, all around!

      Thanks y'all...

      Comment

      • tdogg097
        Pro
        • Jun 2012
        • 845

        #258
        Re: The Dynamic Difficulty Discussion Thread

        Originally posted by KingV2k3
        tdogg's breakdown was perfect, so that's a great place to start...

        Also appreciated his impressions, esp. numbers 1 / 2 / 5, which lead me to believe that some degree of slider adjustment may be needed with DD...

        For instance:

        1) Reducing Fielder Run Speed to 4 should open up the doubles

        2) Dropping Consistency to 4 should help reduce strikes slightly, without creating an "imbalance" by dropping Control, which works in consort with Contact

        5) Looks like 4 does the trick for Foul Frequency

        Dwenny's walk and total pitch count request could give insight into Stamina settings as well...

        GREAT info, all around!

        Thanks y'all...


        One step ahead of you. These stats were not a product of default sliders. I made the following adjustments before starting.


        USER/CPU (Same)


        Foul Freq-4
        Starter Stam-6
        Rel Stam-4
        Pitch Control-4
        Pitch Consist-4
        CPU Strike Freq-4
        CPU Pickoff-4
        Pitch Speed-6
        Fielder Run Speed-4
        Fielder Reaction-6
        Arm Strength-4
        Baserunner Speed-4
        Steal Ability-6
        Steal Freq-6
        Wind-4


        My only concern with tweaking the fielding sliders is that my XBH are rights on the money with those sliders. I don't want to make adjustments and then have my stats get out of whack. There are hits where I say that looks like a double and then the fielder gets there but those happen on both sides. It's more about the CPU hitting too many grounders thru the hole and not enough gap shots. If I made any other adjustment it would be to CPU solid hits.


        Here are my pitch stats, I couldn't find a solid reference to compare against MLB averages.


        User Pitches Per Game: 138
        User Pitches Per Inning: 15.95


        CPU Pitches Per Game: 133
        CPU Pitches Per Inning: 15.55


        Admittedly, I'm an over aggressive hitter which is why the CPU total is probably low. When their starter is in my goal is 15 pitches per inning which often leads to more. But as soon as the reliever comes in I start swinging too much.

        Comment

        • tdogg097
          Pro
          • Jun 2012
          • 845

          #259
          Re: The Dynamic Difficulty Discussion Thread

          Oh, one other thing I was going to mention in my impressions/gripes section was that there weren't any blowouts. Then I promptly got destroyed in game 7 of the NLCS 10-4.

          Comment

          • KingV2k3
            Senior Circuit
            • May 2003
            • 5881

            #260
            Re: The Dynamic Difficulty Discussion Thread

            Ah thanks, tdogg for posting your sliders...

            Obviously, it makes a huge difference to look at your stats into that context...

            If you do make any further adjustment(s), please keep us posted!

            GREAT info!

            Also:

            Instead of going above default for solid hits, how about going TO default (5) for Fielder Reaction?

            Might open up the doubles AND minimize those pitcher v. line drive reactions, which are already kind of "amped up" as it is...

            EDIT:

            OR, your Solid Hits hunch may be right on the $$$:

            http://www.operationsports.com/forum...base-hits.html

            Might be the "lazy fly ball" versus line drive thing that would be a Solid Hits issue and lead to more gap shots, etc.
            Last edited by KingV2k3; 04-30-2014, 06:55 PM.

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #261
              Re: The Dynamic Difficulty Discussion Thread

              Originally posted by KingV2k3
              Ah thanks, tdogg for posting your sliders...

              Obviously, it makes a huge difference to look at your stats into that context...

              If you do make any further adjustment(s), please keep us posted!

              GREAT info!

              Also:

              Instead of going above default for solid hits, how about going TO default (5) for Fielder Reaction?

              Might open up the doubles AND minimize those pitcher v. line drive reactions, which are already kind of "amped up" as it is...

              EDIT:

              OR, your Solid Hits hunch may be right on the $$$:

              http://www.operationsports.com/forum...base-hits.html

              Might be the "lazy fly ball" versus line drive thing that would be a Solid Hits issue and lead to more gap shots, etc.
              This is why sliders are tricky business and also why I avoid them unless it's absolutely necessary.

              Tdogg is hitting .263 and pitching to a .243 average.

              Raising Solid Hits alone on both sides- while probably increasing doubles - could increase that.

              Anyone with stat records like him have to weigh out the pros and cons of any further slider adjustments. I personally always err on the side of caution; especially when my stats are as sound as his and double especially after only 20-25 games played.

              Not saying he shouldn't, just saying he should be careful.
              Last edited by Heroesandvillains; 04-30-2014, 11:34 PM.

              Comment

              • RogueHominid
                Hall Of Fame
                • Aug 2006
                • 10900

                #262
                Re: The Dynamic Difficulty Discussion Thread

                Okay, here are some stats. The parameters:

                * DD
                * QC
                * Default sliders, except Pitch Speed, which is 0
                * 25 games, in franchise mode, all played in full

                Current Skill Levels:

                * Veteran Hitting
                * HOF Pitching

                Record: 16-8
                Team ERA: 2.99
                Team BA: .255

                Hitting:

                * 855 AB
                * 218 H
                * 113 R
                * 50 2B
                * 6 3B
                * 27 HR
                * 77 BB
                * 200 K
                * .315 OBP
                * .422 SLG
                * AB/HR: 21.353
                * BB/PA: .092
                * BB/K: .492

                Pitching:

                * 225.2 IP
                * 162 H
                * 82 R
                * 16 HR
                * 98 BB
                * 200 K
                * 1.15 WHIP

                Base Running:

                * 24 SB
                * 6 CS
                * 80% success rate

                Fielding:

                * 13 ERR
                * .986 Field %

                Player Stats:

                Avg./HR/RBI

                Revere: .225 0 3
                Rollins: .333 3 13
                Utley: .247 4 17
                Howard: .243 4 12
                Byrd: .301 2 12
                Brown: .259 5 14
                Ruiz: .250 2 2
                Asche: .297 3 15

                Mayberry: .237 2 6
                Nieves: .292 0 0
                Gwynn: .152 1 3
                Ruf: .250 1 9
                Cedeno: .280 0 1

                Record/ERA/K/BB

                Lee: 3-2 1.83 31 11
                Hamels: 5-0 .50 37 21
                Burnett: 1-1 3.86 24 16
                Kendrick: 3-1 3.14 18 11
                Hernandez 2-1 4.20 23 10

                Pettibone: 2-0 5.85 22 11
                Diekman: 0-1 3.52 8 3
                Lincoln: 0-0 3.60 6 4
                De Fratus: 0-1 3.27 13 2
                Adams: 0-0 2.84 6 2
                Bastardo: 0-1 3.52 8 3
                Papelbon: 3 SV 1.42 4 3

                Basic Impressions:

                The "core" sliders that are typically adjusted to give XBH do not appear to need to be adjusted to yield XBH. My guys are ripping 2B really well early on. Chubby Marlon Byrd leads the team with 8 in 83 AB, followed by Utley with 7 and Howard with 6.

                I'm seeing a great variety of hit types, from bombs to slow, creeping HR to line drives to bloopers, to balls right down the line to all manner of foul balls.

                I'm really feeling HOF for pitching. I feel confident with my aces and vulnerable with my shaky pen and the bottom of my rotation.

                The game is passing the eye test, at least for me, and I feel like all of my games are competitive, save the occasional blowout.

                I don't keep track of pitches thrown or strike percentages, as that's not really a concern of mine with the quirky accounting in QC games (often the number of pitches shown on the graphic doesn't match the totals the announcers say in-game). I will say that while my team BB have been low as of late, I've been overly aggressive at the plate, so the walks are there.

                I'd be happy to provide additional statistics, so long as they're ones the game keeps itself, or to answer specific questions not covered in the stats and impressions.

                I have to say that for me, using DD and QC in combination has made this game the most fun I've ever had with MLBTS. I'm not having to worry about slider balancing, and I'm getting competitive games.

                If there are major statistical oddities, feel free to point them out; I'm not always aware of such things. This is just a 25 game sample, though, and I know that certain things will even out over the next 25. I plan on a similar update at 50 games.

                Comment

                • drsonoma
                  Rookie
                  • Aug 2004
                  • 386

                  #263
                  Re: The Dynamic Difficulty Discussion Thread

                  Originally posted by Trojan Man
                  Okay, here are some stats. The parameters:

                  * DD
                  * QC
                  * Default sliders, except Pitch Speed, which is 0
                  * 25 games, in franchise mode, all played in full

                  Current Skill Levels:

                  * Veteran Hitting
                  * HOF Pitching

                  Record: 16-8
                  Team ERA: 2.99
                  Team BA: .255

                  Hitting:

                  * 855 AB
                  * 218 H
                  * 113 R
                  * 50 2B
                  * 6 3B
                  * 27 HR
                  * 77 BB
                  * 200 K
                  * .315 OBP
                  * .422 SLG
                  * AB/HR: 21.353
                  * BB/PA: .092
                  * BB/K: .492

                  Pitching:

                  * 225.2 IP
                  * 162 H
                  * 82 R
                  * 16 HR
                  * 98 BB
                  * 200 K
                  * 1.15 WHIP

                  Base Running:

                  * 24 SB
                  * 6 CS
                  * 80% success rate

                  Fielding:

                  * 13 ERR
                  * .986 Field %

                  Player Stats:

                  Avg./HR/RBI

                  Revere: .225 0 3
                  Rollins: .333 3 13
                  Utley: .247 4 17
                  Howard: .243 4 12
                  Byrd: .301 2 12
                  Brown: .259 5 14
                  Ruiz: .250 2 2
                  Asche: .297 3 15

                  Mayberry: .237 2 6
                  Nieves: .292 0 0
                  Gwynn: .152 1 3
                  Ruf: .250 1 9
                  Cedeno: .280 0 1

                  Record/ERA/K/BB

                  Lee: 3-2 1.83 31 11
                  Hamels: 5-0 .50 37 21
                  Burnett: 1-1 3.86 24 16
                  Kendrick: 3-1 3.14 18 11
                  Hernandez 2-1 4.20 23 10

                  Pettibone: 2-0 5.85 22 11
                  Diekman: 0-1 3.52 8 3
                  Lincoln: 0-0 3.60 6 4
                  De Fratus: 0-1 3.27 13 2
                  Adams: 0-0 2.84 6 2
                  Bastardo: 0-1 3.52 8 3
                  Papelbon: 3 SV 1.42 4 3

                  Basic Impressions:

                  The "core" sliders that are typically adjusted to give XBH do not appear to need to be adjusted to yield XBH. My guys are ripping 2B really well early on. Chubby Marlon Byrd leads the team with 8 in 83 AB, followed by Utley with 7 and Howard with 6.

                  I'm seeing a great variety of hit types, from bombs to slow, creeping HR to line drives to bloopers, to balls right down the line to all manner of foul balls.

                  I'm really feeling HOF for pitching. I feel confident with my aces and vulnerable with my shaky pen and the bottom of my rotation.

                  The game is passing the eye test, at least for me, and I feel like all of my games are competitive, save the occasional blowout.

                  I don't keep track of pitches thrown or strike percentages, as that's not really a concern of mine with the quirky accounting in QC games (often the number of pitches shown on the graphic doesn't match the totals the announcers say in-game). I will say that while my team BB have been low as of late, I've been overly aggressive at the plate, so the walks are there.

                  I'd be happy to provide additional statistics, so long as they're ones the game keeps itself, or to answer specific questions not covered in the stats and impressions.

                  I have to say that for me, using DD and QC in combination has made this game the most fun I've ever had with MLBTS. I'm not having to worry about slider balancing, and I'm getting competitive games.

                  If there are major statistical oddities, feel free to point them out; I'm not always aware of such things. This is just a 25 game sample, though, and I know that certain things will even out over the next 25. I plan on a similar update at 50 games.
                  Good stuff!

                  I am curious what batting mechanic you use, i.e. zone, timing, etc?

                  Comment

                  • RogueHominid
                    Hall Of Fame
                    • Aug 2006
                    • 10900

                    #264
                    Re: The Dynamic Difficulty Discussion Thread

                    Originally posted by drsonoma
                    Good stuff!

                    I am curious what batting mechanic you use, i.e. zone, timing, etc?
                    I use classic pitching, timing hitting, auto fielding and throwing, and assisted base running.

                    Another observational point: I think pitcher stamina is now fine at default for starters and relievers post-patch in QC games. I'll have IP/Start data after I finish the game I'm on, but my sense is that you can basically count on your horses to cruise through 6 and go 8-9 if they're on fire, while middle and end of the rotation guys can cruise through 5 and go 7 or 8 maybe if they're doing really well.

                    I just finished a 19-game stretch with no days off, and my pen, which I used as judiciously as possible, really needed a day off. Even after the rest day they're not back to full energy, or at least not all of them. My sense with pen guys is that they can come out on consecutive days at less than 20 pitches and that 30 + will net them a day off if you're being smart.

                    Comment

                    • RogueHominid
                      Hall Of Fame
                      • Aug 2006
                      • 10900

                      #265
                      Re: The Dynamic Difficulty Discussion Thread

                      Here's my innings per start through 26 games:

                      Lee: 6 2/3
                      Hamels: 7 1/3
                      Burnett: 5 2/3
                      Kendrick: 5 2/3
                      Hernandez: 6

                      IDK how those compare to real life, but I've been happy with my starters and feel that I could have pushed them all harder had I not had an early-season 19-game run with no days off. I had to be extra conservative with my guys if I wanted them to have full energy for subsequent starts during that time.

                      Comment

                      • tdogg097
                        Pro
                        • Jun 2012
                        • 845

                        #266
                        Re: The Dynamic Difficulty Discussion Thread

                        Originally posted by Trojan Man

                        I have to say that for me, using DD and QC in combination has made this game the most fun I've ever had with MLBTS. I'm not having to worry about slider balancing, and I'm getting competitive games.


                        Stats are stats, in the end this is all that matters. After 25 games with DD this is how I will play the game from here on out.

                        Comment

                        • Brave22
                          Rookie
                          • Apr 2004
                          • 411

                          #267
                          Re: The Dynamic Difficulty Discussion Thread

                          Ok, so I went through 7 pages of this thread and couldnt find an answer...

                          Is there a way to reset DD back to the beginning?


                          Playing on AS+ is fine and good for me with my Franchise squad but I'd like to start from square 1 for my RTTS guy being as his attributes are that of a noob.
                          --If you need it, you don't have it. If you have it you don't need it. But if you need and you don't have it, you want it. If you don't have any of it, then you really don't know how to get more of it to get started then anyways now do you? --

                          Comment

                          • DJ
                            Hall Of Fame
                            • Apr 2003
                            • 17756

                            #268
                            Re: The Dynamic Difficulty Discussion Thread

                            Originally posted by Brave22
                            Ok, so I went through 7 pages of this thread and couldnt find an answer...

                            Is there a way to reset DD back to the beginning?


                            Playing on AS+ is fine and good for me with my Franchise squad but I'd like to start from square 1 for my RTTS guy being as his attributes are that of a noob.
                            Create a new profile and that should do the trick.
                            Currently Playing:
                            MLB The Show 25 (PS5)

                            Comment

                            • DJ
                              Hall Of Fame
                              • Apr 2003
                              • 17756

                              #269
                              Re: The Dynamic Difficulty Discussion Thread

                              Dynamic Difficulty is paying immediate dividends for me. I've been swamped at work and just spent 8 days on the road, during which I managed to play one game on my Vita (I have played 95% on the Vita this year). I've been slowly building myself back up this week, and while I'm still Rookie + and Veteran + for hitting and pitching, it's been rewarding to play and have the game adjusts to my ups and downs in a realistic way.
                              Currently Playing:
                              MLB The Show 25 (PS5)

                              Comment

                              • RogueHominid
                                Hall Of Fame
                                • Aug 2006
                                • 10900

                                #270
                                Re: The Dynamic Difficulty Discussion Thread

                                Originally posted by DJ
                                Dynamic Difficulty is paying immediate dividends for me. I've been swamped at work and just spent 8 days on the road, during which I managed to play one game on my Vita (I have played 95% on the Vita this year). I've been slowly building myself back up this week, and while I'm still Rookie + and Veteran + for hitting and pitching, it's been rewarding to play and have the game adjusts to my ups and downs in a realistic way.
                                For me, I think the ease/fun factor has sealed the deal. Not to have to worry about sliders at all is liberating. I'm playing more games and second-guessing myself less. I'm getting a great variety of game types, and at least to me, the stat line is looking good. Hamels is the only thing keeping my team ERA so low. After a few more games, my back of the rotation guys are in the 4s and my long-man is in the mid-5s--he's totally getting shelled.

                                Comment

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