The Dynamic Difficulty Discussion Thread

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #286
    Re: The Dynamic Difficulty Discussion Thread

    Originally posted by FLIGHTWHITE
    This might be a little noobish but I'm still reading through his DD setting. Is it ok to play out a whole season with it on? At what point do you change?

    To be honest I hate sliders but have a huge amount of respect for those that do figure them out and make sets. Just wondering if it's best and ok just to leave DD on for a whole season. Thanks in advance


    Sent from my iPhone
    If you want to use it through a franchise/season, I'd suggest using Spring Training to get your difficulty level up to where it should be, so that it's relatively challenging by the time you hit Opening Day. It's true that streaks and slumps might affect the difficulty level at various times in the season (that's my one main hangup with the mode), but it shouldn't be shifting every other game once you find a good, challenging level.

    To get up to where you should be during Spring, just go nuts with the power swing when you're going through rookie to Vet. The PCI is huge on those levels even on power swings and you'll be knocking the ball all over the yard and raising OPS enough to advance in difficulty very quickly. Once you hit all star I'd suggest going to the normal swing more, as you'll need to hit for average more than power as the PCI is smaller and CPU won't just throw you cookies.

    Also, remember that the "Progress: +'s or -'s that you see ISN'T the difficulty level changing, it's only an indicator of progress towards the next level change. I see a lot of posts about people saying it's shifting every inning, but that's absolutely not the case unless you have a monster inning (and even then, it can only shift once a game, max)

    Comment

    • Flightwhite24
      Hall Of Fame
      • Jul 2005
      • 12094

      #287
      Re: The Dynamic Difficulty Discussion Thread

      Originally posted by bcruise
      If you want to use it through a franchise/season, I'd suggest using Spring Training to get your difficulty level up to where it should be, so that it's relatively challenging by the time you hit Opening Day. It's true that streaks and slumps might affect the difficulty level at various times in the season (that's my one main hangup with the mode), but it shouldn't be shifting every other game once you find a good, challenging level.

      To get up to where you should be during Spring, just go nuts with the power swing when you're going through rookie to Vet. The PCI is huge on those levels even on power swings and you'll be knocking the ball all over the yard and raising OPS enough to advance in difficulty very quickly. Once you hit all star I'd suggest going to the normal swing more, as you'll need to hit for average more than power as the PCI is smaller and CPU won't just throw you cookies.

      Also, remember that the "Progress: +'s or -'s that you see ISN'T the difficulty level changing, it's only an indicator of progress towards the next level change. I see a lot of posts about people saying it's shifting every inning, but that's absolutely not the case unless you have a monster inning (and even then, it can only shift once a game, max)

      Thanks bcruise. Gonna start today


      Sent from my iPhone
      The poster formerly know as "FLIGHTWHITE"

      Comment

      • tdogg097
        Pro
        • Jun 2012
        • 845

        #288
        Re: The Dynamic Difficulty Discussion Thread

        Originally posted by forme95
        Do Sliders matter, or should you leave it all on default?


        Take a look at page 26 of this thread. I posted minor slider tweaks and 22 games of stats with them. The only reason I made adjustments was to achieve realistic strike %'s and extra base hits because that is the one area where I think DD at default is lacking.

        Comment

        • mebby
          Rookie
          • Dec 2008
          • 234

          #289
          Re: The Dynamic Difficulty Discussion Thread

          I have to say, as a relative new comer to the series (previous XBOX owner here - converted to PS4 specifically for this game but I have played it on my PS Vita) I'm absolutely loving quick counts and DD. Quick counts allows me to decrease my time investment with the game will still keeping me very engaged and DD has allowed me to pick up the game and just start playing without constantly thinking about tweaking sliders.

          The optionality of this game is fantastic. I've never seen a game that gives the player so many options on how they want to play the game.

          Comment

          • DJ
            Hall Of Fame
            • Apr 2003
            • 17756

            #290
            Re: The Dynamic Difficulty Discussion Thread

            I'm going to have to put some work in with the PS3 version to get my levels up to where I'm at on the Vita. I started a Franchise with the Rockies (OSFM V1) and will be playing on both systems. I am currently Veteran/All-Star (timing/classic) on the Vita, while I'm still Rookie + and Veteran on the PS3.

            Not a big difference, but I'd like to get the difficulty to mirror each other as much as possible. Too bad you can't transfer your progress from one system to the other.
            Currently Playing:
            MLB The Show 25 (PS5)

            Comment

            • fearwhatnow
              MVP
              • Aug 2006
              • 1474

              #291
              Re: The Dynamic Difficulty Discussion Thread

              Sliders have nothing to do with DD. Setting Human Solid Hits at 3 and All-Star will give the same results as playing with DD Rookie+ and Human Solid Hits at 3. The difference will only be the easier batting. Difficulty level determines only how easy/difficult is to hit or pitch. If someone changes the value of Hum Pitching Consistency/Accuracy all the way up to 10, the accuracy of his pitcher will be nearly 90% on DD Rookie+ and default All-Star Difficulty.
              So, feel free to modify the sliders and use DD simultaneously.

              Comment

              • Qdiddy
                Pro
                • Aug 2009
                • 532

                #292
                Re: The Dynamic Difficulty Discussion Thread

                Originally posted by fearwhatnow
                Sliders have nothing to do with DD. Setting Human Solid Hits at 3 and All-Star will give the same results as playing with DD Rookie+ and Human Solid Hits at 3. The difference will only be the easier batting. Difficulty level determines only how easy/difficult is to hit or pitch. If someone changes the value of Hum Pitching Consistency/Accuracy all the way up to 10, the accuracy of his pitcher will be nearly 90% on DD Rookie+ and default All-Star Difficulty.
                So, feel free to modify the sliders and use DD simultaneously.
                To make sure I have this straight and fully understand what you are saying is that regardless of what you put the sliders at the Computer will play as hard or easy as what you put the sliders at and you will only be affected by your performance with hitting and pitching as a result of DD assesment, and the only place the sliders will really affect the human player is in the field, baserunning etc.?
                Yankees
                Giants
                Knicks
                Syracuse Orange

                XB1 GT: H8ter Nation79

                Comment

                • gman2774
                  MVP
                  • Mar 2004
                  • 1067

                  #293
                  Re: The Dynamic Difficulty Discussion Thread

                  I've read that a lot of people do not enjoy seeing their progress every inning. It causes them to focus on promotions/demotions rather than playing good fundamental baseball. Is there a way to turn the notifications off?

                  Comment

                  • Heroesandvillains
                    MVP
                    • May 2009
                    • 5974

                    #294
                    Re: The Dynamic Difficulty Discussion Thread

                    For those of you that feel like they "know" their approximate difficulty level but don't want to waste too much time on Rookie and Vereran:

                    I managed to get up to All-Star over 5 QC games using the AL All-Stars playing against the Cardinals AA affiliate.

                    The only reason I did this was because I was already on AS on PS3 but had to start fresh on the PS4.

                    Once I leveled up on one side, I simmed those half innings so I could focus on the other.

                    It took me less than 4 hours using QC's to do this.

                    I wouldn't recommend this approach to anybody other than someone that genuinely knows their approximate skill level though.

                    Comment

                    • DJ
                      Hall Of Fame
                      • Apr 2003
                      • 17756

                      #295
                      Re: The Dynamic Difficulty Discussion Thread

                      Originally posted by Heroesandvillains
                      For those of you that feel like they "know" their approximate difficulty level but don't want to waste too much time on Rookie and Vereran:

                      I managed to get up to All-Star over 5 QC games using the AL All-Stars playing against the Cardinals AA affiliate.

                      The only reason I did this was because I was already on AS on PS3 but had to start fresh on the PS4.

                      Once I leveled up on one side, I simmed those half innings so I could focus on the other.

                      It took me less than 4 hours using QC's to do this.

                      I wouldn't recommend this approach to anybody other than someone that genuinely knows their approximate skill level though.
                      Good idea, Heroes. I'll have to borrow that for my PS3 games.
                      Currently Playing:
                      MLB The Show 25 (PS5)

                      Comment

                      • tylorlenart
                        Rookie
                        • May 2013
                        • 358

                        #296
                        Re: The Dynamic Difficulty Discussion Thread

                        So dynamic difficulty adjusts to how well your doing? So instead of setting like veteran all-star Hall of fame manually, will it change on it own as you get better or worse with each hit? For example one at bat it may be rookie and two bats later it could be on All star? Is it just like my skill on Madden 09? I play on Veteran, because im new to MLB some games it harder than others. So if dynamic does what i thing it does then its the way to go.

                        Comment

                        • fearwhatnow
                          MVP
                          • Aug 2006
                          • 1474

                          #297
                          Re: The Dynamic Difficulty Discussion Thread

                          Originally posted by tylorlenart
                          So dynamic difficulty adjusts to how well your doing? So instead of setting like veteran all-star Hall of fame manually, will it change on it own as you get better or worse with each hit? For example one at bat it may be rookie and two bats later it could be on All star? Is it just like my skill on Madden 09? I play on Veteran, because im new to MLB some games it harder than others. So if dynamic does what i thing it does then its the way to go.
                          - Yes
                          - Yes but there are extra difficulty levels as Veteran+ or All Star-.
                          - No. The progression/degression is slow because your evaluation is done with + or - that sum up to 4. Example: Veteran+ (progress ++) or All Star- (progress ----)

                          Comment

                          • tdogg097
                            Pro
                            • Jun 2012
                            • 845

                            #298
                            Re: The Dynamic Difficulty Discussion Thread

                            Originally posted by Qdiddy
                            To make sure I have this straight and fully understand what you are saying is that regardless of what you put the sliders at the Computer will play as hard or easy as what you put the sliders at and you will only be affected by your performance with hitting and pitching as a result of DD assesment, and the only place the sliders will really affect the human player is in the field, baserunning etc.?


                            Sliders still have an impact on gameplay. Lower the CPU Pitch Consistency and you will notice more wild pitches, passed balls, etc. but DD will still adjust your difficulty based on performance.

                            Comment

                            • Qdiddy
                              Pro
                              • Aug 2009
                              • 532

                              #299
                              Re: The Dynamic Difficulty Discussion Thread

                              Originally posted by tdogg097
                              Sliders still have an impact on gameplay. Lower the CPU Pitch Consistency and you will notice more wild pitches, passed balls, etc. but DD will still adjust your difficulty based on performance.
                              ok cool thanks
                              Yankees
                              Giants
                              Knicks
                              Syracuse Orange

                              XB1 GT: H8ter Nation79

                              Comment

                              • rbaki4
                                Rookie
                                • Dec 2011
                                • 28

                                #300
                                Re: The Dynamic Difficulty Discussion Thread

                                So here's my situation. I just started an Astros franchise using DD and decided to play all of Spring Training as a period to let my difficulty levels stabilize. Pitching I started at rookie but hitting I started at All-Star+ due to playing RTTS prior to starting my franchise. I am five games in and obviously pitching has been easy so far. Hitting has been much more of a challenge, however. The scores of the games were 4-3, 2-1, 2-0, 4-3 and 5-0. Because the games have all been close, this has created the problem of not leveling up in pitching and down in hitting, which is what should be happening, because of the stupid rule that you have to be up/down by 3 runs for a promotion/demotion.

                                So what should I do? Should I just trust that the system will eventually work and begin to adjust? Any changes in my approach that I should take to kind of help it along? I'm just worried I'll keep playing close, low-scoring games and nothing will happen, and I don't want that.
                                Last edited by rbaki4; 05-19-2014, 12:53 PM.

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